Total War: WARHAMMER III

Total War: WARHAMMER III

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Moving Camps and Camp Bosses
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Tags: mod
File Size
Posted
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743.634 KB
14 Jul, 2023 @ 12:54am
30 Apr @ 12:55pm
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Moving Camps and Camp Bosses

Description
Taken from my larger mode, The Great Ogre-haul, this mod allows camps to move and gives them a Camp Boss lord, similar to Black Ark Admirals.

Features:
  • Camps can move like normal armies but only at 25% speed. They cannot attack, move onto water, or garrison settlements. They can reinforce other armies and settlements, and can also carry heroes and have a Winds of Magic pool that gradually fills from the main building.

  • They cannot attack, move onto water, or garrison settlements.

  • They can reinforce other armies and settlements, and can also carry heroes and have a Winds of Magic pool that gradually fills from the main building.

  • Camp Bosses are unbreakable lords that also have Hold the Line! as a passive. They level twice as fast to compensate for their slow speed and inability to attack.

  • Most of their skills are shared with the generic Tyrant, but they have a unique blue line that is gated behind level 10. This blue line grants access to skills that buff the region and camp and slowly allows the camp to move at greater speeds.

  • When disbanded or defeated after unlocking Immortality, the Camp Boss will be re-recruitable, but will have lost all of his camp buildings.

Known Issues:
  • When camps move, their effects don't always apply properly, e.g. nearby armies not getting the buffs of being in the circle of influence immediately. Unsure how to fix.

Credits:
  • Da Modding Den[discord.com] for help with numerous issues while working with this mod.

  • Frodo[github.com] for making this possible through the Rusted PackFile Manager modding tool.

  • Creative Assembly for being open to extensive modding of their property.
39 Comments
Mulbz 15 Jul @ 2:58am 
mod doesn't work, spawn in a hero with horde menu but not able to change stances or build anything, never done code before like the previous comments suggested.. is there another fix for this?
glospey 6 Jun @ 1:27pm 
@RandomEdits, if you do it as a submod, you'll only need to update your submod when this mod updates ;) That said, it's best practice to ask for permission from the original mod creator and then make this mod a requirement.
RandomEdits 6 Jun @ 1:21pm 
In case anyone wants to make this compatible with the Ironskins, go to db, then campaign_stances_factions_junctions_tables, then open moving_camps+bosses_data, add a row, type in mixer_ogr_ironskin_tribe into the added faction column, and copy and paste MILITARY_FORCE_ACTIVE_STANCE_TYPE_SETTLE into the stance column.
It's a simple patch. The annoying part is having to redo it every time Steam auto updates and reverse your edits.
Solmyr 5 Jun @ 5:44am 
A minor issue, but building a camp with this mod does not fulfill the requirements for "Make Camp" mission.
SEVEN GOON SESH 1 Jun @ 4:27pm 
+1
blutrausch 26 May @ 5:25am 
@ADP: I greatly enjoy this mod. One request if I may: Sparkle Eldar updated his ironskin tribe mod so that ironskin is a new faction instead of "renaming" an existing ogre faction --> this leads to this mod not working anymore for the ironskin tribe. User TWToTWT suggested with the addition of one line in the code it should work again:

The Great Ogre-haul (3001584333) - db/campaign_stances_factions_junctions_tables/ogrehaul_data [add: mixer_ogr_ironskin_tribe]

I tried that, the effect was that camps are back to vanilla.

Can you add compatibility to the ironskin tribe mod or can you tell what has to be added to the file, that it works?

Best regards
Shatilov 10 May @ 8:47am 
@rombyte was this bug fixed ?
General Vibes 11 Apr @ 9:29pm 
Does this work with Sfo?
Fenrir4life 28 Mar @ 9:45pm 
Any inclination to add a raiding camp stance? I think having a non-raid stance for traveling through friendly territory is a good idea, but that raiding income is just a part of the ogre lifestyle!
TorgueUser 7 Feb @ 3:33pm 
It's quite painful getting addicted to a large overhaul mod since asking for "SFO balanced mods" makes me feel like a douche