Total War: WARHAMMER III

Total War: WARHAMMER III

421 ratings
Pink Horrors split into Blue Horrors
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Tags: mod
File Size
Posted
Updated
6.993 MB
8 Apr, 2022 @ 9:48am
25 Mar @ 7:58pm
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Pink Horrors split into Blue Horrors

Description
What Does This Do?
I was really surprised to see that the Pink Horrors didn't split into Blue Horrors on death, as this is pretty much one of the major things they are known for. This is a quick mod that adds that ability to Pink Horrors and Exalted Pink Horrors. When they reach a certain point of health a unit of Blue Horrors are summoned. They degrade over time as a summon but it should make taking the Pinkies a little more satisfying.
111 Comments
Omnplayer 4 Nov @ 4:48pm 
Would you consider adding that to the description? I know not many people play RoC anymore so no worries if not
Dead Baron  [author] 4 Nov @ 6:00am 
Turn it off for that battle, not anything I can do really. It shouldn't break anything even if it gives warning, just force the game to load, fight the battle, then turn it on again after
Omnplayer 3 Nov @ 7:11pm 
It seems this causes a bug with the final battle in the main RoC campaign (vs Belakor). The second wave doesn't properly trigger
Decky 21 Jul @ 11:52pm 
oh sry for the !!
Decky 21 Jul @ 11:52pm 
@‼Dead Baron: First of all the mod sounds great. The problem with the spawn can bee a seconds mod with the change that the is no HP limit and change the ability from passive to aktive ability. More micromanagement. But I would welcome that... I don't know if your subscribers would like it too. I will modify your mod for myself accordingly. (Not publish it.)
But this way you can control the spawn yourself if you pay attention to it in the heat of battle.
Leonardo 10 Jul @ 12:35am 
So. many. brimstone.... and I play with permanent summon mod....
Dead Baron  [author] 17 Jan @ 10:52am 
Breaks the game and locks to never ending battles
Lord Of the flies 17 Jan @ 5:33am 
Can Summoned blue horrors be split into Brimstone horrros. I tried adding the ability in rfpm. it doesnt work.
Dead Baron  [author] 20 Dec, 2024 @ 12:36pm 
The implementation is hard to pull off, the way it spawns cannot change. I can see about adding a modifier to make it not happen right away.
Yoshi 20 Dec, 2024 @ 7:20am 
Such a great idea but if a unit of pink horrors starts the battle with little health it instantly spawns a unit of blue horrors which then barely can get used before dying. I dont mind that the spawn degrade over time as I think its useful for balance but that the ability triggers instantly does not feel right. Also looks a bit weird that a FULL unit of blue horrors pop out of a low model unit of pink horrors. Could the trigger be changed to something else? Could it trigger if the horrors are "loosing the battle"? And would be better if the blue horrors spawn with similar entity and health as the pink horrors have when it triggers.. anyway cool mod!