Total War: WARHAMMER III

Total War: WARHAMMER III

127 ratings
Hold the Walls! [Updated for 5.0 & new effect]
2
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
109.901 KB
22 Sep, 2023 @ 4:18am
8 May @ 4:06pm
2 Change Notes ( view )

Subscribe to download
Hold the Walls! [Updated for 5.0 & new effect]

Description
Update for 5.0: Now the effect additionally replenishes ammunition for ranged units. (Similar to how the Barricade Platform Siege Deployable works)

[Due to restraints how this effect functions in the tables it only applies when units are moving ONTO or OFF a wall. If you put them on the wall and leave them there they will not replenish ammo. If someone knows of a way to make this ammo replenishment constant rather than at the start or the end of a phase let me know]

[[New ammo effect not visible on workshop mod images because I forgot to take screenshots. Will add them later if I dont forget again.]]

------------------------------------------------------------------------------------------------------

Gives units that are on top of walls +5 MD and +7 Leadership

Small mod that I made for myself and thought I might as well upload it.

How it works: The same building that provides the "Siege Defender" passive Ability, which grants +15% MD and +10 Leadership to defending Units in a siege battle, now grants an additional passive called "Hold the Walls!" which applies to all defending units which are located on walls.
Note: This applies to enemies as well if you are the one attacking.

Why? I thinks it's kinda dumb that sometimes it's the smartest move to immediately forfeit the walls since there's not much reason to hold them besides the towers, this should hopefully circumvent that a bit. This also makes destroying gates or creating breaches more meaningful, since these allow you to avoid the buff of the enemy should you be the one laying siege.

Should be compatible with anything.
20 Comments
Straker 15 Jul @ 8:38am 
It really sucks there isn't a constant for replenish ammo every 10s or so (as if quickly leaving and coming back is more realistic, which you can do far faster than 10s).

Any update on this? That's all I want!
TheMediCat 19 May @ 1:57pm 
@Strain Thanks! Yeah, sounds like missile defence is already covered for wall units :)
Strain  [author] 8 May @ 4:29pm 
@Rincewind322 That sounds cool but honestly I dont know if something like that is possible. I think adding an AOE mortis engine effect could be pretty easy but I dont know if you can make it affect only enemies below you or climbing walls. And your units having a constant mortis effect even once enemies are up on the walls doesnt sit quite right with me.


@TheMediCat units get a 10% Missile Resistance (and I think about 20% range?) when docked on siege walls or barricades. Plus the actual models of the merlons block enemy missiles, which actually prevents quite a bit of damage plus of course line of sight disadvantages for the enemy. With all these advantages I think another bonus to Missile Resistance seems a bit too op for me.
TheMediCat 12 Apr @ 9:00pm 
Is there a way to make the units more resilient to missile attacks? To simulate the cover from the wall/merlons. Or do those already protect them?
iDon'tSpeakRussian! 16 Feb @ 7:32am 
if you mean update you did not bother to check ingame if it works did you? :D because it does
fdream 2 Feb @ 1:25am 
up pls
sarumanthecursed 3 Oct, 2023 @ 6:58pm 
should be in the base game honestly
current base game buffs arent good enough
Rincewind322 3 Oct, 2023 @ 3:37pm 
@Strain Hi I adore this mod, troops trying to hold walls generally have a huge material advantage over troops trying to climb/assault them. In that spirit, and thinking about the Warhammer Siege rules that let unengaged units on walls to drop rocks as Strength 4 hits against enemies at the base of the wall, would you consider adding an effect that perhaps applies Direct Damage against units climbing ladders onto held/defended walls (either for a set period or as long as they have models on the ground, whichever is more feasible/reasonable)? This would also be in the spirit of units manning guns on walls in Empire TW, and generally a potentially better representation of troops holding walls than just their control of the Wall Towers (imo).
incata 1 Oct, 2023 @ 4:42am 
@Strain The way you do it makes the bonus visible so you do have an advantage.
Strain  [author] 1 Oct, 2023 @ 4:35am 
@ShadDoUrden Thx for the translation!

@incata nice catch! didnt think about that, to me the most simple way seemed to be to kind of "mimic" the "siege defender" buff and just modify the stats it provides and when it applies