Total War: WARHAMMER III

Total War: WARHAMMER III

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Elves Enhanced
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129.062 MB
3 Sep, 2022 @ 10:31pm
28 May @ 5:13pm
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Elves Enhanced

In 1 collection by libērtaŞ
Awesome Vanilla Enhanced Experience
72 items
Description
A mod focused on elves and curviness
The mod is a compilation of different changes and "enhancements":


  • Graphical
  • New Units
  • Statistical
  • Campaign


Graphically

  • Most elf units there are smoother textures. Their face, body and leg textures improve up to WH3 standards.
  • There are new hair colors added to both females and males elves.
  • Removal of any skin blemishes.
  • Fixed some textures from Ariel to random units that contained strange red dots or lines.
  • Dark Elf steeds/horses are no longer dying from cancer.
  • Deepwood scouts have pants and some waywatchers have pants and the Waywatchers RoR is all PANTS.
  • Fixed unit colors for some elf units for all factions.
  • Changed the faction colors for Sisters of Twilight and Wood Elves of Orion.
  • Changed the colors for Eltharion's mistwalker units to darker tones and switched some colors around.
  • Remodeled the Eternal Guard helmets.
  • Curvy Lords, heroes and units, not all but most models edited to create variance, not all the same size either, some were already curvy from the waist down so mainly the chest area, and there some smaller ones that were slightly improved at times(example: wardancers, just a simple move forward of the model at the middle of the chest to get rid of that weird empty dark space that represents shadow and create the visage that they are as big as the armor insinuates instead of the armor being bigger than them). All elf factions done except Dark Elves, will post link at the bottom for DE.
    -----

    New Units

  • Eternal Guard (Swords)
  • Asur Swordsmen
  • Sisters of Twilight on foot:
    Works for custom battle and battles in campaign, same for campaign map although only one of the sisters can show.
    It is auto-unlocked at rank 2

    Being on foot gives a new gameplay style and stats.

    Bug: The mount switch from flying to ground, leaves a copy of the sisters floating in the air, this goes away when the campaign map is reloaded, either from save/load or from entering a battle and leaving it.

    -----

    Statistical Changes

  • Waywatchers have a snipe ability with an accuracy buff within a certain range, so long as they are both in a forest and are not moving.
  • Wardancers with swords have a bonus vs infantry added while those with spears have sunder armor.
  • Wildwood Rangers RoR have been switched to sword and shield animation and their weapon to the fattest sword I could find that bladesingers use, they are guardians against evil wood spirits so it made more practical sense than a spear to hack and slash, it is a placeholder for when I make a new axe model though. Stats have been slightly altered.
  • Eternal Guard have gold shields for excellent missile blocking.

    -----

    Campaign

  • Tor Yvresse(the city itself) was edited to have a higher cap to the miswalker units from its main building chain and the original city Eltharion's faction can build has been given as a build option to all high elf factions.
  • As more of the same concept, all High Elf factions can build the unique settlements of each other from the DLCs and thus have access to those units, with the exception of Alith Anar's personal body guard the shadow walkers, due to lore reasons, their sole focus in service is to serve him and hunt down dark elves and they aren't great in numbers like mistwalkers for example.

    Work.In.Progress

  • I'm going to work on Dark Elves(female units)
  • I will also look into any cool High Elf units not in game yet and make them look as badass as possible, I have some cool ideas

    TIP

    For full unit variation, the game requires unit details set to ultra.
    The mod was already compatible with Hooveric's reskin, just load it above his.

    My works:

    Elves
    https://steamproxy.net/sharedfiles/filedetails/?id=2858446908
    https://steamproxy.net/sharedfiles/filedetails/?id=3034986205

    Humans and Vampires
    https://steamproxy.net/sharedfiles/filedetails/?id=3035260025
    https://steamproxy.net/sharedfiles/filedetails/?id=2859703725
    https://steamproxy.net/sharedfiles/filedetails/?id=3090284153
    https://steamproxy.net/sharedfiles/filedetails/?id=3107322109

    Vampire Coast
    https://steamproxy.net/sharedfiles/filedetails/?id=2877672154
    https://steamproxy.net/sharedfiles/filedetails/?id=3173370990

    Dawi
    https://steamproxy.net/sharedfiles/filedetails/?id=3102231912

    Land and Siege attrition and supply change
    https://steamproxy.net/sharedfiles/filedetails/?id=2966399034
119 Comments
a mite of Nurgle 11 Jul @ 4:56pm 
I love your mod. Thank you for all the work; it's quality :WH3_clasp:
libērtaŞ  [author] 11 Jul @ 4:22pm 
anyone can do that if they want though
libērtaŞ  [author] 11 Jul @ 4:21pm 
no I'm sorry
npdejong 9 Jul @ 1:08pm 
Thank you so much for making this! Will there also be an SFO submod for this mod?
libērtaŞ  [author] 14 Jun @ 3:13pm 
all changes are listed in the description, nothing more or less, nothing was left out
Vingthor 3 Jun @ 11:50am 
I am thinking about testing this mod out, but I wanted to ask, does it only affect generic lords or also legendary ones? And if it does affect legendary lords and heroes which ones? I have a couple of other mods, for example for Morathi, or for Ariel and I dont want them to affect each other and my game negatively, when I try this one out.
libērtaŞ  [author] 28 May @ 5:15pm 
updated
Augsburg 24 Jan @ 4:34pm 
Thanks sure does!
libērtaŞ  [author] 24 Jan @ 10:35am 
last I checked it does
Augsburg 23 Jan @ 9:58pm 
Does this currently work? Looks good thanks.