Total War: WARHAMMER III

Total War: WARHAMMER III

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Kossars With Rifles
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Tags: mod
File Size
Posted
Updated
61.715 MB
8 Sep, 2022 @ 3:09pm
3 Oct @ 3:37am
24 Change Notes ( view )

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Kossars With Rifles

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This mod adds some Kossar units with rifles for Kislev, respectively:
-Kossars (Rifles)
-Kossars (Line Infantry) [with officers]
-Kossar Hunters

Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

They are all available through Kislev's Barracks building chain.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-If You are experiencing weird glowing effects on the units then please use this mod https://steamproxy.net/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"My units are not reloading!"
You need Marthenil's Reloading Animations mod if You want the reload animations.

-"How about a bayonet melee attack animation?"
I don't make custom animations, sorry.

-"Lord's Red line?Tech buffs?"
I gave them generic Kislev's generic and Kossar unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Merwanor https://steamproxy.net/profiles/76561197995236346 for his Details Matter: Collection mod https://steamproxy.net/sharedfiles/filedetails/?id=2855250680
Thanks to kalelung https://steamproxy.net/profiles/76561198075775605 for his Empire's Bayonet graphic pack https://steamproxy.net/sharedfiles/filedetails/?id=2854927093
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
3
10 Sep, 2022 @ 2:43pm
PINNED: Balance tweaking
zerg93
0
8 Sep, 2022 @ 3:24pm
PINNED: Bug reports
zerg93
30 Comments
zerg93  [author] 3 Oct @ 3:32am 
At that price range they would cost more than Kossars (Line Infantry), which is not exactly ideal, and they would be just 100 gold away from Streltsi and Akshina who are much better units despite being also tier 2.
I'll bump Kossars (rifles) from 550 to 650 and Kossars (Line Infantry) from 680 to 700.
Ca Boong 3 Oct @ 1:47am 
well, about the vanilla balance: Kossar (rifle - 550 gold) has the same damage as range rifle to the handgunner (cost 600 gold) but it has much better melee stats than Empire handgunner. So the unit should be increased to about 750 for balancing.
zerg93  [author] 8 Mar @ 12:21pm 
Cool minis but I'd rather have those guys in a separate mod.
This is pretty much a Kossar only mod and a Kislevite warriors unit would feel out of place.
And as much as I do like the classic Kislev colour scheme, manually recolouring tex files is usually a pain and is also kinda hard to get just the right RGB balance and saturation, so I think that I will just stick with default faction colours rather than go for fixed colours.
wessidemassive 8 Mar @ 9:23am 
This mods great! Now we have the new Kislevite soldiers models, Id love to see a version of them with Handguns, maybe using the stats of a deckhand handgunners just so they feel worse than Streltsi and more undisciplined maybe. Inspired by these pictures of a Kislevite conversion: https://www.pinterest.com/pin/810648001650611554/
Ca Boong 21 Dec, 2023 @ 6:42am 
@zerg93: oh really, yeah, thank you for replying, yeah, maybe after some update, the animation for fighting with bayonet is out date, that's why :D
zerg93  [author] 21 Dec, 2023 @ 6:25am 
?
But they never had bayonet combat animations in the first place!
As it is stated in the QA section, they are actually using vanilla handgunner's animations, not custom ones, so they are working as intended.
You are either confusing this mod with another mod or at a certain point you were using a mod that altered all the handgunners' vanilla animations and now you are not.
Ca Boong 21 Dec, 2023 @ 5:34am 
hey, I have to report that Kossar line infantry no longer use their bayonet in melee they draw sword and fight instead
zerg93  [author] 21 Sep, 2023 @ 2:03pm 
So unless you got some corrupted files on your part or running another mod that directly conflicts with this mod (do note that this mod is already integrated in my The Zerg Collection Volume I), I can only wish you good luck with finding the real culprit of your crash inside your large mod list.
If I were you I would start by checking the mods marked as outdated and the ones that are bigger and more complex than a simple unit mod.
zerg93  [author] 21 Sep, 2023 @ 2:00pm 
...And while I do appreciate your concern everything is fine here and I don't have any start up crashes whatsoever.
Considering that we are talking about a potential serious issue here you might want to be sure that said issue is actually there next time by individually testing each of your mods.
Plus in case you don't know:
-Unit mods are the simplest mods to make and therefore are also the ones who are less prone to crash (assuming that you didn't mess things up with certain data related stuff)
-Unit mods usually crash your game only if they have outdated tables and/or some type of logical errors.
You can literally use Rpfm right now and open this mod: there are no errors nor outdated tables.
And also no: *the fact that this mod was updated for 4.0.1 doesn't automatically mean that is going to have problems for 4.0.3*.
In fact, small hotfixes do NOT break mods 99% of times.
sigmars_disciple 21 Sep, 2023 @ 12:44pm 
With a large, otherwise compatible Kislev modlist, activating this mod on top doesn't let me get to the main menu with 4.0.3 - might be due to lots of Kislev unit mods but I'd say it's more likely something is off with this one. Running quite a few of your other mods along fine. <3
Just FYI