Total War: WARHAMMER III

Total War: WARHAMMER III

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Curseling
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1.041 MB
7 Sep, 2022 @ 5:16pm
16 Sep, 2022 @ 7:55pm
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Curseling

Description


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Hello disciples of Tzeentch, I am Theakrus and Welcome to my Curseling skills mod. This is a Vilitch skill mod to enhance your experience playing as my favorite character in Warhammer lore. I have a Tzeentch bias, sorry. Please see details above.

PLEASE USE - Patron Gods Mod (linked below) with this mod for a more immersive and enjoyable experience.
https://steamproxy.net/sharedfiles/filedetails/?id=2859718528



This mod gives 4 new skills to Vilitch to unlock throughout the game. Mind Slaves being extremely loreful.

Originally posted by Warriors of Chaos (8th Edition) Pg. 51:
The malformed sorcerer-twin hunted down all of the warrior elite of his tribe and used his dire powers to enslave their minds, making them little more than walking puppets that lived and died according to his whims. Now, wherever the Curseling plots and schemes to further his own power, a band of hard-bitten veteran Chaos Warriors marches at his side, each of them under the fearful command of the disturbing creature that they know only as the "Twisted Twin."

You Go First is based off of his teaser trailer and felt rather appropriate. Armor of Mutation & Warped Beasts are more of my little take on skills.




Thank you to Fin for letting me use the awesome cinematic background cover picture!!!!

-Theakrus



My Workshop:
https://steamproxy.net/id/theakrus0007/myworkshopfiles/



Q: Will you make this mod compatible with X-Y-Z/make a sub mod for X-Y-Z?

A: No, this is the most annoying request for modders, please DO NOT ask for this, there are plenty of people who only do submods, please ask them. PLEASE

-

Q: Why is this mod making my game crash?

A: Please uncheck and check all of your mods, if this mod works alone then it isn't crashing your game it is conflicting with another mod editing the same tables.

Per SEGA EULA this mod contains (your being my)
Originally posted by SEGA EULA:
your original creative work and I also agree that SEGA may use the Mod in any manner it deems appropriate
but not unaffiliated users for commercial use or monetary gain. Please use a submod. Regarding the assets in this mod
Originally posted by SEGA EULA:
you shall not sell, rent, lease, license, distribute or otherwise transfer or exploit the exploit the Modding Tools and/or Mods or any copies thereof, for commercial gain or otherwise
is strictly prohibited and will be answered with a DMCA takedown.

i.e. This mods custom Models & or Assets. Theakrus 2022.

15 Comments
Altey 11 Jun, 2023 @ 7:15am 
update please
THE DEEP 18 Apr, 2023 @ 7:48am 
will we get update for this sir ?
Waimanian 22 Sep, 2022 @ 3:44am 
Cool mod

The chaos spawn RoR isn't affected by Armour of Mutation and all the units covered by Warped beasts aren't affected by any of the gifts of Tzeentch. They do recieve the 3% physical resist per active gift though.
Semen Reaper 14 Sep, 2022 @ 2:34pm 
Aight then, glad to hear, just didnt want an ability to technically end up kinda useless.
Theakrus  [author] 14 Sep, 2022 @ 2:32pm 
@RNG Greater Daemon of Tzeentch Oversight, concede, Imma change the trait for warriors
Semen Reaper 14 Sep, 2022 @ 2:29pm 
It even says on the page image where it shows 'Mind Slaves'
Theakrus  [author] 14 Sep, 2022 @ 2:28pm 
@RNG Greater Daemon of Tzeentch How it worked in Warhammer 2, may have changed, if thats the case and expendable units can stack the leadership debuff to other expendable unitsI may change it on warriors to immune to psych
Semen Reaper 14 Sep, 2022 @ 2:23pm 
Then the tooltip in game was wrong cause it said no one cares if Expendable units die EXCEPT other Expendable units.
Theakrus  [author] 14 Sep, 2022 @ 2:21pm 
@RNG Greater Daemon of Tzeentch Not sure you understand how Expendable attribute works. Expendable makes it so when units nearby die, IE the Chaos warriors die no one nearby will suffer from a leadership debuff.

If your line of Empire swordsman get annihilated by a vortex spell all the other nearby swordsman suffer a debuff for that unit fleeing/getting nuked. If they had expendable they wouldn't

Unbreakable is literally the most OP and broken trait in the game, sorry no
Semen Reaper 10 Sep, 2022 @ 7:23pm 
Good mod, but just a bit of a suggestion I feel that Mind Slaves shouldn't make Chaos Warriors expendable as it will just end up with them fleeing from Marauder deaths because they are both expendable, personally i'd make it so it makes Marauders Unbreakable but give them a little heavier debuff against MD, the idea being them being so weak willed that Vilitch can get them to fight to the death.