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Mod updated. After some tests, the potential of the following factions has been specifically adjusted according to their geostrategic location: Ikit, Settra, Vlad, Major Beastmen factions, Archaon, Belakor, Festus and N'kari'
No it doesn't work that way. Let me explain it this way. Specific handicaps affect factions with specific potential value. For example, you can think of it as low income for factions with a potential value between 0-50, medium income for factions with a potential value of 50-100, and high (normal) income for those with a potential value of more than 100.
My mod makes the effects in each range of potential values the same as normal effects. That is, even if a faction's potential value is lower than 0, it will still have the same effects as major factions.
In other words, the severity of these handicap effects does not decrease or increase dynamically depending on its potential value.
What about the playable factions AI? A high faction potential for them should buff their income or something like that?
Are you asking about unit stats in battle mode or mechanics on the campaign map?
This mod does not touch unit stats. However, we can say that it buffs the campaign map mechanics as it removes the handicaps on minors and makes them equal to majors.
I made a submod that will support some custom faction mods. You can access it here:
https://steamproxy.net/sharedfiles/filedetails/?id=3256440066
But I do not promise to keep that submod constantly updated. All information about the submod is written in its description section. I will not answer additional questions about that mod. Thanks.
By the way, I wanted to point out. The mods I recommend in the descriptions section have been checked by me and confirmed that they are compatible.
Hi. If a mod claims to unlock new factions or change AI behavior, it is most probably incompatible. But you can also check mods with Rusted Pack File Manager software. Open both mods with this program and check the folder names that contain tables. If you see the same folder in both mods, it is not compatible. (Table names are not important; folder names are.)