Total War: WARHAMMER III

Total War: WARHAMMER III

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Regional Unit Rename
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File Size
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194.727 KB
5 Jun, 2022 @ 5:30am
9 Jul, 2023 @ 4:02pm
6 Change Notes ( view )

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Regional Unit Rename

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
When you recruit a unit its name gets prefixed with the name of the region (settlement) where the recruiting army is stationed. So recruit Swordsmen in Altdorf, they get renamed to Altdorf Swordsmen. Also affects the AI. Doesn't affect lords and agents.

This just changes the name in the UI, nothing else. Not sure how useful this mod is, but hey.

Won't rename RoR and other special units in the vanilla game. It will rename units from global recruitment, and they'll get the name of the destination province.

Script mod = compatible with everything. Works in MP. Can add/remove it mid-campaign.

If you have the Mod Configuration Tool you can select additional naming methods:
- Altdorf Swordmen III
- 3rd Swordsmen
- 3rd Altdorf Swordsmen
Another option for not renaming an unit if that unit isn't expensive enough, cost cutoff set by the user.
Option to use province name instead of region name in naming methods (e.g. Reikland Swordsmen instead of Altdorf Swordsmen).

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Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

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44 Comments
Lampros 5 Jun @ 4:26am 
Could this work for characters?
Flashcrash 13 May @ 5:43pm 
I had the same question as Barracuda. Not to interested in naming the garrison. Or name it 1st Altdorf Garrison or something so that the army regiments start with 1, 2, 3 etc. Not sure if it's possible but would be even more awesome than the mod already is.
iCovex 7 Jan @ 9:26am 
Hello, thanks for the mod. I have a question - is there any possibility to add to heroes name their basic trait? It would be very useful to have it when you have long campaign, what is where, that you do not need to manually rename heroes
Barracuda 3 Dec, 2023 @ 6:49am 
Is it possible to make it so that the garrisons at the beginning of the campaign do not get names? If not this is still one of the great immersion mods on the workshop either way!
Filthy Pollo 🐔 30 Aug, 2023 @ 4:47pm 
Hi, I seem to have found a problem with the order of numbers from the beginning:

With MCT enabled and choosing historical before starting the game, then everything seems to be ok including the numbers in your army, then you have to recruit 2 more units (any type of unit).

One turn later, so 5th and 6th appear, it seems that 3rd and 4th were lost. It is possible that other factions caused this from the beginning.

This has to do with the function
function rename_all_forces_at_new_game()
With the historical method, it is possible that other factions have taken the number 3rd and 4th.
Blackwolf 6 Aug, 2023 @ 11:40pm 
IMHO adding that option that takes advantage of TTCAPS (a fairly popular mod) would help both standardize and automate the process of determining which units "should/could" be named or not.
(three checkboxes that units could be renamed, either COMMON, SPECIAL or RARE, check all three and then all units will be renamed, or whatever combination users prefer)

sorry the spam, i cant post more than 1000 characters and english is not my main language.

cheers for all your incredible work
Blackwolf 6 Aug, 2023 @ 11:39pm 
Also, I don't know if this might be beyond the scope of possible scripts, but:

What if instead of having the option to mark units to not rename them based on cost (something that might be a bit arbitrary, as an empire greatsword might cost 200 gold more than a skaven tier equivalent, just to bring an example ), instead, they are labeled according to "rarity", either BASIC (aka common units) SPECIAL or RARE, like in this mod, CAPS table tops:

https://steamproxy.net/sharedfiles/filedetails/?id=2812165190&tscn=1691389118

It would be great to have the option to rename BASIC units (common/green jewel tag) as they are usually generic, but special units (silver dots) tend to be special enough to have a name of their own/ distinguished associate with them. , RARE units (purple jewel) tend to be quite rare (steam tanks there are like a dozen or more in total according to lore) or straight up ROR units with a unique history and related background.
Blackwolf 6 Aug, 2023 @ 8:53pm 
wow this look absolutely wonderful, just a question, is there a way to "discriminate" based on races? like this only applies to empire and kislev, yet all chaos factions doesnt have it activated (i dont think they are "organized enough" to have numbered/naming conventions based on recruitment locations)
prop joe  [author] 10 Jul, 2023 @ 5:40am 
@dafrandle
thanks, fixed

@Maska_zgz
reg_localised.." "..unit_localised, here .. is + for joining strings
dafrandle 8 Jul, 2023 @ 5:27pm 
looks like it handles numbers like 12 wrong:
https://imgur.com/a/gD0tHkr