Total War: WARHAMMER III

Total War: WARHAMMER III

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Beastmen Tech-Tree
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Tags: mod
File Size
Posted
Updated
1.955 MB
7 Jul, 2023 @ 10:59pm
1 Jul @ 8:59am
8 Change Notes ( view )

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Beastmen Tech-Tree

Description
What does this mod do?
The mod adds over 50 new technologies and new Unit-Abilities and some more to the BEASTMEN Tech-Tree.


DESCRIPTION
Many new technologies have been added, divided into the 3 tech-cathegories, Original, Military and Economy.
In the cathegories Military and Economy you can find the mod technolgies.
The pictures show the new technologies and the new abilities. So feel free to have a look at the pictures.

Original Tech-Tree:
Nothing has been changed here. All efects are as in the original game.

Military Research:
Here units and commanders are improved. There are also 4 additional unit abilities in this research. (The abilities can be seen in the pictures.)

Economy:
Here you will find everything your empire needs to prosper. More income, fast building phases, more materials, recuitment etc.

Plans for the mod:
- waiting for feedback.


Updates:
- The tech descriptions have been added. Created by DarknessWrath

Final Word and Acknowledgements:
After a few days this mod will be added to my "Tech-Tree Compilation".

I wish you a lot of fun with the mod.

The compilation of all my tech tree mods is called "Tech-Tree Compilation".

You can find more mods here:
https://steamproxy.net/profiles/76561198043919449/myworkshopfiles/
28 Comments
Mr. Dgenaraition 6 Jul @ 8:03pm 
thankyou for update :)
slapda11as 28 Jun @ 10:03pm 
can we get a update to this amazing mod for the new update that came out
Sepp68 2 Dec, 2023 @ 5:16am 
Don't work on 4.1.2
Decky  [author] 26 Nov, 2023 @ 7:21am 
The Effect only increase the recruiting lvl of "legendary lords". It is a CA effect I can't change the text.
Alex 24 Nov, 2023 @ 6:26am 
Possible issue on skill tree: after researching the upgrade for +3lvl for heroes, this doesnt happen recruiting the hero with Taurox, all still show as lvl1. Could it be because of horde buildings style?
Alex 23 Nov, 2023 @ 4:36am 
in CA we trust (to mess up our mods xD) thanks Decky!
Decky  [author] 23 Nov, 2023 @ 4:00am 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
Decky  [author] 28 Sep, 2023 @ 9:16am 
@Sin: Unfortunately, I haven't played WH3 for months and it just doesn't work at the moment. I guess that's why I don't understand what you're trying to tell me. sry.
Sin 25 Sep, 2023 @ 12:52pm 
and your "Military" tree doesnt touch them at all =/
Sin 25 Sep, 2023 @ 12:48pm 
Welp, just took a look at the mod with searched, and answer is no.... Tech remains weak AF for them... 10% is ass where-as Ostankya gives solid +10 melee attack and 100+ AP =/

Sooo much better than what shitty beastmen gets, I'd like if this mod changed this