Total War: WARHAMMER III

Total War: WARHAMMER III

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Detachments for The Empire
   
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446.960 KB
21 Apr, 2023 @ 2:36pm
28 Feb @ 9:32pm
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Detachments for The Empire

In 1 collection by [PuB] Axlegolas
Axl's Warhammer 3 Mods
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Description
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Tested with Patch: 4.2
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This mod adds the Detachment special rule for the Empire from TT to Total War. The Empire was one of the first factions in this series, but detachments are still missing. This is my version of this faction mechanic.

This is a rework of my WH2 mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1292664138


State Troops do provide leadership, reload and charge bonus buffs for detachments nearby.
Detachments are expandable, half the unit size of a regular regiment and have low leadership on their own. Missile detachments can't skirmish.

Detachments:

- Swordsmen
- Halberdiers
- Spearmen
- Spearmen (Shields)
- Crossbowmen
- Handgunners
- Militia

So what is their role on the battlefield?
The detachments can easily be overrun. their men count is small and the leadership is low. so for themselves, the detachments are wasted. The Empire uses them for supporting "State Troops". In TT every ST can be supported by max 2 detachments. With a halberdier detachment, your swordsmen main get AP dmg for example. Other usage can be a charge reaction. You can position the detachments in front so they get the initial charge and your main regiment gets fresh and unharmed in melee. if you have a wide front-line, detachments on the flank can easily flank out enemies. Detachments beside missile troops can secure flank and back.........at least for a while

I can have a regiment of spearmen instead...?!
Sure. this mod only fills the gaps in your ranks. and if you run out of money in campaign or custom battles, you can get some cheap fodder until your economy (budget) is on the right way. Esp. in custom battles, this mod works nice.

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Take a look at my other mods:
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https://steamproxy.net/sharedfiles/filedetails/?id=3000579270
20 Comments
sigmars_disciple 19 Apr @ 8:14pm 
Ah, even though your user profile is private, I can go via the "Axl's Warhammer 3 mods" panel and there I see Garrison Training and everything seems to be normal.

So strange - it just vanished from my hard drive/WH3MM search results completely.

What an odd error, dear Steam. You s$ck a little bit - I mean Steam of course, not you Axl <3 Sorry for prob giving you a quick scare! <3
sigmars_disciple 19 Apr @ 8:11pm 
Hey Axl, sorry for commenting here, but did the Garrison Training mod disappear from the Workshop or is that a local problem with my WH3MM/Steam/syncing?

Thx <3
[PuB] Axlegolas  [author] 30 Sep, 2023 @ 12:55pm 
i don't play SFO so not by me, sry.
Barracuda 30 Sep, 2023 @ 7:25am 
Would it be possible to get a SFO compatible version?
[PuB] Axlegolas  [author] 6 Sep, 2023 @ 11:06am 
Updated for 4.0
sigmars_disciple 20 Jul, 2023 @ 3:44pm 
Are they? I'm sorry then, then this was either an overall brain fart of mine or due to my specific mod setup. I'm pretty sure that I had to hover over the units to safely say which was a detachment and thought I was on to something there. Glad to hear you got it covered. Mea culpa!
[PuB] Axlegolas  [author] 9 Jul, 2023 @ 12:58pm 
@soulmindproductions i don't think i understand. the unit icons are already custom made, just like in SWO-RD
sigmars_disciple 9 Jul, 2023 @ 9:47am 
I recommend trying it in your campaign as the screenshots don't do it justice at all:
https://steamproxy.net/sharedfiles/filedetails/?id=2789945925

I moved it towards the top of my load order
DerKreepero 18 Jun, 2023 @ 10:48am 
This mod makes me so sad that it's not possible in WH3 to edit the save file to enable 40 unit armies.
[PuB] Axlegolas  [author] 6 Jun, 2023 @ 4:22am 
@NagandEmerlad yeah i kinda felt the same, so i changed thge range back to 40