Total War: WARHAMMER III

Total War: WARHAMMER III

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Logichammer: Rules, A Lightweight Battle Tweaker
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863.084 KB
5 Apr, 2022 @ 7:37am
9 Sep, 2022 @ 5:06pm
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Logichammer: Rules, A Lightweight Battle Tweaker

In 1 collection by scehr
Logichammer Collection
9 items
Description

Art by Jaime Martinez.[www.artstation.com]

Click here for other mods by me <----

Foreword: Balance
This is a port of my Warhammer 2 mod. I am currently very busy and haven't had time to test it much. Please, report your experiences in the comments section and we'll see about tuning things if they're causing significant balance issues.

Foreword: Save/Compatability
This mod is Save Game enterable, meaning you can subscribe to this mod and use it in a pre-existing save. HOWEVER, it would appear you cannot load your save if you then remove the mod.

This mod should be compatible with all mods. A list will grow here as compatibility is confirmed.



Hey folks! I'll keep this brief.

Rules is a lightweight, highly compatible battle mod that targets four parts of the game:
  • Core Rules
  • Morale
  • Fatigue
  • Veterans

Each update brings more table edits, so I'll sum up the core concepts of each change and the gameplay you should expect.

The intention of this mod is to encourage lateral thinking.



  • Armour is stronger and armour piercing units become essential against high-armour foes.

When an entity (single creature) is hit, a roll is done between 50% and 100% of its armour value. The resulting number is the % of base damage that the armour negates from that hit. I have changed this to between 60% and 100% of the armour value, making armour 10% more effective.



  • Cavalry no longer send infantry flying on impact and instead flatten them.
  • Cavalry that charge a braced spear unit head on now halt before the unit and walk into the fight, without their charge, nor their charge bonus.



  • Elite units have the potential to almost always hit low-tier units (effectively slaughtering them), and low-tier units have a much harder time hitting high-tier units.
  • Flanking from the sides and rear reduces the melee defence stat of the enemy significantly, which causes them to be hit more often. This way, flanking becomes a vital component for defeating higher-tier units than your own.

Hit Chance Equation: (Base Attack Chance + Melee Attack) - Enemy Melee Defence = Chance to Hit.

> Base Attack Chance: 30% (Vanilla: 35%)
> Minimum Hit Chance: 5% (Vanilla: 8%)
> Maximum Hit Chance: 95% (Vanilla: 90%)



Core Changes
  • Positive and negative effects are generally more extreme, so utilising it well could quite decisively turn the battle in your favour.
  • The fear of overall casualties, and the fear of decisive defeat frighten troops more than instant damage.
  • Fear and Terror are effective over longer distances.
  • Routing now comes in two forms: short and long. Depending on the severity of the morale shock a unit takes, it could run for 8 or 20 seconds.
  • Troops will be aware of more routing units, friendly and enemy.

Morale Positives
  • Leaders provide a flat bonus to morale for being alive, and cause heavy morale penalties for dying or fleeing.
  • Units are encouraged by killing and winning against enemies.
  • Secured flanks give units confidence.
  • Fighting enemies who are downhill, or fighting from within a walled settlement improves your troops morale.

Morale Negatives
  • Friendly fire will frighten your troops and could spell defeat for you.
  • Artillery, missiles and cavalry intimidate units more.
  • Flanking units from the sides and rear frightens them much more.
  • Fatigue will increasingly worry a unit as it tires.



Fatigue Rates
  • In vanilla, it takes a unit roughly 4 minutes to reach exhaustion.
  • In this mod, it takes a unit roughly 7 minutes to reach exhaustion.

General Changes
  • Climbing ladders consumes less stamina.
  • Units spend the most time in the 'Winded' state, leaving them running at about 85-90% efficiency.

Unit Effectiveness
  • Fresh: 100%
  • Active: ~95%
  • Winded: ~85%
  • Tired: ~75%
  • Very Tired: ~65%
  • Exhausted: ~55%


  • Early-game armies survive a little longer into the campaign as their units increase in rank. Rank 9 low-tier will likely hold their own against the better half of mid-tier units, though each faction will differ on that.
  • Units earn ranks steadily from 1 to 9, however, it takes a little longer to get there. In vanilla, the early ranks are easy to obtain, and the last ones are a slog.
  • Killing Legendary Lords and Generals now awards units a lot more experience, making them an essential target for units you want to rank up quicker than the rest.
  • Rank 9 Veterans are roughly 10% better in raw stats like melee attack, defence and leadership than their Regiment of Renown counterparts, however, they lack the RoR skills that give them an edge.
97 Comments
scehr  [author] 13 Jun @ 12:12pm 
This mod affects some fundamental tables that haven't been changed in many, many years. It can't really be 'out of date.' That being said, I did click the update button some weeks back. Hopefully, it doesn't show the yellow mark now.
rejackes 12 Jun @ 1:56am 
it works fine still for me with 200 mods @DrSaves
DrSaves 16 May @ 6:47am 
update plz!!!
Skibidirizzlet Ohioussy 6 Sep, 2023 @ 6:35pm 
I would like a version of this mod without the armor and melee changes. I think it can make battles easier because the AI isn't smart enough to deal with armor and get good matchups.
Mumion der Unsterbliche 4 Sep, 2023 @ 10:37pm 
News ?
scehr  [author] 25 Apr, 2023 @ 4:42am 
Thanks! :WH3_clasp:
Harbinger 25 Apr, 2023 @ 1:55am 
Oh, nice to know! Therefore I wish you best luck for the year's ending! :ranald:
scehr  [author] 24 Apr, 2023 @ 5:06pm 
Hello, Harbinger.

I'm pleased to hear you enjoy the Logichammer collection! :er_heart:

I will update everything soon after May 12th, as I am currently ending an academic year at university.

I'm very busy and haven't had the time to update the mods, as much as I've wanted to. :steamfacepalm:

Stay tuned. :praisesun:
Harbinger 23 Apr, 2023 @ 4:12pm 
Hello @Scehr, i enjoyed you mod a lot, do you plan to update the logichammer collection?
scehr  [author] 4 Mar, 2023 @ 2:14pm 
It can be done manually, through table edits, which make the mod incompatible with any battle mod/overhaul out there. There might be grounds to do it through scripting but I'm really unsure.