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https://steamproxy.net/workshop/filedetails/?id=3486942432
My sincere thanks again to the author for their brilliant work!!!
"sure, but you should rename a lot of things so the mods don't conflict with each other, like the global PJ_UPGRADE_UNITS at the top and any pj_xyz in event names and script file names"
I’ve recently been working on a unit pack and plan to incorporate your mod’s unit upgrade mechanics into it. I’d like to ask for your permission to proceed with this. If allowed, I would be extremely grateful. If not, I completely understand.
(Since my English proficiency is limited, this message was translated with AI assistance. If any part of the tone may have come across as inappropriate or unintentionally offensive, please know that this was absolutely not my intention. I humbly apologize in advance for any unintended rudeness.)
Yeah, I already figured out from the tables that upgrades work differently in these two mods. That's why I started updating your mod.
and there is no way this mod can be aware of the Warband Upgrade Ultimate upgrades since they're a completely different system that isn't script-driven
I've updated this mod for my personal use (partially reworked it and added all the new units from the DLCs into the upgrade chain). I haven't implemented the building requirements for the upgrades yet, but otherwise, the mod is fully functional for both the AI and the player.
Would it be okay if I published this updated version on the Workshop so that others who are interested can use it too? Of course, I would give you full credit as the original author.
Thanks for your great mod!
It means when you move your mouse from the unit card to the buttons, the panel disappears due to the gap inbetween.
Could you please confirm or deny this? Are the mods truly compatible in this way?