Total War: WARHAMMER III

Total War: WARHAMMER III

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SWO-RD - Wounds
   
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Tags: mod
File Size
Posted
Updated
296.976 KB
5 Apr, 2022 @ 10:53am
25 Jun @ 9:36pm
17 Change Notes ( view )

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SWO-RD - Wounds

In 3 collections by stephane.f.david
SWO-RD standalone modules collection
14 items
SWO-RD for WH3 : full collection without banners
19 items
SWO-RD for WH3 full collection with banners
22 items
Description
3 levels of Wounds, at 75%, 50% and 25% HP.
Part of SWO-RD, standalone module.

DOCUMENTATION
The documentation of all the mods part of SWO-RD is available here as a PDF document[drive.google.com].

See image for effects

Warning: I don't own the SoC DLC, so I couldn't test the new units in game.
I don't want to buy it at this cost. I'll get it with a sale.

Localization:
French version.
34 Comments
stephane.f.david  [author] 21 Sep, 2023 @ 7:50pm 
thanks, link added in description
Mehsaur 2 Aug, 2023 @ 5:06am 
In case anyone is wondering: This mod is NOT safe to remove mid-save. It will crash if you start a save game without it.
Lampros 12 Jun, 2023 @ 3:06am 
I see. I guess I can live with manually editing your file every 6-8 weeks ;)
Deeyourelf 12 Jun, 2023 @ 1:48am 
Yessss
stephane.f.david  [author] 11 Jun, 2023 @ 8:36pm 
Creating a submod to add stuff, or modify, is easy. Delete is harder. Maybe you can try to do it, and replace the ability with another the unit already has, like frenzy? But I'm not sure how it would work, maybe it will apply it twice.
Lampros 11 Jun, 2023 @ 8:21pm 
Oh, wait; I have to delete directly on your mod - and not create a submod? Hmm, that will probably mean I will have to re-do it every time. But if you just update every large patch, then it won't be that much of work ;)
Lampros 11 Jun, 2023 @ 8:20pm 
Got it; thanks much!
stephane.f.david  [author] 11 Jun, 2023 @ 8:12pm 
I'm not sure hat you mean with "I just noticed that there are no wound for the unit". In vanilla, Grail Reliquae has the "wh3_main_unit_passive_single_entity" ability, and my mod just add two more for every unit which has this (light and moderate).

If you want to remove it from my mod, you need to use RPFM, edit the land_unit_to_unit_abilities_junction table, and delete the two lines with grail_reliquae.
But everytime I update the mod, you may have to do it again.
Lampros 11 Jun, 2023 @ 4:41pm 
Also, I just noticed that there are no wounds for the unit, even if it's a single model unit? Perhaps it is more reasonable not to give Grail Reliques any wounds at all, even in your mod?