Total War: WARHAMMER III

Total War: WARHAMMER III

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Imperial Edicts (Rites for the Empire factions).
   
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545.107 KB
16 Apr, 2023 @ 9:06am
22 Apr, 2023 @ 9:51am
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Imperial Edicts (Rites for the Empire factions).

In 1 collection by Tobias Ents
Empire enhancements
6 items
Description
This mod adds several rites (edicts) to all the playable factions from the Empire: Reikland, The Golden Order, The Huntsmarshal's Expedition and Cult of Sigmar.

+ : Unique edicts to help improve your campaign experience.
+ : Unlock edicts by leveling up or building certain buildings.

Save game compatible?

+ Yes, but removing it mid playthrough is on your own risk.

What mods do you need to have active?

None, it's a standalone mod.

Compatible with other mods?

+ Yes, except ANY mod that alters rites or adds new rites. This CAN cause conflicts, but that you will need to test yourself.

What DLC will i need?

Normally none.

Can i support you?

Yes you can, i have an account on patreon, link down below.

https://www.patreon.com/TobiasEnts

Special thanks to:

- CA for the game Total War: Warhammer 3, and to Valve for the Steam Workshop.

- The modpicture is titled "Old parchment or diploma scroll with wax seal and quill pen" from the site shutterstock.com be sure to check out this website for more pictures.

- The following mods:
“Rites&Crafting for the Empire” by O6OPMOT
"Old World Rites" by Groove Wizard

Be sure to check all these people out, their mods helped me create this awesome mod!
11 Comments
Autumnchain 21 May, 2023 @ 7:56am 
It seems like these Rites would make more sense to use Prestige instead of Gold as a cost (which would also be something to spend the late game prestige on).
Tobias Ents  [author] 20 May, 2023 @ 12:02pm 
@soulmindproductions:
1: Yes should work fine since i use the mod myself. (everything that doesn't add rites should work just fine).
2: I don't use the mod myself but from what i read here is that it add's it's own rites (that will conflict with this mod), i use scripttext from O6OPMOT since i can't create it myself.
So sorry but no i can't make it compatible :(
sigmars_disciple 18 May, 2023 @ 12:11pm 
Hey, 2 compatibility requests: 1.) Your new Empire 2.) Marienburg
Would that be possible?
Full Auto Alchemist 17 May, 2023 @ 4:14pm 
@Davarin2112 That's strange considering I play with both on top of 212 other mods and still have all 4 rites (at least while playing as Franz)
Daverin2112 7 May, 2023 @ 4:49pm 
Unsurprisingly, this DOES conflict with Marienburg mod's faction specific rites, with both mods getting 2 of the 4 selections, interestingly enough. Just a heads up for any who have one considering the other.
cavemansteve 19 Apr, 2023 @ 8:24am 
Well the edicts locked up again at some point later in the campaign and then fixed themselves on the next turn. I can't tell you what caused it, seemed rather random to me. But yeah... since they fix themselves its not a terrible bug
Tobias Ents  [author] 18 Apr, 2023 @ 1:53pm 
@Cavemansteve: So everything is working fine now i take?
cavemansteve 18 Apr, 2023 @ 12:27pm 
I hadn't used any edicts and the cooldown timer can be seen on the edicts page when active. In my case it was not.
okais001 17 Apr, 2023 @ 11:00pm 
when you edict you have a global couldown of 5 turns of ALL edicts and 15 for this specific one. I think that was your case.
cavemansteve 17 Apr, 2023 @ 9:32am 
Just as an update and in case anyone else has this problem, I checked a couple of turns later and the edict is unlocked now.