Total War: WARHAMMER III

Total War: WARHAMMER III

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Increased port income (balanced)
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Tags: mod
File Size
Posted
Updated
98.031 KB
7 Sep, 2022 @ 2:49am
25 Jun @ 10:40am
13 Change Notes ( view )

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Increased port income (balanced)

Description
TLDR: buffed port income for all races.

Hey,

this mod increases port income by a balanced manor. Why? Because ports should be economical relevant but not op. So I changed the port income values.

Normal ports (for most factions):
lvl1: 100 -> 250
lvl3: 300 -> 500
lvl5: 500 -> 800

Special ports (like Straits of Lothern, Marienburg, etc.):
lvl1: 200 -> 400
lvl3: 400 -> 800
lvl5: 800 -> 1200

For more examples have a look at the pictures above.

SAVEGAME COMPATIBLE! Compatible with all mods that does not change port income.

For suggestions, bug reports or anything else pls comment below.
Cheers and have fun

Also check out my other mods:
Helblaster Upgrades for Volley Gun Steam Tanks in Nuln Gunnery School: https://steamproxy.net/sharedfiles/filedetails/?id=3250730783
Nuln Imperial Gunnery School: https://steamproxy.net/sharedfiles/filedetails/?id=3246720718
Fix Altdorf and Empire Forts garrisons: https://steamproxy.net/sharedfiles/filedetails/?id=2859577837
Provincial roads: https://steamproxy.net/sharedfiles/filedetails/?id=2859798303
Balanced economy buildings: https://steamproxy.net/sharedfiles/filedetails/?id=2963140431
Improved Eight Peaks Landmarks: https://steamproxy.net/sharedfiles/filedetails/?id=3263538699

Changelog:
2022-09-07 initial release, bug fixing for compatibility
2022-09-14 redone Thumbnail
2022-10-22 updated for patch 2.2
2022-10-23 update for desynch errors
2022-12-30 adjusted norsca port income
2023-04-15 introduced chaos dwarfes
2023-04-16 rebalanced Dark Elves
2023-06-03 added chaos dwarves
2023-06-04 added chaos dwarves factory port - changed modifier from region to province wide
2024-02-05 fixed a bug (thx to Jolc3r)
2024-05-02 updated to 5.0 - fixed some value misstakes (when buildings are damaged)
2024-06-25 Update 5.1 - no changes
58 Comments
FreeParmenion  [author] 25 Jun @ 10:43am 
Hey, no changes needed for update 5.1. Please report any bugs you encounter. Cheers
NeoKorp 24 Jun @ 8:29pm 
Try using only this and nothing else then check vanila income building from the empire or elves then compare them AFTER installing this mod.
FreeParmenion  [author] 24 Jun @ 7:57am 
@Whee38 can you please precise the problem you are encountering? For me the mod is working as intended, when I load the game
Whee38 23 Jun @ 5:08am 
This mod looks broken. It isn't working for me
NeoKorp 15 Jun @ 12:56am 
My bad, I posted on the wrong mod.
But yeah, I was talking about your other mod "Balanced Economy Buildings".

Thanks for answering my question.

Take care
FreeParmenion  [author] 15 Jun @ 12:53am 
@NeoKorp I don't really get what you question is: this is the mod "Increased port income (balanced)" and it changes the income of all ports.
I also made a mod "Balanced income buildings" which changes some of the normal economy buildings (not ports). You can find that mod here: https://steamproxy.net/sharedfiles/filedetails/?id=2963140431

Both mods work independetly of each other.
Cheers
NeoKorp 14 Jun @ 10:03pm 
Does this mod cover the port building?

I saw your mod called "Increased port income (balanced)" and was wondering if I also need to install that after installing this mod.
FreeParmenion  [author] 8 Jun @ 5:36am 
Try out Belegar Ironhammer and his shiny landmark in Karak Eight Peaks with my new mod: Improved Eight Peaks Landmarks: https://steamproxy.net/sharedfiles/filedetails/?id=3263538699
FreeParmenion  [author] 2 May @ 1:31pm 
Hey, I updated the mod and fixed some value misstakes and the ogres bugg. Please try it out and report any buggs if you find any. Cheers
FreeParmenion  [author] 25 Apr @ 2:07pm 
@Lord of the flies thx for reporting - I will have a look as soon as the new big update dropped. Until then I won't change anything as I left this game months ago. I will come back for the new patch - at least to try it out