Total War: WARHAMMER III

Total War: WARHAMMER III

541 ratings
ZC EMPIRE COMMAND GROUP
11
4
7
5
2
4
3
3
   
Award
Favorite
Favorited
Unfavorite
graphical
Tags: mod
File Size
Posted
Updated
23.708 MB
30 Oct, 2022 @ 5:52am
17 Feb @ 3:14am
43 Change Notes ( view )

Subscribe to download
ZC EMPIRE COMMAND GROUP

In 1 collection by ZioCru
ZC OVERHAUL EXPERIENCE
37 items
Description
<-- help me reach more people

This mod adds more roleplay but also a graphical aspect to the infantry regiments and, still currently being worked on, artillery crew. This mod adds officers, bodyguards, and two bannermen to the Empire infantry. It's more graphical, however, the changes are listed below.

Changes to Vanilla:

The officer of a unit will now be in the UI porthole at the bottom left of the screen when you click on a unit with the officers.

There are two bannermen, one holding an Imperial banner with a randomized symbol. Another is holding a smaller flag that has the unit name on it.

Nothing changed for unit stats and no abilities, all remains the same. The mod is purely graphical and is meant for a more immersive roleplay experience. The command group is listed below for more information. Thank you!


Requirements:

Unit details must be set to Ultra, any lower will cause multiple pieces of models to disappear such as the legs.


COMMAND GROUP
  • Officer (melee/ranged)
  • Faction big Standard Bearer (4 variants + 1 for Sigmar's Sons)
  • Regiment unit type Standard Bearer (all state troops units, missing artillery crew + Nuln Ironsides)
  • Veteran greatsword
  • Veteran bodyguard



This is intended to work with my Empire Reskin mod but can work with any other reskin or vanilla troops

Possible problems
As SFO team stated in their bannermen/officer mod the game files are messing with the prisoners value, i still don't know if my mod have the same problem because i made it from scratch and it's different from that mod for now.


Waiting feedbacks from the community for possible bugs or problems

ALL MY WORKS

Animations
VARIED ANIMATION MOD
ZC ANIMATIONS + MATCHED COMBAT + RELOAD ANIMATIONS

Empire
EMPIRE RESKIN - Vanilla (EMPIRE PROVINCIAL RESKIN, ONLY HELMETS)
EMPIRE SUBMOD - Floppy Hats for Reskin (ADD PROVINCIAL FLOPPY HATS VARIANTS TO EMPIRE RESKIN)
EMPIRE SUBMOD - Officers & Command groups (GENERIC OFFICERS AND BANNERS)
EMPIRE CUSTOM ROR - Death's Heads
EMPIRE RESKIN SUBMOD - SIGMAR'S HEIRS (ADD RESKIN TO PROVINCIAL UNITS)
EMPIRE OFFICER SUBMOD - SIGMAR'S HEIRS (PROVINCIAL OFFICERS AND BANNERS)

Bretonnia
BRETONNIS SUBMOD - Officers & Command groups (ADD GENERIC OFFICERS AND BANNERS)
BRETONNIA RESKIN - Vanilla

Greenskins
GREENSKIN RESKIN - Vanilla
GREENSKIN CUSTOM UNIT - Looted Steamtank
GREENSKIN HERO RESKIN - Grimgor

DISCORD
Do you want to keep track of the updates?
Do you want to give feebacks?
Do you want to share ideas or suggestions?
Do you need troubleshootings?
Join on the new discord server dedicated by clicking the image below

[discord.gg]

If you want to support me in secondary projects you can do it here
[www.patreon.com]

HUGE CREDITS AND THANKS LIST
Thank you to:
@Morale
@Fortheemperor
@Nsenpai
@Erik
@Gigiauz
@Orendiz
@Cipher
@Auri
@LT.Apollo
@Juggernaut999
@Jafar
And all the discord community
Thank you for your help and collaboration to make this happen.
167 Comments
ZioCru  [author] 2 Apr @ 7:41am 
@✵ T I T U S ✵ probably Greenskin :dsmagic: but i'm not sure about that, some of my collaborator are working on command groups for other factions and you can check it out WIP on my discord server
✵ T I T U S ✵ 2 Apr @ 7:14am 
Do you have plans for making more command squad reskins for other factions other than Bretonnia and the Empire?
ZioCru  [author] 2 Apr @ 5:30am 
@✵ T I T U S ✵ Go check there then :dsmagic:
✵ T I T U S ✵ 2 Apr @ 1:35am 
These banners are so good I wish more people would try and mod the command groups to make more battle standards
ZioCru  [author] 30 Mar @ 1:06am 
@MedVed you can see the evolution of uniqueness and "fictional backstory" with the new provincial community veteran updates for ZC EMPIRE COMMAND GROUP - SIGMAR'S HEIRS SUBMOD. I highly suggest to use it for the 100% ZC full experience :dsmagic:
MedVed 29 Mar @ 12:46pm 
Thanks a lot for the information! First of all, this is your hobby, so it's up to you to decide how fast things will develop, it should bring you pleasure (this is how you become a Slaanesh cultist) , thanks to you, we get such magnificent and detailed skins, as if each unit is unique and has its own backstory. It feels that you're putting your soul into this creative work, so I want to thank you for such a hard job! Thank you for your work and for making this game more beautiful! Good luck with your creative work! :ranald:
ZioCru  [author] 29 Mar @ 12:10pm 
@MedVed really slowly but you can see some ZC friendly attempts from my friend JR on our discord and he will relase his submod fully compatible with ZC reskin
MedVed 29 Mar @ 5:01am 
Hi! Do you have any plans to reskin ROR units? And yes, I'M STRIKING YOU WITH THIS QUESTION:hurts:
ZioCru  [author] 9 Mar @ 6:31am 
@ Aquila if you like this ZC PROVINCIAL EMPIRE COMMAND GROUP mod try this upgrade, a lot of more stuff for Empire Command Groups.
〤Aquila 9 Mar @ 6:17am 
u planning on maybe also reskinning generic lords and heros? sneks mod isnt rly synergizing with this reskin and also is kinda showing age signs compared to the new mods with rly polished models.