RimWorld

RimWorld

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Description
As a thank you to my patrons, I've put together a beautiful collection of mods. This series focuses mostly on being good, reasonable people but having the freedom to let inner darkness out if the opportunity arises. I have tested this modpack a lot but there may be conflicts, please let me know if you run into any of those and I'll see what I can do to remedy them.
Items (833)
ↁ Dryad Retexture
Created by DevDesigner
I never liked Rimworld dryads so I made them prettier and decided to share with you. Features - Complete retexture of all dryads from Vanilla Ideology Expanded - Dryads + Anima Theme - Ears cosmetic gene - Basic Xenotype - 7 Hairstyles - 1 Beard Inspired b...
ↁ House Sanguin
Created by DevDesigner
Adds a medieval faction House Sanguin to the game. Recommended mods - Medieval Overhaul - RimFantasy - House Doyle - Giddy-up 2 - Animal Gear - pphhyy's Demigryphs - Music Expanded Core - Furnishing - Malang Bodies - pphhyy Sanguinary Animals TODO - Priest...
'Til Death Do Them Apart
Created by alite
Got your pawns to finally do more than just tolerate each other? Want them to stop randomly divorcing each other? With this mod, even arguments and accidental bullet wounds won't break these pawns apart, because their marriage is the best thing that has ha...
AB's Visible Pants + LayerRenderFix
Created by aedbia
Simply implemented the functionality of Visible Pants in another way. The implementation method can be changed in the settings Automatically add pants's render layer and set it to be visible; Image of pants can be changed by modifying the image directory i...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Adjust Time-Based Apparel Decay
Created by Veritas ☨
Allows you to customize damage and chance pertaining apparel decay If you don't care about your money you can leave some here https://i.imgur.com/rYkZNZZ.png ...
Adjustable Ability Cooldowns
Created by kippetje2000
This mod adds sliders in the mod setting menu to adjust the ability cooldowns and ritual penalty percentage slider. This is my first RimWorld mod, doesn't come with much but I do plan to add some things: Sliders for Biotech abilities.Done Sliders for Anoma...
Adjustable Age
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Lets you specify an age range for newly spawned pawns. Play on a planet of toddlers, or one of geriatrics! Age range applies only to humanoids. Does not apply to newborns. Allowed ages can be changed mid-game, but will only ...
Adjustable Archonexus Quest Continued
Created by Praedon
** NOTE: Please feel free to rate this addon. It helps others know if it's useful or not! Thanks! ** Allows user to adjust parameters of Archonexus quest on the mod settings. This is continued from NilchEi with permission. Allows you to set how many coloni...
Adjustable Psycast Cost
Created by kippetje2000
This mod adds sliders in the mod setting menu to adjust the psyfocus cost of vanilla psycasts. Plans: WordOfSerenity Want to support me: Buy me a coffee Configuration: You can manually change the amount of psyfocus percentage used from 0% to 100% Via the i...
Advanced Biomes (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Hey my team rules!s mod https://steamproxy.net/sharedfiles/filedetails/?id=1338280929 - Some features might not function since I had to decompile the source and some of the transpiling harmony-code I could not ...
AgePyramid
Created by kaitorisenkou
In our world, developed countries tend to have low fertility and aging populations, while developing countries tend to have high fertility and high death rates. In Rimworld, all factions appear in a wide range of age groups. If you think this is odd, use t...
Alien Invader genes
Created by Sovereign
https://i.imgur.com/Oyyyztv.png https://i.imgur.com/HjO82wy.png The mod is heavily inspired by the xcom series but not an exact representation of it. 3 Headtypes Chimera Ancient Stalker 2 Voicetypes Simple Alien ( Xcom 1 sectoid) Advanced alien ( Xcom 2 ad...
All Silent Raids Patch
Created by hauvega
A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs. This results in no enemy notification and manhunter pack notification at all. Does not modify modded incidents....
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Almost There!
Created by roolo
> Cmon guys, we're almost there! > Nah, it's sleep o'clock. > But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die! > Meh, when it's nap time, it's nap time. Sounds familiar? Then this mod ...
Alpha Animals
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds multiple unique new animals to Rimworld. Features Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechani...
Alpha Bees
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 13/10/22! Breed bees to generate all kinds of resources! Features - Beekeeping: find wild bees in all biomes, build beehouses to put them to work! A single beehouse won't do much, so prepare to build a few. Are you i...
Alpha Bees - Stuffed
Created by Jellypowered
Just a small patch to enable the Brood Chamber and the Hybridization Chamber from RimBees to be made with stuff like the main Bee house. It always bothered me that the Brood Chamber and Hybridization Chamber were only allowed to be built with Wood, when th...
Alpha Bees Expansion
Created by HRG164hjo
Alpha Bees Expansion by HRG164hjo. -------- As you can see, with this mod you can turn beeswax into useable waxcloth at tailoring bench, so you have one more way to deal with those beeswax. Also, this mod make beeswax can be used as wood....
Alpha Biomes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated: 21/10/22 Adds multiple unique new biomes to Rimworld. Features Adds 12 new diverse biomes to your Rimworlds. The mod has been designed with the Alpha Animals mod in mind, although it is not a requirement. https://i....
Alpha Genes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Warning: Huorong security software falsely detects AlphaGenes.dll as a Trojan virus. Sadly I can't do anything about it. I ran two antivirus and Malwarebytes to ensure my PC was not infected. Features - More than 300 new gen...
Alpha Mechs
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return. The 7 mechs will appear in raids, clusters, etc, and they can be disabled separately through mod ...
Alpha Memes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touch...
Alpha Sanguophages 2.0
Created by Gorlath
Rebalances the Sanguophage xenotype with Alpha Genes in mind. This is just a simple XML patch that switches a few genes around, so it should be compatible with most other mods provided they don't also edit the gene makeup of the Sanguophage. It removes a f...
Far Easterner, Ama the Three Raijus of the Far East Xenotypes and Factions
Created by Resurrectionem
Full-translated in English I change all mod file's texts to English. Enjoy. !!! DISCLAIMER !!! This mod is not designed to insult specific East Asian countries. I tried to be as fair as possible. But my coding skill and knowledge of culture is uhh... shit....
Amazons
Created by WebSlug
Description Adds a new potential ally or enemy faction on the map called the Amazons. The Amazon tribes will retroactively change their relationship to the player colony based on the composition of their colonists. The Amazons are female supremacists and p...
Amplified Vanometric Power Cell
Created by WebSlug
Amplified Vanometric Power Cell - V1.5 Description: Overrides the existing output of the Vanometric Power Cell to 50,000w. Since this mod patches the existing value, it should be safe to add anywhere in the mod load order. Requirements: None Conflicts: Non...
Anesthetic Gun MOD
Created by tikubonn
Overview I want to catch that raider! but I have no confidence for catch that without kill... ok, I suggest the Anesthetic Gun(Tranquilizer Gun)! this MOD add the anesthetic gun(tranquilizer gun) to your RimWorld. the added gun is very low power, but its b...
Anima Bionics - Forked
Created by Victor
A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs. My goal is to not make anima parts better than bionics, but an alternative, focused on psycasting. Som...
Anima Gear
Created by xrushha
General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff! St...
Anima Obelisk
Created by DimonSever000
https://i.imgur.com/NjjdkT6.png https://i.imgur.com/aW9pXxw.png https://i.imgur.com/9NeuDhy.png For all your psyfocus storage needs, a battery for anima! The obelisk is a new meditation object, charging it with psyfocus instead of your pawn receiving it. Y...
Animal Controls
Created by avil
Tools to make general animal herding more convenient. Features - makes so all animals can have food restrictions (the same as Animal Food Restrictions mod); - makes so "Animals" tab has "Food Restriction" category (similar to AnimalFoodRestrictionInTab mod...
Animal Equipment
Created by Owlchemist
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor. ⚠️Artists wanted! I am the technical manager of this mod and...
Animal Filth? Don't Care - 1.4 Update
Created by gold
(Quick update to this mod until its updated on the workshop. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2573432875) === original description === Your grizzly bear is hauling a stack of neutroamine to your drug lab? Animal filth. Y...
Animal Gear
Created by Dylan
Version 1.5.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is new...
Animal Gear Third-Party Patches
Created by Samael Gray
Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them? Well I've got the solution for you! This mod includes the necessary patches for the followin...
Animal Genetics (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of gregorycurries mod https://steamproxy.net/sharedfiles/filedetails/?id=2226725974 - Resource yield should now affect egglaying speed as well as the amount of eggs layed https://i.imgur.com/pufA0kM.png https://i....
Animal Resource Label
Created by pureMJ
Animals with milk or wool nows displays the amount and type of resource with time left to gather. https://i.imgur.com/MClTdVy.gif Background In Rimworld animals can produce milk or wool. The vanilla game displays the fullness of it when you select an anima...
Animal Simple Command
Created by Udon
Add commands that can be used to manipulate all animals. ・Stay:Stay here. ・Move:Move to the target location. ・Attack:Attacks the target. ・Haul:Carries the target. Valid only if a suitable storage location is available. ・Rescue:Rescues the target. Valid onl...
AnimalHemogen
Created by eth0net
Harvest hemogen from your poor unfortunate animals! Commissioned in the RimWorld Mod Market Please consider sponsoring me on GitHub! Features Use animals as an alternative source of hemogen packs Animal hemogen is less effective than human hemogen Added su...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Apparel Tainted Only When Corpse Rots
Created by Inglix
https://i.imgur.com/GSJNKdZ.jpg Current Version: 1.5.0 Complete changelog is available in the Change Notes https://i.imgur.com/bymTvlP.jpg Bring your colonists' squeamishness a bit closer to reality! Flags apparel as tainted only when the wearer's corpse r...
Archite Capsule Extractor
Created by Zed
Archite Capsule Extractor Extract archite capsules (not genes!) from prisoners or slaves, obviously killing them in the process. But pawns must have at least one archite gene to be applicable. Requires corresponding research. One capsule always guaranteed,...
Archotech Expanded
Created by Teok
This is a mod I worked on when Archotech items were first added into the game. I made this mod for myself mainly, which is why it's so unbalanced. I consider this mod to be mostly finished, and because of that I've decided to stop working on it. After 1.5,...
Archotech Genetics
Created by Neronix17
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences. Some stats may be too overpowered even for those looking for some sturdy plot armour, so I have included a setting in the mod options to lower the...
Archotech PowerArmor
Created by JangoD'soul
This mod adds Archotech PowerArmor Features: - 2 Archotech PowerHelmets - 2 Archotech PowerArmor Stats (same on both): - Sharp: 185% - Blunt: 140% - Heat: 120% - Cold Insulation: 999 - Heat Insulation: 999 - Pain Shock Threshold: +20% - Mental Break Thresh...
Archotech Weaponry
Created by Scorpio
https://i.imgur.com/pxnLZHE.png Today i have a single question : Do you enjoy violence ? Of course you do , its part of you. And who are you to deny your own nature? Oh boy do i have some guns to sell you :D How to read the info graphics -Damage -Armour Pe...
Archotech Xenotype
Created by Aludis
Adds an Archotech Inspired Xenotype with their own gene Archoskin: Increases healing rate, toxic resistance, temperature resistance and psychic sensitivity. Plus it changes their skin texture. If you have any suggestions feel free to drop them in the comme...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Assign Animal Food
Created by Everyone
Assign food policies to animals. A new "Animal" policy will be assigned to colony animals A new column appears in Animal tab to manage policies Animals will inherit food policy from parents This mod was simplified a lot for Rimworld 1.4. It does one thing ...
AssignedWorkbenches
Created by Maarx
The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches. Pawns can be explicitly assigned to the workbench. Multiple pawns can be assigned to the same bench. If no pawns are assigned (default), then anybody can work the bench (default). B...
Atelier
Created by ggfirst
Give a righteously grand production room to your beloved artisans! Have you ever wanted to make truly “practical” and “functional” workshops with excellent benefits and eye-candy aesthetics? If yes, BOO-YAH! This is exactly what you’re after! What Atelier ...
ATH's style Draconic
Created by Anthitei
https://imgur.com/iDdSBVx.png https://imgur.com/tQb8vYe.png https://i.imgur.com/cIKrnFC.png https://imgur.com/Krrj6lM.png The mod consists of: - Lot of dragons - Small altar - Medium altar - Large altar - Grand altar - Ideogram - Lectern - Column - Pew - K...
Athena Framework
Created by SmArtKar
https://raw.githubusercontent.com/SmArtKar/AthenaFramework/master/Headers/FeaturesHeader.png Athena is an advanced framework that contains multiple tools and features for both XML and C# modders. It also has a couple of code fixes that don't affect players...
Auto links
Created by AUTOMATIC
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional in...
Auto Seller
Created by Supes
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the Autosell Tab. So, you've been hoarding a ton of weapons and apparel you've been hoping to sell, or you'...
Auto-Extract Genes
Created by Nibato
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. This mod works by simulating clicking the "Insert person ..." gizmo on the gene e...
Azurami's Hemogen Medicine
Created by Salami
Adds a new type of medicine produced with Hemogen packs, added by the Biotech DLC. It is slighty worse than industrial medicine, but it doesn't require neutroamine. Made at the drug lab with the medicine research. I am planning to add a effect when the med...
Barely Better Spots
Created by Owlchemist
Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.4. This allows you to place spots upon buildings. You could, for example, place a crafting spot upon a table, a party spot along a bar counter, or a medita...
Basic RimThemes Recolours
Created by Mr Samuel Streamer
READ ME Please bring any technical issues to my Discord: https://discord.gg/fkreDYG This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files! What is this? This is a collection of very basic recolour...
Beautiful Bodies
Created by ireth92
Replaces the body textures with highly detailed body shapes. They are 100% compatible with vanilla clothes as they have been designed over the original vanilla "blob" shapes. Feel free to re-use these textures for your own mods as long as you give me credi...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Beer is Alright
Created by TheGoofyOne
Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosa...
Begone, Message!
Created by lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Better Children Skill Learning
Created by RedMattis
By default this mod increases the learning speed of children without passion in the given skill to 1.0 instead of 0.35. You can change this in the mod settings. By default children with a Passion will learn twice as fast as an adult with a passion. You can...
Better Corpsefeeder Gene
Created by Skelly
Uncaps capacity of manipulation, metabolism, sight, talking and instead gives them x80% factor Changes the effect of consuming corpse hemogen, now instead of capping stats at 80%, it now applies the x80% factor so there is actually a reason to give your pa...
Better Explosions
Created by NEPH
Makes explosion effects more better! If you're tired of simple vanilla explosion effects, try this. It also applies to all mods that use vanilla damage type. changes list - Explosion - Flame - Antigrain - EMP - Extingish - Smoke - Stun (Mod) Recommanded mo...
FireFoam
Created by 999999999BlackHole
Fire Foam Turrets are massively buffed, now they no longer need firefoam refills and are fully automatic, no longer reqiuring someone to activate it, so have fun with your new fire suppression thing...
Better Gene Graphics Framework
Created by telardo
A framework designed for AFU Cosmetic Gene Expanded . This mod is a tool for modders to provide better graphics effects (than vanilla) for their genes. For Players: Use it only when you have a mod using this framework as a dependency. You can place it ever...
Better Infestations 1.4
Created by Machine
This mod changes almost everything about infestations, the way they produce and insect behavior. Features: Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferably dark caves. If ...
Better Linkable Colors
Created by drummeur
A RimWorld mod to make the lines drawn between linkable buildings easier to see. Safe to add and remove to your heart's content mid-game! Requires Harmony. Settings menu allows you to specify which of a handful of colors you'd like links to be. Future plan...
Better Map Sizes
Created by Madara Uchiha
Enables custom map sizes through the Advanced menu on the world map during map generation. Also allows for setting the default map size to use when generating tiles (in case you forget to use the Advanced menu) NOTE: There are no checks on the sizes you in...
Better ModMismatch Window
Created by 정구지
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style. added mod will be indicated with green color. removed mod will be indicated with red color. + yellow means the version has changed. this mod doesn't need specific load order. saf...
Better Pawn Control
Created by VouLT
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will. Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU If you like my mod and feel like contributing,...
Better Relationship Value
Created by Alfie Brook
Change the way of calculating relationship value.Now the maintenance of faction relationships becomes increasingly important.You won't become hostile to a faction just because of one evil deed, and you can't get friendly with a faction simply by giving awa...
Better Scenario Research and Tech Level Options
effectively abandoned. i don't play rimworld anymore. won't be updated for 1.5, aside from changing the about so the game doesn't yell at you about outdated mods. whenever i get around to doing that. note from the comments below, setting Industrial or high...
Better Smeltable Filters
Created by flo.vall
A simple mod that aims at making smelting and burning more efficient and reduce micromanaging while optimizing the efficiency of smelting and burning. What this mod does: -Adds 'Allow Smeltable' filter to Burn Weapon and Burn Apparel bills. Some items, suc...
Better Surgery
Created by Gegegeb
About: This mod fixes 2 issues with rimworld surgery: All surgeries have a minimum 2% chance of failure, no matter how good everything is. When surgery fails, the surgeon just stabs their patient like a maniac. Features: Surgery success chance now can reac...
Better Turrets
Created by Konhai
Better Turrets is a mod that buff every vanilla turrets : - Mini-Turret : - Reduce cool-down time to 0.33 second. - Highly increased precision. - Increased range. - Bullet damage reduced. - Auto-Cannon Turret : - Reduce cool-down time to 0.67 second. - Hig...
Better VFE-E and Vanilla Permits
Created by Skelly
Reduces cooldowns of permits, removes prerequisites and grants extra permit points with each royal title. Title Changes : Awarded permit points per title : Acolyte : 1 --> 2 Knight : 1 --> 2 Praetor : 1 --> 2 Baron : 1 --> 3 Count : 1 --> 3 Archcount : 1 -...
Big and Small - Framework
Created by RedMattis
A framework mostly for handling a variety of Biotech Features, such as genes of different sizes, and well as a variety of gene and graphics behavior, such as transformations, genes varying by body-type, and so on. Bodytype Gene Graphics Very simple usage, ...
BetterInfoCard
Created by Creeper
Expand the information card interface of the vanilla game, and make some QOL changes. Features Opening the info card won't pause the game Resizable and collapsible Info cards Multiple info cards Supported Mark Stat as favorite Comparing Stats by double cli...
Big and Small - Genes & More
Created by RedMattis
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work. In total the mod contains 68 genes (as of writing), 11 of which are related to size. All are balanced for vanilla. If you feel anything is "OP...
Big Little Mod Patch
Created by Daria40K
This patch applys multiable patches to allow furniture from other mods to link with each other. Mod Support - A Rim Reborn - Core - A RimWorld of Magic - ACS - Advanced Commercial Server - AI Uplifting Assistant - Advanced Electric Stove - Akeron - Decorat...
Bill Doors' Framework
Created by 3HST有限公司
A collection of code that I uses so I don't have to copy them all around. A brief introduction of its content is in document.txt in the folder. 1.5 migration is underway. compilation is done and I'm looking for potential bugs. ...
Bill Doors' MedEvac
Created by 3HST有限公司
Rescue wounded pawns and prisoners with a flare signal, also comes with a bombardment flare. https://i.imgur.com/YMFZ7MT.gif The flares are acquired via quest reward or trader stock. They're accessory equipments with 3 uses. After the flare is thrown, a me...
Bill Doors' Plasma Weapons
Created by 3HST有限公司
1.5 compat for this mod is out, though there're something unexpected turned out broken when I was updating. so be wary of further unnoticed problems This mod added a series of plasma weapons, with emphasis on unique, automated ammo system, available in bot...
Biomes! Caverns
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://live.staticflickr.com/65535/52860492906_7359b497a8_c.jpg Changelog: Please check the change notes tab Say hello to the new and improved Biomes! Caverns! With a full host of new content and improvements over the old o...
Biomes! Core
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://i.imgur.com/zNRQoCe.png Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mods to work. Place this mod BEFORE any other Biomes! mods! This mod does and will contain the th...
Biomes! Oasis
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://i.imgur.com/EoMpQZt.png In the vast, merciless desert, there exist small spots of life and color. Areas rich in groundwater, or where the rainwater pools together in sufficient quantities to support a thriving and un...
Biomes! Prehistoric
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://i.imgur.com/dFNA1ry.png Changelog: Check change notes tab Biomes! Prehistoric brings to life a plethora of prehistoric plants and animals (mostly dinosaurs), with over 100 different species of prehistoric creature, w...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Bionic Thrusters
Created by swatblack
Adds a late-game bionic that lets your pawns ignore movement speed penalties from terrain. Recently, Wingless Flight Gene released, and I wasn't happy that you needed to install Alpha Genes for it to work, so I made this mod in 1 day and 12 hours. With the...
Bionicle: Kanohi Masks of Power
Created by d0n41dth3gr34t
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/kkaSETo.png Mod features The original twelve Bionicle masks now in Rimworld. Each mask has their own set of abiities and can be quickly swapped with other masks in your pawn's inventory. New update: Mask ...
BioReactor
Created by NukaFrog
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing. - Use food type as fuel. - If desired, storage thing can be melted into chemfuel. - Storage thing are preserved semi-permanently. ( Like crypto casket ) Storable Thing: Every...
Biosolid Chemfuel
Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! https://i.imgur.com/p7Fv1Z6.gif Biosolid Chemfuel Do you have loads of biosolids and not enough farm land to fertilize? "Can you fly, Bobby?" Now you can use a biofuel refinery to tu...
Biotech - Insectoid Genes
Created by ROMEHUSK
Insectoid Genes Adds cosmetic and functional insectoid genes for you to use for your colonists! Antennas - Cosmetic only Mandibles - Cosmetic only Feelers - Cosmetic, add 25% manipulation, 1 complexity, -1 metabolic efficiency Carry weight up - Add 15 carr...
Biotech Capacitor Genes - Extra OP
Created by Petre27
Feature: Adds aditional genes in the stile of: Biotech Capacitor Genes - OP Tier 6: Complexity: +30 Metabolic Efficiency: +30 Originally named Nanite Capacitor, was changed to match the theme. Tier 7: Complexity: +35 Metabolic Efficiency: +35 Tier 8: Compl...
Biotech Capacitor Genes - OP
Created by Petre27
Description: With the help of Nano-robotics pawns of the rim have achieved a new era. Introducing "Capacitor Genes"! Based on the gene, a number of nanites are added to a person's xenogenome, optimizing the pawn's genetic code as never seen before, allowin...
Biotech Cosmetic Kit - Horns Halos and More
Created by Milkman
Adds more cosmetic Biotech xenogenes done in a simple style. 23 sets of horns (+ additional color variations), functional wings, 10 halos, 9 ears, 6 noses, 4 tails, and handful of skin, hair, and eyecolors. (and a few small other things) ----- 4/6/2024 1.5...
Biotech Dropdowns
Created by Maelstrom
A small mod that adds dropdown categories to most biotech buildings, removing excess clutter. Includes compatibility with a few popular mods - no longer will the biotech tab be just a wall of similar machinery. Details: This mod adds zero new content, zero...
Biotech Expansion - Core
Created by Lennoxicon
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This is the core mod for the Biotech Expansion series. Does mostly nothing on its own. Mandatory for every mod on there!...
Biotech Expansion - Mammalia
Created by Lennoxicon
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod is the first of many modular mods, focusing on genes inspired by real life mammals. Check back frequently for n...
Biotech Expansion - Mythic
Created by Lennoxicon
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod focuses on a few complex xenotypes based on mythological creatures. Check back frequently for new genes and oth...
Biotech Gene Variety
Created by redundantusage
This is my first attempt at modding Rimworld, the Gene Variety Mod, adding 160 total genes (6 of which are just inheritable archite versions). I made it because while the baseline genes are fine as a start, they felt limited in just how you could fine tune...
Biotech Traders
Created by Ana Spelunky
Genepacks are a pain in the ass to get. It's a crapshoot every time you get an exotic trader, getting at most maybe 3 genepacks, and most of the time they're no good. This mod aims to add a separate trader with an extensive genepack stock to pick from. It'...
Biotech xenotype expanded - Rotfish
Created by 骸鸾
Introduction: This mod adds a new xenotype, the Rotfish, a fae with fish and scavenger genes , adds many rot-related genes, some carrion related buildings, a new camp of fish people who will follow other attacks and attack you, but have no fear, they are o...
BK's Babies can eat Nutrient Paste
Created by Brent Kerman
What is the difference between baby food and nutrient paste? Let's babies eat nutrient paste. This work is licensed under CC BY-SA 4.0 Do what you want with this. You may use it commercially, you may edit and make your own versions of it, whatever you like...
BK's Nutrient Bars!
Created by Brent Kerman
Compress nutrient paste into nutrient bars, portable, non-spoiling nutrition. 1 nutrient block, dispensed from a Vanilla Expanded nutrient paste network is turned into 10 nutrient bars at a drug lab. Each bar has 0.8 nutrition, a little is lost from the 10...
Block Unwanted Minutiae
Created by Mr_Chimick
Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.4 error thrown on world map tiles 25/10/2022 - Refactored to add a large number of previously overlooked items 24/10/2022 - Added all the generic alerts for 1.4 23/10/2022 - Added all t...
Blood to Hemogen
Created by Zaljerem
Requires Biotech, Blood (Continued) Allows conversion of 12 blood to 1 hemogen pack (and vice versa) at butcher spot/table. ...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Bo's Milkable Animals
Created by Wrinklenugget
Makes deer, gazelles, ibexes, alpacas, muffalo, bison, horses, donkeys, and sheep milkable. Don't underestimate Milk, an important part of every colonists diet. In some biomes milkable animals are rare or non-existent. Temperate woodlands and arid shrublan...
BondageBed Torture (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Shadowrabbit,金兔子拉面s mod https://steamproxy.net/sharedfiles/filedetails/?id=2094933315 with permission. There is a reworked version of the original by the same author Bondage Furniture as well. That mod does not...
Bradson's Main Button Icons for VE Textures
Created by bradson
Main button icons for mods that lack them, or otherwise look out of place. Just like the other two expansion mods for Vanilla Textures Expanded, except with a few more icons, slightly better compatibility and a different style once again. This isn't relate...
Bug Bombs
Created by SkunkPlaysGames
Adds a new insecticide gas that is relatively harmless to most living organisms but very lethal to insectoids. The damage is determined by the target's Race.FleshType parameter so it is likely friendly with mods that add insect-type critters. This gas can ...
Build From Inventory
Created by Uuugggg
Construction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. --- This is perhaps the most u...
Buildable Blood torches
Created by Aludis
Allows the player to build blood torches They are build with 20 wood and 1 hemogen pack. No research is required Thanks SirMashedPotato for helping me with this mod...
Bulk Mod Recipes
Created by Holgast
Adds bulk recipes for Medieval Medicines (x5 and x10), Glitter Tech silicon (x5 and x10), RimFantasy Gemstones (x5), and Medieval Overhaul flour and sugar (x50, x100) Also added a recipe to process cactipine quills into herbal medicine. (1x, 5x, 10x) This ...
Callouts
Created by Profligate
Original mod for 1.2 and 1.3 by CaptainMuscles at https://steamproxy.net/sharedfiles/filedetails/?id=2362736503. I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've ju...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Capable Slaves plus Warden
Created by BlackFranky
Removes all restrictions to jobs slaves can do. Should work with all mods adding worktypes. Doesn't overwrite anything just removes the restriction for slaves. This is the second version of my mod even removing the restriction for "Warden". In the original...
Caravan Lag Eliminator
Created by Orangubara
Hello There! This mod will help you with caravan lags :) There is a problem with foraging bonus calculation with high Plant skill and custom races that don't need much food. RimWorld tries to calculate new remaining caravan food every time you add or remov...
Carryalls | Intercontinental Transport
Created by NEPH
Reach every corner of the planet! Adds several types of Carryall - VTOL aircrafts designed for intercontinental transport. Carryalls were created to complement RimWorld's boring caravan content. The carryall is meant to be a late game transportation option...
Cash Register
Created by Orion
Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own. Description This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add t...
Cash Register Retexture
Created by Mewn Goddess
Description This mod replaces texture of Cash Register. New texture is drawn in a medieval-ish style, which may interest those who want to make old tavern with the Gastronomy mod, but find the original cash register too modern-looking. Additionally, the te...
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Character Editor
Created by VOID
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, ap...
Character Editor Retextured
Created by Neronix17
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling. This one's going to be very subjective so if it's not for you then move on or learn how to nav...
Cherry Picker
Created by Owlchemist
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content. Supported content you can remove Things Items Equipment Buildings Plants Animals, races an...
Cherry Picker Duplicates List
Created by test
Tired of mods adding duplicate things? Well thanks to owlchemist's cherry picker now you easily disable them from showing up in your game This mod automatically creates lists of duplicate things based on the mods that you have enabled. These lists can be f...
Childhood Backstories
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion. Backstories come with skill modifiers, w...
Chill the Fork Out
Created by Khobs
Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. This mod adds the ability to ...
(Deprecated) Choice Of First Psycaster Path
Created by Cedaro
Vanilla Psycasts Expanded newly update (2023-9-10) has already included this function. Unless you're using legacy version, this mod is considered deprecated. When pawn first get psylink, instead of randomly unlock a psycaster path (mostly the one you don't...
Choose Wild Animal Spawns
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection. The other difference it ...
Choose Your Recipe
Created by Hate me
Ever felt like your bills tab is full of useless junk you will never use? I got you! Now you can remove those and keep your bill tab nice and clean. https://i.imgur.com/p7Fv1Z6.gif https://steamuserimages-a.akamaihd.net/ugc/1622975509527082129/F2155B9DE555...
Chunkier Chunks
Created by alite
This mod makes it so that chunks are 5 times less likely to appear when mining, and in exchange create blocks recipes take 3 times as long and gives 4 times the number of blocks to account for the chunks being chunkier or something(the appearance of the ch...
Clean Butcher Table
Created by kotobike
mod updated to 1.4 Clean Butcher Table https://steamproxy.net/sharedfiles/filedetails/?id=2424977704 It's a patch to the butcher table that removes the -15 cleanliness debuff At the request of the author, the mod will be removed...
Clean Pathfinding 2
Created by Owlchemist
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them? This mod applies a modifier to the perceived pathing costs of any dirty tiles to help keep things clean. Features Net gain perfo...
Clothing Sorter
Created by Mlie
https://i.imgur.com/iCj5o7O.png A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Options...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Combat always collides
Created by Mute
Prevents pawns from stacking when performing any combat duties. Technical stuff If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a ...
Combat Psycasts
Created by Edern
https://i.imgur.com/y3qVJQv.png Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options. Whether you like shooting stuff, making stuff explode from the outside or from the inside or choking stuff to death, we've got you cov...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Communicable Diseases [1.4]
Created by Stoic Saltine
Diseases are now communicable. Added challenge of containing epidemics. Summary When it comes to disease, the Vanilla experience is very basic: The game triggers an event and a random handful of colonists are infected with the disease of choice. The coloni...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Configurable Tilled Soil
Created by divineDerivative
There are many versions of Tilled Soil. None of them had the exact combination of features I wanted, so I made my own. I also added some stuff. Here it is. This mod adds the ability to till soil to increase its fertility. There is also a research project, ...
Connected Beds
Created by Zed
Connected Bed New! Bed Connector You can build it over ANY other bed and get all the features of Connected Bed! Extra cool feature: Gene Extractors, Core scanners, and any other enterable buildings are also supported! https://steamuserimages-a.akamaihd.net...
Consciously Malnourished
Created by ProfileName
Oh no! You're malnourished while just barely on the brink of life with inju- wait, you died? To consciousness reduction caused by- hold on. The jist is in the name: Instead of a reduction to your consciousness, what if you just were hit with a max consciou...
Consciousness Patch
Created by Vex
Breathing, Bloodpumping and Blood filtration change consciousness above 100% Mods like QEE add a lot of ways to increase Blood pumping, Breathing, and Blood Filtration, yet these do nothing over 100%. This mod changes that and lets them affect Consciousnes...
Consistent Gene Inheritance
Created by Sea
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent. The mod makes it more consistent. In vanilla, when a pawn is impregnated by a partner of a different xenotype, their offspring is assigned a maxim...
CorpsesToChemfuel
Created by Vegalyp
Simply adds a recipe that allows you to turn corpses to chemfuel for use in a chemfuel generator and in IED's. Update 1/15/2022: Added formal support for 1.4, 1.3, 1.2, and 1.1 Added Animals/Insect Corpse Categories to the list of possible corpses to be tu...
Craftable Deathrest Capacity Serum
Created by Majestic Madman
https://i.imgur.com/Zg5OMAv.png How To Use: • Research the "Deathrest Capacity Serum" project • Craft one of the 3 recipes from the drugs lab Too Cheap or Too Expensive: You can alter the values of the recipes in any text editor, by going to: <Steam Dir>\s...
Crowns and Regalia
Created by Canon
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check ou...
Cryo Freezer (extreme cold)
Created by stein
WORKS WITH SAVES WORKS WITH MULTIPLAYER This mod adds a CryoFreezer, that will slowly freeze your enemies to death. This freezer is capable of hitting absolute zero (-273 degrees Celsius in game). Ideal for hall ways or killboxes. Can be added midsave with...
Cryogenic Generator I
Created by Damjdu
Adds a powerful ultra-tech cryogenic power generator on any ground. I made this mod mostly for me (in mind that I play SOS2). Changes to the Original Mod: An alternative to the original version, which allows to build it normally and not only on smoothable ...
Cryoweapons
Created by SepphorisVT
Have you ever been in that situation where you need to stop a prison break, but every weapon you have is dangerous or deadly? What about seeing that raider that has the PERFECT stats and interests you need, but you keep having to reload because your coloni...
Ctrl F
Created by Uuugggg
Press Ctrl-F to pop up a search for things on the map. Features It's pretty Simple. Hit Ctrl-F and it opens a search you can type in. It shows a list of matching things. Hit enter to jump to the first thing. The thing list can be manually refreshed, or set...
Custom Alerts
Created by Uuugggg
Set up alerts using custom filters so you know when something shows up on the map. Features There's a Button on the bottom right to open the Alerts Manager to get started. From there, you can create a new search, or import from the library. When things mat...
Custom Playstyle Presets
Created by Pillowesque
1.5 Updated! Have fun in the new expansion! --Description-- Finally a way to re-create your favorite set of storyteller settings without having to adjust sliders and remember preferred values every single time! This mod adds the ability to save named "Pres...
Custom Prisoner Interactions
Created by Mlie
https://i.imgur.com/iCj5o7O.png Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners. So I've previously made some different prisoner interraction-mods and since the total number of different options started gettin...
Custom Quest Framework
Created by 骸鸾
(WIP) Have you ever thought about editing a quest yourself? Build your own map for other players to explore? The Custom Quest Framework has added the function of allowing players to edit quests themselves. You can add it to an ongoing save Functions I:Edit...
Custom Ritual Framework
Created by these people
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML. Background Originally envisioned to support rituals that ensure bountiful harvests and call manna from heaven, I quickly wanted to make those ...
CustomUIScales
Created by Taggerung
Rimworld Mod to allow any custom UI Scale you like, over the 9 provided in the base game. Simply open up the mod settings, type in a custom size and away you go. Note that if you manage to do something weird like make the UI so small you can't see it, simp...
Custom Xenotype Exporter Tool
Created by Gegegeb
About: Adds a way to export custom xenotypes for easy conversion to modded xenotypes. This mod is a modding tool, but it can be used to convert your custom xenotypes to modded versions so they function correctly with mods like Xenotype Implanters, Xenotype...
Customize Animals
Created by Syrus
Description: A mod that allows adjusting base stats of animals. This mod does not change anything on its own.* All settings are for you to adjust as you wish. There are basically no limitations in regards to balance, you decide on what fits. Though I advis...
Cut Everything in Zone
Created by Everyone
Use growing zones to manage plant growth in areas. This mod adds growing zone option to cut plants as soon as they sprout. Right-click "Cut everything" designator icon for more options: - Cut everything: keep the ground bare - Cut all cover: remove anythin...
Cut plants before building[1.0-1.4]
Created by tammybee
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant. You can toggle auto felling designation mode by new play settings icon button or shortcut key(Default...
Cyanobot's Genes
Created by cyanobot
Important In a recent update I removed some test factions that I accidentally left in the previous update, foolishly thinking that this would not cause any issues. If you started a world with these factions included, you will experience errors or crashing ...
Dark Ages : Crypts and Tombs
Created by Sir Van
https://i.imgur.com/IHVmPDs.png Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place. Always hated how your medieval crypts lacked that little something ? well i think you'd probably find something to your liking...
DD deathacidifier no more
Created by DoomsDay 343
removes the death acidifier from rimworld making the royal rogue play through a more viable option. completely removes the death acidifier from the game. this means all the royal guards don't have the acidifiers installed so you can (after a quick laugh ab...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Death Rattle [1.4]
Created by trojan
Description Updated Death Rattle by The Word-Mule for Rimworld 1.4 Non-Steam Link https://github.com/igoforth/deathrattle/releases/ Original mods can be found below https://steamproxy.net/sharedfiles/filedetails/?id=2013400235 https://steamcommunity.co...
Deep Storage Plus (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Skys mod https://steamproxy.net/sharedfiles/filedetails/?id=2401913079 - Added french translation, thanks qux! - Added support for Expanded Materials - Plastics - Added support for Vanilla Factions Expanded - M...
DeepRim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of meowmeows mod https://ludeon.com/forums/index.php?topic=39262.0 - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-set...
DeepRim Retexture
Created by sk4p3g04t
A retexture of the DeepRim mineshaft in a more Vanilla-esque industrial style. ...
Default Ingredient Radius
Created by Mlie
https://i.imgur.com/iCj5o7O.png It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius. In the mod-options you can set the defau...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Delmain Tweaks - Role Apparel
Created by Delmain
A relatively simple mod that enables the player to customize which clothing pieces are available to be assigned to any given Ideology role. This applies to the player's faction, as well as all factions that generate in the world. This mod allows you to go ...
Delmain Tweaks - Vanilla Fishing Expanded
Created by Delmain
Adds some cross-mod content for Vanilla Fishing Expanded. Adds Fishing Yield and Fishing Catch Speed stats Updates Fisherman background to grant bonuses for the new stats Adds Expertises for the new stats for those using Vanilla Skills Expanded Adds a new ...
Designator Shapes
Created by Merthykins
Allows you to build, mine, zone, etc. in various shapes, such as (both filled and outline): - Line (including diagonal and freeform) - Rectangle - Ellipse - Circle - Pentagon - Hexagon Also includes these pre-defined object shapes (both filled and outline)...
Destroy clothing when butchering (Post Mortem)
Created by Ra
When butchering corpses any clothes on the corpse will be destroyed. When using Harvest Organs Post Mortem workplaces clothes will stay on the corpse instead of getting stripped off. Original: https://steamproxy.net/sharedfiles/filedetails/?id=21112791...
Development Mode Hotkey
Hotkey switches the development mode on/off. Default bound to KeyPad_Period, that's the button between the 0 and ENTER on the keypad. If you want to change the button, go into Options -> Controls -> Keyboard Configuration:Modify -> Scroll to Developer tool...
Devilstrand Animals
Created by AverySnepper
https://i.imgur.com/p7Fv1Z6.gif Description Are you struggling to grow the funny red mushroom in your frozen hellscape of a biome? Are you tired of shorting out your dying grandmother's life support because those sun lamps just take up too much power? "The...
Diary
Created by Aamu
Write, read and export your colony's tales. Diary adds a new tab to keep a trace of each of your colony's days. You can write freely what happened during these days, and export the whole diary to a simple text file to share with anyone. Features Read and w...
Display Furniture
Created by Atkana
Provides furnishings that give beauty based on the monetary value of the items displayed upon them. Requires Harmony. Buildings All three buildings added are unlocked with Complex Furniture: Pedestal - A simple display pedestal for non-building items. It p...
DLC Mechanics Patch
Created by Sierra
This patch mod destructively patches out various DLC requirements. The error it sometimes produces are normally on game-load only and are caused by other mods trying to patch the same things. These errors are generally harmless. Mod Version: v1.0 Tired of ...
Do Something for Idle
Created by gguake
This mod makes colonists to do something instead of wandering when they are idle. For instance, - Taking a break time - Practice melee weapon - Throwing stones etc. There are some useful actions but there are many useless action too. This mod may make your...
Do Your F****** Research
Created by Khobs
Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Workshop: https://steamcommuni...
DocileHive
Created by manofdusk999
Allows the player to craft a hive and harvest insectoid eggs that can be grown into docile insectoid companions. ...
Dominant Gene
Created by MIS42NE
Adds new dominant gene. Description: The germline genes of the person carrying this gene are particularly assertive in expression, and will enforce the xenotype onto the child. Idea: On birth, copies all endogenes and xenotype of parent with the dominant g...
Don't Steal My Walls!
Created by Ron Popeil
NOTICE I don't have the time/interest to maintain RW mods these days, *but* 竹子 has updated this to 1.5, go grab the new version there: https://steamproxy.net/sharedfiles/filedetails/?id=3280860603 (huzzah!) Everyone knows MinifyEverything. Everyone lov...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Doors Expanded
Created by Ryoma
Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showcase Video: https://www.youtube.com/watch?v=gyV1zy6bRFo Originally included: Doors (1x2) - Double sized doors. Doors (1x3) - Triple sized doors. Curtains (Tribal) -Fragile, ...
DragSelect
Created by telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Dress Patients (Continued)
Created by SP4RTAN
Creates a new job to dress patients in clothing of your choice. Details With a colonist selected, right click on the patient and choose "Dress <name>" from the drop-down menu, then select your choice of apparel from your stockpile. The selected pawn will f...
Dual Wield
Created by roolo
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties w...
Dub's Paint Shop
Created by Dubwise
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain. Multiplayer ready Toggle between job based painting or instant. Paint bed sheets with ctrl+click. Paint tool can be found in any architect menu near the cancel ...
Dubs Apparel Tweaks
Created by Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. All options are off by default. Mod options: Adjust equip speed by a %, or just a flat rate for all app...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dubs Central Heating
Created by Dubwise
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights. Standalone version of the central heating from my Bad Hygiene mod. Can be used with the full Bad Hyg...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analyze ...
Ducks' No Limits - Ideology (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iwishforduckss mod https://steamproxy.net/sharedfiles/filedetails/?id=2554423180 If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define t...
Dynamic Diplomacy
Created by NilchEi
This mod allows NPC faction to interact with each other without any player input. These events operate on independent timer and do not affect frequency of other events. It is also possible to enable/disable any event added by this mod to better fit player'...
Dynamic Population
Created by anemia
Finer control of population settings - without editing defs! Description A mod that adds little sliders under 'Options - Mod Settings - Variable Population' to allow you to adjust and control the desired amounts of colonists you want in your colony. Your h...
Easy Conversions [1.4+]
Created by x3nit ☣
Original mod : https://steamproxy.net/sharedfiles/filedetails/?id=2657451776&searchtext=easy So you got a new colonist and want to convert them to your Ideology. Great, but how? The Convert ability and Conversion Ritual are practically worthless. So pe...
EasyIdeoSwitching
Created by Taggerung
Easy Ideo Switching This mod simply adds a big button on the ideology page to set your primary ideology. It also has an option in the settings to stop the primary changing when new people are converted so that you can run a colony with multiple ideologies ...
Egg Incubator
Created by Mlie
https://i.imgur.com/iCj5o7O.png Incubators for fertilized eggs. Keeps the eggs the right temperature and can optionally speed up incubation-time. Primitive incubator, passive-cooling research Industrial incubator, electricity-research There is a mod-option...
EGI: Holograms and Projectors
Created by Vesper
https://imgur.com/aT3sE5a.png Do you like to play high-tech colonies? Do you enjoy the variety of the Ideology styles, but find them a tad limiting? Do you want to plaster your base full of shining and brilliant displays, until your colonists retinas are a...
Elders Faction
Created by xrushha
General Info: "Elders" is an ancient psycaster faction that awakened on multiple worlds not too long ago. They hate outsiders, but you can befriend them. Royalty DLC and Anima Gear required for work. Features: This mod adds: New faction; New way to gain ps...
Eltex Weaponry
Created by Sir Van
https://i.imgur.com/IHVmPDs.png Expands the Rimworld arsenal with eltex firearms - ultratech weapons that increase and decrease in damage dealt based on psychic sensitivity of their wielder and target. Also comes with a powerful warcasket eltex sword, only...
Endless Rimworld
Created by blobwatanabe
Obsolete as of version 1.5 Since a variation of this mod's behavior has been incorporated into the base game as of version 1.5, there will be no further updates. If you do prefer this mod's behavior (spawning a random wanderer after colony death instead of...
EndlessGrowth
Created by Slime-Senpai
This mod removes the skill cap of 20, making it possible to scale way higher. It requires Harmony to do all of its things, but who doesn't have it nowadays. Of course, I've been heavily inspired of Ducks' Insane Skills while creating this, and the lack of ...
Enter Here
Created by Mlie
https://i.imgur.com/iCj5o7O.png Makes visitors and caravans enter your map in an orderly fashion. You can place down entering-spots on the edge of the map and any caravan or visitor will try to enter the map as close to a spot as possible. You will find th...
EPOE-Forked: Allow direct crafting
Created by Tarojun
Why not have both methods of crafting to reach the higher tier prosthesis? Enables direct crafting recipes of higher tiers prosthesis. Materials and work amount have been rearranged to consistently match full cost of the end products. Crafting level requir...
EPOE-Forked: Remove workbench patch
Created by Tarojun
Removes the EPOE workbench from the architect menu, therefore no longer able to build those workbenches. Any existing EPOE workbenches during mid-save will remain as they are and can still be used like normal. All recipes will now be added to the vanilla w...
EPOE-Forked: Royalty DLC expansion
Created by Tarojun
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC. - Advanced drill arm (Removed movement speed penalty) - Advanced field hand (Removed movement speed penalty) - Bionic hand talon (Improved ...
Erin's Final Fantasy Animals
Created by Erin
https://i.imgur.com/xItL3uP.png All of my Final Fantasy XIV animals bundled up into one neat package for 1.4, with mod options so you can decide which ones you want to spawn! https://i.imgur.com/SEOqZoq.png https://i.imgur.com/jsYhoVJ.png https://i.imgur.c...
Erin's Hairstyles - Redux
Created by Erin
https://i.imgur.com/zufEPvZ.png A collection of hairstyles to add a bit more variety on the Rim. This is a reworked, redrawn version of my previous mod, with many more styles! While this mod is content-complete, there may be updates in the future, so keep ...
Erin's Hairstyles 2
Created by Erin
https://i.imgur.com/B5NFuRQ.png A collection of even more hairstyles for your lovely colonists to use. More hairstyles will be added in the future, so keep an eye out! https://i.imgur.com/Jrygql3.png 22 new hairstyles with varying lengths and designs. http...
ESCP - Necromantic Thralls
Created by SirMashedPotato
https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_ESCP.png https://imgur.com/ieoCt9b.png Also available on GitHub Adds in an updated version of the thrall system from ESCP Sload, except this time without the baggage of giant...
Euglena Expanded - Euglena Xenotype
Created by Demon 2016
A new race of pawns: Euglena. Pawns of this race can perform photosynthesis, converting sunlight into nutrients. Euglena are endowed with the ability to regenerate, allowing them to regenerate lost body parts over time. To maintain their health and can do ...
Euglena Expanded - Implantor
Created by Demon 2016
This mod adds the "Implantor" item to the game, which, when used, adds the "living factory" gene to the pawn. There are currently 5 of these genes in total. The Implantor costs 1 Archite Capsule to recharge, and is equipped like a orbital targeter. After r...
Euglena Expanded - Slime Printer
Created by Demon 2016
A new creature Slime It was created in an ancient space laboratory. Slime is a large organic mass capable of absorbing dead bodies and converting the resulting biomaterial into useful implants. Abilities and Items https://i.postimg.cc/dQXNmjtz/Seg-1-Eng.pn...
Euglena Framework
Created by Demon 2016
Library that provides functionality to euglena mods. Библиотека, обеспечивающая функциональность модов Euglena. ...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
EvolvedOrgansRedux
Created by StatistNo1
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits. Replace your organs to make the pawn more resilient or faster. Replace your limbs to do more damage, be faster, tankier or a better shot. Install a second h...
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Created by Victorique
https://i.imgur.com/7EMupXI.pnghttps://i.imgur.com/DADdOm0.png https://i.imgur.com/oF7vHe2.png Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back...
Expedient: Wastepack Solution
Created by Cedaro
Early game solutions for toxic wastepack Just curious why there's only one solution for toxic wastepack, letting player can do nothing until obtain the nanostructuring chip. Strange right? So here are some alternatives to deal with toxic wastepack in early...
Faction Blender
Created by SineSwiper
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off? Wouldn't it be more realistic if there were a faction that brought these races together? Faction Bl...
Faction Control (1.4/1.5)
Created by TheRealLemon
If you want to support me click here: https://storage.ko-fi.com/cdn/kofi2.png "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply v...
Faction Customizer
Created by Karmgahl
This mod will enable you to : - Rename the AI factions and leaders. - Modify or load in new ideology - Change faction relationships - Change faction colour - Change the names of settlements - Relocate settlements (only works when starting a new game) Pleas...
Farming Hysteresis
Created by ilyvion
Farming Hysteresis lets you automate enabling and disabling growing zones based on the amount of product already in storage. Operation The mod adds an "Enable hysteresis" gizmo to all supported growing zones and hydroponics basins. Only plants that produce...
Faster Relic Subquests
Created by Profligate
https://imgur.com/2jskVne.png Decreases the interval between relic subquests. https://imgur.com/rSobTwV.png Relic subquests can only occurr after a certain amount of time has passed since the last one. The standard interval for this delay is (300000, 60000...
Fermented neutroamine insects
Created by Canguro
Nothing better than rich insect meat, and some alcohol, for the manufacture of Neutroamine. Cost: x8 Insect Meat, x4 Beer = 4 Neutroamine....
FillTheTables
A simple patch to allow you to store meals on tables. Will work with modded tables. Fully compatible with Stuff On Tables by Simmin. Safe to remove from an on-going save. Now with support for: Vanilla Expanded Brewing Vanilla Expanded Brewing: Coffee and T...
Filox Xenotype
Created by Benny Worm
https://imgur.com/sdt38zY.png https://i.imgur.com/lQ4TSs6.png > No bugs as of yet. (Except 1.5, which I'll be testing for soon) Keep me posted in the bug reports discussion if you encounter any! https://i.imgur.com/sewC9Kp.png These mods aren't necessary, ...
Filter Manager
Created by Jaxe
Manage your filters anywhere Got a list of things you want for your freezer? No problem. Want to invert that list? Can do. Have a specific outfit and want to copy the list to a stockpile zone? Easy with this mod. This mod allows saving and loading filter p...
Fire Immunity
Created by stun
Replaces Biotech's "Fire Resistance" with a more robust, mechanoid style fire immunity. Still no temperature resistance (besides perfect burnres vs. 0%AP damage). Patches the gene itself so impids etc. will benefit from the change and stop setting themselv...
Firefoam Things
Created by dickmosi
About Firefoam Things adds multiple handy tools to aid your colonists in dealing with unruly fires. Each piece of equipment is designed to excel at a certain task. The firefoam launcher can quickly extinguish small fires at a long distance, whereas the fir...
Floor Lights 2
Created by Temeez
Lights (lamps) that are integrated into the ground. These lamps used to have their power cable hidden underground, but various rim-rodents kept eating them so the cable placement had to be revisited. It is possible to build on top of the floor lights. The ...
Floors Are (Almost) Worthless
Created by Leaguenet
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (to achieve the same for smoothed stone, please use this mod: https://steamcomm...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Forien's Naturalize Genome
Created by Forien
Introduction This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes. What it does is it converts xenogenes into germline genes, so they can be inherited by offspring. WARNING: This operation puts strain on genes and...
FuelBurning (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Steardliys mod https://steamproxy.net/sharedfiles/filedetails/?id=1498128603 - This mod has a "no firefighting"-zone tool that may not be apparent from the description https://i.imgur.com/pufA0kM.png https://i....
Fueled and Stuffed Smelter + Crematorium
Created by velcroboy333
Fueled Smelter and Crematorium can now be stuffed with all your favorite metals and rocks. Why?Because someone asked if they could stuff it. And I said, "sure. You can stuff it." For non-stuffed version here https://i.imgur.com/ByrCFk7.png ...
Full Armor - Hands and Feet
Created by SteveZero
Tired of pawns easily losing hands, feet, fingers, and toes without you being able to do anything about it? Don't like modded-in gloves and boots? Well, look no further, bringing to you the latest from XML wizardry technologies incorporated, I present to y...
Furnace
Created by Sam_
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures. Good for disposing of many bodies, clothes, pests and prisoners... You will have to be clever with allowed areas, doors and vents, it is very easy to accidently burn ...
GardenCloche - Automatic Hydroponic
Created by OniJechto
Garden Cloche This mod allows you to automatically grow crops in a specialised automatic hydroponic. Just select the crop you wish to grow and the garden Cloche will automatically spawn the grown resources. The Cloche grows crops about twice as fast as gro...
Gas Vents
Created by NachoToast
Create gas vents that can be loaded with gases and slowly disperse them over time when powered. Includes vents for blind smoke and tox gas, custom gases supported. If you want a version of this only for vanilla gases (which does not require Biotech nor the...
Gene Collector QoL
Created by Zed
Gene Collector QoL Gene Assembler https://steamuserimages-a.akamaihd.net/ugc/2031731627304504961/03CD45357D6C944AB758F8C10805304096280C5E/ Xenogerm queue - you now can specify the quantity of xenogerms you want to make Show available archite capsules count...
Gene Courier Gene
Created by Zed
Gene Courier Gene Allows you to carry all your precious carefully collected genes to the next Archonexus map by implanting them into a pawn. The patient will be in a xenogermination coma for 2-4 weeks, and then their body will explode, returning back all t...
Gene Forge - Make Genepacks with slurry
Created by The Next Decade
Gene Forge - Make Genepacks with slurry Powered by Vanilla Expanded What? This mod adds a system that allows you to create Genepacks via a fluid. How? You can melt down humanoid corpses and human meat into Gene Slurry, which can then be refined at a Gene F...
Gene Ripper
Created by Daniel
The Gene Ripper is an advanced Gene Extractor that allows you to choose the gene to be extracted from a pawn. Since a large amount of genetic material is required to extract a specific gene, the pawn is killed in the process. ...
Gene Trader
Created by theactualspinny
Updated for 1.5. Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 ...
Geological Landforms
Created by m00nl1ght
Adds 36 landforms to the game, which generate biome-independently. You can see an example of each landform in the image gallery on this workshop page. The goal of this mod is to make map generation more interesting and varied, compared to the vanilla exper...
Geyser Deconstruct patch
Created by Proxyer
Update: 14 Mar, 2024 Update : 14 Mar, 2024 v1.5.0 - Update tags for Rimworld 1.5.x. v1.4.2 Hotfix; - Fixed a problem because the patch for vanilla and Vanilla Helixien Gas Expanded had been replaced. v1.4.1 Gas Geyser add and deconstruct patches for "Vanil...
Giddy-Up 2
Created by Owlchemist
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author. This new version is an all-in-one, highly performant, complete with new features and improved integration. New here? What's Giddy-Up? Giddy-Up includes three modules:...
Glitter Tech
Created by Garret
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds. But, this expensive and illegal tech attracts attention of Glitter world Commandos. (Unofficial Version for 1.5 and below) *I am not the original author*...
Glitter Weaponry
Created by DetVisor
https://imgur.com/XGykgHG.png This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hediff and that can only be bought or discovered through quests and rewards. Th...
Go Explore!
Created by Albion
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot reso...
Go the Fork to Sleep
Created by Khobs
Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLEEP? This mo...
Grouped Pawns Lists
Created by Krypt
This mods adds grouping feature to lists of pawns UI. All vanilla tabs are compatible. Also as many moded ones. - works with Numbers; - works with Work Tab; Can be safely added/removed midgame Plans: - mech with no overseer - fix the damn sorting! - animal...
Guards For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/x6rIILb.jpg https://i.imgur.com/yyQJPlb.png WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect a...
Gwen's Hemogenes
Created by GwenBlanketSpecter
This mod adds hemogen genes that grant powers. More will be added every so often. Balance feedback is appreciated as I know this is not very balanced. https://i.imgur.com/JQy2edB.png https://i.imgur.com/bE5fBb4.png https://i.imgur.com/7fc27Io.png https://i...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Harvest Organs Post Mortem
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.5. NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the m...
Harvest When Butchering
Created by Mlie
https://i.imgur.com/iCj5o7O.png Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal. To be able to harvest resources from animals that explode on death you can u...
Healer Mech Serum Choice
Created by Syrus
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum. --- The dialog for selecting which health condition to heal opens after the item is used, but the item will only be destroyed if it is actually used to he...
Helixien Gas Boiler
Created by CiXwOw
Requires either Dubs Bad Hygiene AND/OR Dubs Central Heating! CONTENTS Adds a water boiler for Dubs Bad Hygiene that uses gas from Vanilla Helixien Gas Expanded. Patches name of the existing gas boiler from Bad Hygiene to chemfuel boiler. Compatible with D...
Helixien Gas Production
Created by CiXwOw
CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded. Adds a large gas-powered smithy. Adds a large gas-powered stove. DETAILS Changed electric hotplates to gas-appropriate burne...
Hemogen Extractor [Read desc]
Created by Уверен?
As of now this version of the mod is abandoned because I myself stopped playing rimworld over a year ago,but this may or may not change in the future. Time will tell. If you want the 1.5 version, GO HERE This mod adds Hemogen Extractor - building that allo...
Hell Bionics
Created by ANNOProfi
Some variations of regular Bionics, with focus on fire, plasma and generally a doomlike hell theme. Now with more Bionics! https://raw.githubusercontent.com/SmArtKar/AthenaFramework/master/Headers/RequiresAthena.png Currently implemented bionics: https://i...
Hemogen Grinder
Created by Zed
Hemogen Grinder Adds 3 variants of grinders that can process varius source products into hemogen and push it to VRE-S hemogen network. Amount of hemogen produced is tied to nutrition value of source product, and smaller grinders are less efficient. VNPE Fr...
Hide Blueprints
Created by Kathanon
Adds a toggle button to hide all blueprint ghosts, so that it is easier to see what is already there. There is a keybind for the toggle, but it is not bound to any key per default. In the settings, you can choose in what ways hidden blueprints should be in...
Highway Restoration 1.0-1.5
Adds buildable and not broken down versions of the ancient highway pieces, so you can fix up the old highway you built your town on or make one yourself! Original mod by Mic but has not been updated since b17. All credit for the original idea and implement...
Holsters
Created by Psyche
Ever wondered what happens to all equipment pawns use? Sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes! Well, not anymore. Holsters take care of this issue by displaying each colonist's weapon on their backs/belts! Overv...
Honorable Organs
Created by alite
When you are attacked, you have 4 choices. Give up, kill them all, turn them into prisoners, or turn them into organs. Normally, the Tribute Collector only accepts the results of the third one, but this mod makes it so they'll accept the fourth option as w...
Hospital
Created by Adamas
Description: This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill and silver in return. The patient will arrive in a drop pod. (on an optional Patient Land Spot, to be found under Misc menu) Your colonists will...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
Hospitality: Casino
Created by Adamas
Want to squeeze some more silver out of the pockets of your guests? Build your casino and let them have a happy stay while loading your slot machines. Note: Hospitality mod is not mandatory anymore, the mod can run standalone. Description: This mod adds 3 ...
Hospitality: Spa
Created by Adamas
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene. Requires either Dubs Bad Hygiene or Dubs Bad Hygiene Lite to do something! :) github: https://github.com/tomvd/Hospitality...
Hospitality: Storefront
Created by Adamas
Description This submod of Hospitality adds storefront tab to the cash register, so it can be used to create a small shop. It will need to be staffed, but in return it can give you more silver per sold item. All items in an area around the cash register wi...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Hyper Shrooms and Flowers
Created by TheGoofyOne
Introducing Hyper Shrooms and Hyper Flowers Hypershrooms grow and glow in the dark and are harvest-able for an edible mushroom. Grow Days - 24, Sow Skill Min - 8, Harvest Yield - 10 Hypershrooms can be ground/smashed to produce hyperweave fibers at a tailo...
I Don't Care
Created by Virstag
This very simple mod adds the "don't care" precept to Blindness, Scarification and Skullspike issues. I made it for my own use, because I felt that the above-mentioned issues significantly lack a more neutral position, especially since almost all others ha...
Ignorance Is Bliss
Created by GwinnBleidd
This is an updated, recompiled and fixed reupload of Dametri's https://steamproxy.net/sharedfiles/filedetails/?id=2111808313 mod. Changes and fixes: Updated to 1.3, 1.4, 1.5 and fixed broken defs Added an option to exclude Empire from tech level limita...
Immortals
Created by fridgeBaron
Just as a heads up, I have two kid who I am taking care of full time, modding time and energy is very low https://i.imgur.com/OW93Yil.png They are immortal, they have inside them blood of kings. This mod is based on highlander rules although with a few cha...
Impact Weaponry
Created by DetVisor
https://imgur.com/LDnNaxG.png https://imgur.com/k8UJBzl.png Bring a new world of pain to your heretical foes with this new destructive set of weapons, Impact Weapons! All these new weapons create explosions upon impact, making them extremely useful against...
Imphilee Xeno
Created by Tjet
更新到1.5 小恶魔异种mod的总体思路是通过这一异种创造一种不同的游玩体验。小恶魔殖民者依靠顽强的生命力不太可能被感染,疾病,以及各种异常环境和生活琐事击垮,但她们糟糕的性格以及忽略玩家指令的特性要求玩家更好地安排工作日程及满足心情需求。小恶魔虽然能不依靠卧床休息恢复生命值,但她们更小的体型带来更少的生命值上限,并且因为懦弱而容易被击倒(虽然在CE及禁用倒地即死环境很可能在地上躺着回了回血又自己站起来跑了),因此玩家需要避免让小恶魔和敌人长期对枪。 另外,小恶魔原始种会以较低的概率生成在小恶魔派系中。这些...
Improve This
Created by Hex
Mark buildings to have their quality improved: - Marked buildings will be improved as a Construction task, priority just below all other construction tasks (has its own tab) - The existing building is NOT deconstructed, the task is an in-place quality impr...
In-wall coolers and vents
Created by Hanabishi
Do you hate when raiders easily break into your rooms via coolers? This mod is for you! With this mod coolers and vents can be built on top of the walls. So after a cooler destruction the wall remain still. Compatible with existing saves. Just place additi...
InfestationBait
Created by NavySeal
Have you ever had an infestation spawn in your most precious room? Have you ever wished to have some sort of control about where infestations can occur? Then this mod is definetely for you! This mod offers a building that gives you the ability to specify t...
Infestations Spawn in Darkness
Created by Murmur
Infestations will no longer pop up on tiles that are considered Lit (30% light). This does not apply to deep drill infestation attacks, just random infestation attacks. Extra Features Spawning light level is configurable. Compatibility May not be compatibl...
Infinite Reinforce
Created by
Adds a machine that consumes tons of resources and additionally can improve your equipment. How to use 1. Research microelectronics 2. Build some orbital trade beacons and put resources nearby 3. Build equipment reinforcer in misc tab 4. Order a colonist t...
Infinite Turrets XML Edition
Created by test
Makes turret barrels very big (practically infinite) and free to rearm. Affects all vanilla and modded turrets. Doesn't affect mortars or non-turret buildings. Difference from other mods: reliably picks up every turret without affecting anything else no ha...
Infused
Created by Charlotte
A unique way to make unique items for your special colonists: Randomly enchants equipment. Features Varying infusions for everyone All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overl...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Insectoids Evolved
Created by NilchEi
WARNING: This is a difficulty mod that makes game harder with no benefit. Mod Description Insectoids gain Hediff-based special abilities inspired from Starcraft 1. Most of these abilities are intended to complement their melee attacks, and make anti-Insect...
Integrated Genes
Created by Turnovus
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs. Integrated Genes currently adds 22 unique functional genes and 4 cosmetic genes, wit...
Integrated Xenotypes
Created by Turnovus
A small addon for Integrated Genes. It currently adds 3 new xenotypes using genes from IG, 1 new faction, and 2 new starting scenarios. Note: This mod will not add any content unless you have Royalty or Ideology installed. You do not need both, just one or...
Interaction Bubbles
Created by Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
ItemListSelector
Created by InsertKey
https://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item ...
JecsTools
Created by Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
Jewelry
Created by Kikohi
I've always thought gold didn't have enough uses in-game. As the only real use was statues, trading and eventually floor. This is now an old story! I present you Jewelry! The mod adds new apparels: necklace, ring, bracelet and earrings. They are all made o...
[+1.5] JobsLimitsTweak
Created by Lun
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter. Mod is a tool/tweak for when pawns 'complete' more than 10 jobs a second and it's okay. Not a bug. Because Rimworld normally will treat such behavior as a bug. Log it and...
Just Copy
Created by iforgotmysocks
Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default...
Just cut it off! (Emergency Surgery)
Created by Dorely
Allow body part removal without medicine - They aren't going to like it. This adds in a second option for part removal surgeries - to do it without anesthetic. This of course is a painful procedure and will result in some long lasting trauma, but sometimes...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Just Put It Over There
Created by Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
KanbanStockpile
Created by ubergarm
RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems. Features Refill Threshold Just like "pause when satisfied" for a bill—but for hauling to stockpile stacks! D...
Knockout Gas
Created by NachoToast
Create knockout gas, which causes biological lifeforms to slowly become unconscious. Adds: Knockout gas shell (10 steel, 5 herbal medicine) Knockout gas gas launcher (75 steel, 4 component, 20 herbal medicine) Knockout gas IED (2 tear gas shells) You'll ne...
Kraltech Industries
Created by BlackMarket420
https://i.imgur.com/xe5giSX.png Are you a fan of killer robots? A fan of killer robots that can beat your ass senseless perhaps? Or better yet, are you a fan of spacer tech faction that sells expensive firepower, but can't afford it because you're poor as ...
Lag Free Torches and More
Created by Jsin0
Total incompatibility with Medieval Overhaul without LWM's Fuel Filter. It will break this mod A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey. This mod removes the need to refuel light sources so you don't have a ridiculous num...
Legal Ageless
Created by Masterofgaming22
Makes the ageless gene stop at 21 instead of 17. In vanilla, the 'Ageless' gene sets the growth multiplier to 0% at age 18. However, it does this by lowering the age rate, starting at year 13. That means that pawns will never reach age 18 due to the ever d...
Let Them Eat Paste [1.4]
Created by Solii
Let Them Eat Paste This Rimworld mod makes colonists deliver and feed nutrient paste to your prisoner scum--even if they are being tended to. If a colonist can't find any nutrient paste meals or dispensers, normal colonist food will have to do... but next ...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Life Support Continued [1.1+]
Created by cat2002
Life Support Life Support is a mod that adds the Life Support System building. It's a linkable to beds that will prevent a pawn from dying if they lose organs. I took this building from the mod 'Questionable Ethics' and made it a standalone mod to increase...
Lifters Haul Urgently
Created by Space Moth
Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently. Please note, the Haul Urgently functionality has been added by Allow-tool Known Issues Adding this mod mid-save may cause issues with existing Li...
Life Support [1.1+]
Created by Garret
Life Support Life Support is a mod that adds the Life Support System building. It's a linkable to beds that will prevent a pawn from dying if they lose organs. I took this building from the mod 'Questionable Ethics' and made it a standalone mod to increase...
Limitless Deathrest
Created by DemonX3
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked. Don't you think it's a little annoying? Or wrong? Or both? This mod completely removes this cap from Dea...
Line Of Sight Fix
Created by Brrainz
In honor of Matt who was tragically shot Nov, 24th 2021: https://clips.twitch.tv/ExcitedDifferentKangarooOMGScoots-UFMsWaohmhnsDpxE This mod fixes the aiming towards pawns where vanilla targets cells around that pawn but the shot actually goes to the posit...
Litters for Biotech
Created by Izzy
Litters for Biotech is a small expansion for RimWorld: BioTech. Features: - Biotech pregnancy compatible multibirth system, allowing pawns to have random twins with a default 1-in-100 chance. - Littered births gene, where pawns can have guaranteed litters ...
Little Storage 2
Created by #6
This is a continuation of my mod Little Storage. This new version exists to fix a very basic mistake in the previous version which would break saves if updated in-place. This will be the only version receiving updates from this point forward. Adds single-t...
Livestock Traders
Created by Samael Gray
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there? Well I've got the solution for you! This mod adds livestock traders in the form of orbital t...
Locks 2: Lock Them Out! [Fork]
Created by MIS42NE
Locks mod remade for performance! NOW with apparel filters, game condition filters and many other features! Fork to maintain compatibility of this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2285862824 Source: https://github.com/SlavRim/Loc...
Loot boxes - no crafting patch
Created by MrKociak
Removes the red chest and crafting recipes for loot boxes. Safe to add mid-save (just remove the bills), the patch doesn't completely remove the box, just its place in the architect menu, making it impossible to build. If both my retexture and More Archote...
Loot Boxes retexture
Created by MrKociak
A simple retexture for the loot boxes mod. I wanted to make it look more vanilla-ish and I guess I got somewhat close to that. Load after the loot boxes mod, otherwise the textures won't be replaced. There shouldn't be any incompatabilities, there are no d...
Loot Boxes [CONTINUED]
Created by ♡ Pustalorc ♡
THIS IS A CONTINUED VERSION OF LOOT BOXES TO WORK WITH 1.1, 1.2 & 1.3. You can find the original mod here: https://steamproxy.net/sharedfiles/filedetails/?id=1560291802 All credit goes to the original creator. I only grabbed the project, revived it and...
Luciferium and Ambrosia addiction
Created by Andy
Creates biotech drug genes for Luciferium and Ambrosia. The immunity gene to luciferium also removes the need, with the loss of the gene, neither need nor effect remains. The need gene gives vanilla need, when it is removed, the need still remains, is not ...
LWM's Deep Storage
Created by lilwhitemouse
Important note Little White Mouse gave birth to a healthy baby! Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think... However, the code is available on GitHub, so if there are changes y...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Make Anything Craftable
Created by Scorpio
Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea? Oh boy do i got the mod for you !!!! Features : -Create Recipes via mod setting...
Make Honey Compatible (Continued)
Created by Zaljerem
Original mod by Steaplay https://steamproxy.net/sharedfiles/filedetails/?id=2415405169 If the original author requests it, I will remove this update. Make Honey EVEN MORE Compatible: https://steamproxy.net/sharedfiles/filedetails/?id=2959585309 -- ...
Map Designer
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More options for unique, customized maps! Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Map Reroll (1.4/1.5)
Created by TheRealLemon
If you want to support me click here: https://storage.ko-fi.com/cdn/kofi2.png This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map ...
Mass Graves
Created by pyrce
Mass Graves DESCRIPTION Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don't feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutionary new advanc...
Mass Lovin'
Created by Udon
When you have three or more lovers sleeping in one bed, you start to get involved in lovin'. When you need a bed for more than three people, you can use "Super Size Bed!!!!!" or other mods. https://steamproxy.net/sharedfiles/filedetails/?id=2588305675...
Material Filter
Created by Kami Katze
Allows to filter everything in a stockpile/shelf/outfit by the material it is made of. Requires HugsLib. Load anywhere after it. Also works for modded materials. Load order of those mods should be irrelevant to this one (except if they add Defs via .dll). ...
Mechanical Humanlikes Core
Created by Killathon
Mechanical Humanlikes Core Mechanical Humanlikes Core (MHC) is a framework mod built off of Humanoid Alien Races (HAR) and Harmony to allow pawns of humanlike intelligence to be mechanical in nature and accounting for a number of vanilla issues around that...
Mechanitor Balance Tweaks
Created by hYPERION
This mod adjusts various mechanoid and mechanitor things to make more sense and be more of an investment. While also increasing the amount of work needed to obtain mechanoid stuff. Highlights: All standard tier subcore and above mechanoids now require appr...
Mechanitor's Weapons
Created by Windward'Snow
*This mod is remade from the old mod Recycled Mechanoid Arms in 1.3, and some new contents have been added. Both cannot be used at the same time. * Made for prime mechanitors —————— The mechanoids has unlimited potential, which is the key to the next stage...
Mechanoid Modifications
Created by Gegegeb
About: Adds 20+ craftable mechanoid modifications. Features: 20+ modifications for different purposes(combat/work). Crafting, installing and removing modifications requires a mechanitor with a certain level of crafting skill. Modifications are crafted at t...
Mechanoid Modifications Addon - Skill Level and Work modifications
Created by Gegegeb
About: This mod is an addon for Mechanoid Modifications. It adds skill level and work type mechanoid modifications. If you don't want to use Mechanoid Modifications use this instead. Features: 4 level modifications. +3 skill level, 10% increased power cons...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Megabees
Created by zoura3025
We all love bees here, right? Little buzzy guys who fly around? Bumblebees are especially great; they're such sweethearts. Well, as they say, bigger is always better. So more bigger is even more better! This mod adds Megabees; flightless bees the size of.....
Melee Animation
Created by Epicguru
Adds detailed animations to melee combat, and new melee combat mechanics. This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Sk...
Melee Psycasts
Created by Martin Harris
!MORE PSYCASTS! Adds an array of powerful psycasts focused on melee combat. Thanks to @Oracle of Thessia for the icons, they are amazing. https://i.imgur.com/TiCq3hx.png https://i.imgur.com/tFDERKr.png https://i.imgur.com/72X1yzo.png https://i.imgur.com/v2...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
Mid-saver Saver
Created by Owlchemist
"Don't add or remove mods mid-save". This is often the advice passed around within the RimWorld modding community. But what fun is that? These problems can be fixed with time and effort, and this utility mod's goal is to find those solutions. Current list ...
Milkable Colonists (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Ziehns mod https://steamproxy.net/sharedfiles/filedetails/?id=1563793492 - Removed legacy HugsLib requirement Added races Moyos RimPonk Little faires Paniel the Automata Mofy the WhiteFox in a Cold Land Race Re...
Milkshakes: Digital Deluxe Edition
Created by Sierra
Mod Version: v1.5 My milkshake brings all the modders to the yard. This mod adds 6 new craftable recreation/luxury food, and introduces a berry sorting recipe to split mixed berries into blueberries and strawberries. Features: Milkshakes Grants Mood Buff (...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Mining Priority
Created by Uuugggg
Prioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And min...
MiningCo. MiningHelmet
Created by Rikiki
This mod adds the MiningCo. mining helmet which is equipped with a light. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153940#msg153940...
Misc. Endgame
Created by Haplo_X1
And if thy survive the onslaught by a pair of moon, this will be your price ol' civic right in thee harvest soon. Here it is... The Endgame! Can you survive a couple of days of martial law? Do you think your outpost is done? You have nothing more to do, bu...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Mod Error Checker
Created by Taranchuk
The mod will check other mods for various errors and show them on startup with mod names. The following errors can be caught: - Old assemblies that aren't compiled against the newest game version and contain missing fields or methods references. - Various ...
Modesty Gene
Created by Stark Raving Sane
Adds a gene that suppresses the traits that make a noble conceited. NOTE: This will stop a colonist from becoming conceited when they gain a title. It WILL NOT reduce the expectations of an existing title holder. ...
Monster Hunter RimWorld
Created by AsG_Alligator
https://i.imgur.com/t7oq6Tj.png Updated for version 1.5 courtesy of OttersHoldHands. Special thanks to people in Dragons Descent discord for testing this version out. Version 1.5 does not currently have Pawnmorpher integration. Will be restored at a later ...
Monster Hunter Rimworld Expansion
Created by Holgast
This mod now supports both Legacy and current forks of Monster Hunter Rimworld. Just have either one activated. An expansion to Monster Hunter Rimworld that adds plants, potions, more to come. All potions + reagent crafting is done at the drug lab, or apot...
Mooloh's Mythic Framework
Created by Mooloh
Tentatively Updated for RW 1.5. Please post any bugs you find. Chronicles the triumphs of your colonists by creating 'Mythic Items' based on their achievements. Mythic Items are weapons and apparel with special names, descriptions, and abilities. They appe...
More Baby Food (For Hungry Babies)
Created by Alundra (Alunny)
Have You Got A Baby That's Endlessly Ravenous? You try to give it baby food but by the time it's finished eating it's starving again and mums asleep because all she has time for is feeding the little monster spawn and sleeping now. Worse she's running out ...
More Biotech Style Genes - All in One
Created by alite
A lot of these gene icons were made by Moka. You can check out their mods here! This mod is the All in One for the More X Genes series. It adds over 200 genes that expand upon what Biotech adds naturally. Unlike most large gene mods, this will not amaze yo...
More Gene Complexity
Created by Arquebus
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs! By default adds a flat 5 extra complexity and sets the minimum metabolic efficiency to -10, but can be configured in the mod s...
More Genes
Created by Darkborderman
A simple mod that add more genes about vanilla traits, health, and immute. I made this one because I found some traits I want does not on the list. Currently Added trait genes: * Work related genes (slothful, lazy, hard worker, industrious) * Mental relate...
More Hemogen Vats
Created by Zed
More Hemogen Vats Different capacity vats for Vanilla Races Expanded - Sanguophage Increases Hemogen Vat capacity from 200 to 500 packs adds small 1x1 vat with capacity 100 adds large 3x3 vat with capacity 1200 XML only. Should be compatible with everythin...
More Max Memes
Created by kenx00x
With this mod you can have way more memes with ideology (0-100 memes by default). You can change the minimum memes and the maximum memes in the mod settings options. You can also change how many memes NPC factions have (1-3 memes by default). You can also ...
More Persona Traits
Created by Arquebus
https://i.imgur.com/SEUgiYL.png A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to cre...
More Planning [1.5]
Created by Reisen
For 1.3 ~ 1.5 1.1 / 1.2 Version: https://steamproxy.net/sharedfiles/filedetails/?id=881100382 WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning",...
More Ritual Rewards (1.4+)
Created by MrKev
Tired of having only a few possible rewards? this is the answer for your concerns! It adds another handful!!!! and now you get to have 2 handful possible rewards :D Now works with 1.4 and 1.5! Original version: https://steamproxy.net/sharedfiles/filede...
Morphs Assorted: No Crushed Bodies
Created by Morphium
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD...
Movable Biotech
Created by ToxicQuokka
(This mod has no requirements) Makes biotech buildings reinstallable/uninstallable. This mod updates these buildings: Mech Gestator, Large Mech Gestator, Basic Recharger, Standard Recharger, Subcore Encoder, Subcore Softscanner, Subcore Ripscanner, Band No...
Mustard Gas
Created by NachoToast
Create mustard gas, which is extremely toxic and causes a variety of effects such as chemical burns and carcinogens. Adds: Mustard gas shell (10 steel, 5 herbal medicine, 5 psychoid leaves) Mustard gas gas launcher (75 steel, 4 component, 20 herbal medicin...
Nationalist Structures - Mort's Ideologies
Created by Mort Strudel
Play as an ideology themed around national identity! Adds 6 new structures based on different nations, real and fiction. ------- Like this mod? Want to support the creator? Check out my Patreon, which is normally used to fund my Dwarf Fortress videos: http...
Need Bar Overflow
Created by AmCh
Description Pawn's Need Bars are no longer clamped to 100%. In a vanilla game, when a pawn eats a full meal, around 10%-20% of the food is wasted due to hunger being capped at 100%; this gets worse if you consider children, modded races with small body siz...
Nephilim Xenotype
Created by Sovereign
https://i.imgur.com/bHAs3rP.png https://i.imgur.com/P8VDkig.png This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and ...
(Unmaintained) Netrve's DeepStorage GUI
Created by Drgn! Netrve
Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being. They are all open source, so feel free to fork them! Thanks to Owlchemist's awesome work, there is an update for 1.4 out. Netr...
NeutroamineDistiller
Created by Holli
Adds a power hungry distiller to distill neutroamine from a chemical blend of chemfuel and concentrated alcohol. Neutroamine can be produced over a 3 day process by refining neutro-sludge in the distiller, which is created via chemfuel and concentrated alc...
Niilo's QoL
Created by nikos
A collection of patches for different mods. Similar to "DocWorld". Features: Architect Menu Dropdowns Customizable - Groups can be individually enabled / disabled . Groups all kinds of things into neat dropdown menus. Architect Menu Optional Categories Cus...
No Automatic Styling Station
Created by OMGSplat
Have you ever had an alien race, or even one of the new Xeno types get stuck at a styling station as they're unhappy with their hair, but they have no options so they get stuck forever? This quick mod stop pawns getting stuck in the styling station when th...
No Barrack Penalty (Continued)
Created by Zaljerem
Original mod by Mitz https://steamproxy.net/sharedfiles/filedetails/?id=1477038573 If the original author requests it, I will remove this update. -- Original mod notes (1.2): barracks are now bedrooms. be a raider colony, without penalty. buffed versio...
No Breaks During Raids
Created by Mapc1
This is a mod for Rimworld that disables the ability for pawns to get mental breaks when an enemy faction is on the map. This prevents pawns from wandering off into the middle of a gun fight because they ate without a table. This obviously breaks balancing...
No Debris
Created by papymaj5
- This is a re-upload of an existing mod, updated to a new version. - I did not make this mod and claim no ownership of it. - If the original author wishes, I will remove this mod. - The original author may feel free to use this version to update their mod...
No Disabled Factions In Quests
Created by Kathanon
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled. Safe to add or remove at any point, but will not affect quests given before it was added. Since thi...
No Hemogen Farm Medical Alert
Created by Dark
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes. Hemogen Farm prisoners are always suffering from blood loss, that's the point, so the alert that they have ...
No Hopeless Romance
Created by Cedaro
Prevent hopeless yet stupid romance attempt from happening. Only when all conditions be true will A try having romance attempt to B: - A & B's compatibility greater than 0 - A & B's mutual opinion greater than 50 - A & B are in same faction - A's gender is...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
No Laggy Bed
Created by telardo
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workb...
No more RiceWorld
Created by Хокаге
I was always looking for a reason to raise a variety of animals or grow crops other than rice or corn. I created this mod to make that possible. This mod aims to make food variety a necessity for both mental and physical health. When pawns eat food with di...
No Natural Psyfocus Decrease
Created by Zircaroi
A simple patch to prevent natural dissipation of psyfocus Psyfocus will never dissipates over time. Sep. 5, 2021 For some reason, the psyfocus of some pawns decrease rapidly. I have not been able to identify the cause yet, but it may be due to the fact tha...
No Quests Without Comms
Created by GwinnBleidd
This is an unofficial update of eBae's https://steamproxy.net/sharedfiles/filedetails/?id=2136753617 to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its sub...
No Random Relations
Created by Dave-EEs
Description This mod disables the creation of random relations during the game. No more blood relatives, ex-wives, lovers, etc showing up that should have been left behind. Relationships formed by your colonists during the course of the game, "social" rela...
No Self Tame
Created by lux3y
No more wolves suddenly forgetting the fact they are feral murder machines and sleeping with your sheep in peace and harmony. Removes the self tame event. Savegame compatible. Multiplayer compatible....
No Sleep Disturbed
Created by Squirting Elephant
Prevents the Sleep Disturbed mood debuff. This is nice for having multiple colonists sleep together in one room and for various compact base-designs. It also prevents the doctor from disturbing his patients sleep so the doctor won't be killed. Google trans...
No Sympathy for Prisoners
Created by Zyx Abacab
Attention! This mod has a known issue with the Biotech DLC. Your pawns might continue experiencing sympathy while playing with Biotech. If you absolutely need to override Biotech sympathy, try using Cherry Picker instead. See the FAQ entry Which items shou...
No temperature penalty
Created by Canguro
This mechanic no longer makes sense with the new xenotypes so I eliminated it Works in all workbenches and science. Special thanks to FrozenSnowFox for teaching me how to use OperationRemove....
No Trap Friendly Fire
Created by Windows XP
This is a mod that disables trap friendly fire. It makes it so that traps will no longer trap your regular faction pawns when they go over them. Use this mod to make an extra-secure prison. Use it to enable more intricate and/or functional kill hall design...
No vanilla weapons
Created by Mlie
https://i.imgur.com/iCj5o7O.png If you have any suggestion on more properties to sort on, leave a comment here or on the Discord-server! Tries to remove all vanilla weapons from the game. There are mod options for only removing ranged/melee if needed. To n...
Non uno Pinata (don't drop items)
Created by avil
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory. Save to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful. Features - when downed, pawns don't drop weapons and ...
Not a Weapon
Created by lt_oddy
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal. This mod removes the Wood Log and Beer from being equipable in the base game as well as containing patches for similar items within a variety of common and/or requ...
Not My Fault
Created by Vesper
Introduction Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
Nutrient Paste Dispenser / Hopper - Wall Blend Texture
Created by Arylice
You want your Nutrient Paste Dispenser rectangular? Tired of placing Hobbers and they look disconnected? No? This mod is for you! The Nutrient Paste Dispenser can now blend in with the walls! Hoppers are also drawn slightly bigger to make them seems like t...
Obsidia Expansion - Arachnas Xenotype
Created by Lored
https://i.imgur.com/T6TztQL.png The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia. Successful result of research to recreate and insertion of genes that imitating the powers of the divinity by the Crimson Arachna...
Obsidia Expansion - Mothoids Xenotype
Created by Lored
https://i.imgur.com/T6TztQL.png The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia. Mothoid - Descendants of Mothoid Prime, once majestic xenomen from Obsidia, whose genes were developed by the best scientists... B...
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
Oops all BUGPARTS
Created by Vitamin Cera
**HELLO EVERYONE. Sorry for the long Haitus, I'm sorry I did not work on this mod for a long time, I will try to get it working for the new 1.5 update. My apologies. ** For now please use https://steamproxy.net/sharedfiles/filedetails/?id=3229221659 Th...
Optimization: Leathers - C# Edition
Created by Scorpio
Tired of tons of types of leathers ? solution is here Optimisation examples : Each animal has its own category no more leathers for each individual animal Leather_Bird Leather_Light Leather_Plain Leather_Lizard Leather_Heavy Leather_Human Leather_Legend Le...
Optimization: Meats - C# Edition
Created by SeoHyeon
Save game compatible? - Basically adding or removing this mod from mid-save will cause hash collision error. But you can use Mid-saver Saver to fix those error. Try use 'Fix hash collision' method. Instructions 1. Add Mid-saver Saver in your mods list and ...
Orc Xenotype
Created by Sovereign
https://i.imgur.com/lwUuyWt.png Orcs are a robust and imposing race, characterized by their strong physique, prominent tusks, and formidable presence. With a deep sense of honor and loyalty, they value unity within their tribes and possess a collective wis...
Organ Harvest Post Mortem No Debuff
Created by xuvvy
Simply removes the debuff from harvesting organs from those already dead, does NOT grant a buff instead. Load after Harvest Organs Post Mortem. Savegame compatible, just like HOPM....
Out of Combat Move Speed Boost
Created by Murmur
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl... All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threa...
Outfit Builder Redux
Created by Urethra Franklin
Easily create and update your pawn outfits with the click of a button. When you force wear clothing, a new save button will appear on the assign tab between Clr. forced and Edit. Left click: Create and assign a new outfit policy with the name of the select...
Outland - Core
Created by Neronix17
Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!). More modules will be added over time based around specific themes and factions, see the collection linked abov...
Outland - Furniture & Decor
Created by Neronix17
Expansion module for Outland, adding sets of furniture and decor. This will be expanded over time to include more decor and furniture sets but currently as of writing includes a wood set and most of a stone set along with some decor. You'll find seating, b...
Outland - Genetics
Created by Neronix17
Adds an excessive amount of genes, some cosmetic, some functional! Some massively OP! But those would never spawn on pawns without another mod making it happen so they're all opt-in. I have extended Tweaks Galore to allow the controlling of what genes can ...
Outland - More Floors
Created by Neronix17
While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active. This mod adds a bunch of new buildable floors, both wooden and stone. They used to be part of Outland - Terrain...
Outland - Terrain
Created by Neronix17
While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active. The screenshots should speak for themselves but if they don't, this module is a retexture for the terrain, simple ...
Packs Are Not Belts
Created by Turnovus
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts. Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other...
Pannelings
Created by Mikhail Teslov
Pannelings are a xenotype based on Mr Samuel Streamer's characters, Anne and Petal. Xenotype merges vampiric and dryad traits to create blood-feeding tree people that reproduce through implantation of their seeds into humanoid hosts that are later used as ...
Paramedic Mechanic
Created by hYPERION
Allows paramedic mechanoids to perform mechanical tending & operations. No longer needed for persona mechanoid pawns playthroughs If "Mechanitor Balance Tweaks" is loaded paramedics will require an additional crafting skill package to gestate. This should ...
Party Hard - Psycast Rituals
Created by 98 Owls
Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels. What's that mean? No more eye gouging, tree worship, or sucking up to the empire for powers. Adds a new ritual that lets you channel the colony's energy into...
Pawn Badge - Bigredz HD Icons
Created by BigRedz
Adds a wide variety of HD high-contrast job icons for use with SaucyPigeon's forked Pawn Badge mod to remind you which jobs/roles and combat/tactical preferences you have for each of your pawns. Jobs are grouped and color coded: Yellow = Dumb Labor Orange ...
Pawn Badge - Collection
Created by Mlie
https://i.imgur.com/iCj5o7O.png Update and combination of Badge-mods Combined all badges-mods into one mod where you can select active sets from mod-options. If you have an idea for a badge-set, just leave a comment Badge-mods included: Star-Wars themed: -...
Pawn Badge Fan Fork [Adopted]
Created by Ogliss
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar. Fixed issue where other mods calling ResolveReferences on race ThingDefs would remove the Badges T...
Pawn Name Variety
Created by Murmur
Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add th...
Pawn Suppression Implants
Ever felt that with amount of technology you have, you should be able to suppress colonists with mental break or prisoners more efficiently? Then this mod might help you with that. Mod Contents Mod add few new brain implants for prisoners suppression or sh...
PawnTargetFix
Created by Jellypowered
Not compatible with Multiplayer or CE. Added this line because it's getting repetitive and people aren't bothering to look at past comments :) Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https...
Penoxycyline Plus
Created by Si-Cafe
Description Isn't it painful to have to keep taking drug once every five days to prevent diseases? For those of you who do, let me introduce you to Penoxycyline Plus, which has long-lasting effects! https://i.imgur.com/TFRC866.png?1 This is not a pill drug...
People Can Change
Created by battlemage64
Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change. Overview: Traits can be gained as long as a colonist doesn't have the max number of traits already (the max number can be ...
Performance Optimizer
Created by Taranchuk
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/IwcKfqq.png Performance Optimizer is a mod, which adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mo...
Perishable
Created by Peen Stanton
For lazy folks who don't want to manage stockpiles that much. This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not. Great for early game and just getting started, when you only care about what will rot and w...
Persistent Precepts
Created by Alleykat
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc. when you change structure or memes. With this mod, you can ensure that your carefully crafted Ideology rem...
Persona Mechanoid Pawns
Created by hYPERION
Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around? This mod is here to help! Additions: New personae driven mechanoid pawns with mech-like game play elements! 24 Persona mechanoid o...
Persona Mechanoid Pawns Patch
Created by threesama
Persona Mechanoid Pawns Patch A patch for the Persona Mechanoid Pawns mod which introduces various changes based on personal preferences: Mechs don't need sleep Disabled comfort need (comfort bar still shows but pawn does not incur mood penalties from it) ...
Perspective: Buildings
Created by Owlchemist
This mod adds a gizmo to most buildings which allows the player to adjust its position. For example, you can nudge a building down a bit and tuck it behind a wall, giving it a better sense of perspective. It also allows you to mirror non-rotatable building...
Perspective: Doors
Created by Owlchemist
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense. Compatibility with door-related mods These textures for modded doors are only loaded into memory if you have the relevant mods. Ast...
Perspective: Eaves
Created by Owlchemist
A small mod to fix roof shadowing. Normally, outdoor roofs are ignored by the sun shadow caster, causing the roof eaves along the outside of a building to render incorrectly. This mods corrects this behavior. Compatibility As a purely graphical mod, this c...
Perspective: Ores
Created by Owlchemist
This is a tiny graphical mod that makes the color shader of ores dynamic. It will color-match to any surrounding rocks to help sell the illusion that it is a part of the rockface, blending right in. FAQ Q. Is this compatible with <insert mod>? A. It works ...
Perspective: Trees
Created by Owlchemist
A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it. It should work with most tree-adding mods. The vanilla draw order is a gameplay > aesthetic design, ensuring that the player will normally be able to sp...
Phinix
Created by tommi
A total rewrite of Longwelwind's Phi chat and trading mod. Requires HugsLib What does it do? tl;dr: You can chat with other people and trade items with them Phinix is a server-centric chat and trading client. After connecting to a server, you can chat amon...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Plague & Flu Tweak
Created by pineapple
This mod tweaks the behavior of Plague and Flu in RimWorld using an XML patch. The way that RimWorld handles disease immunity means that the same pawns can catch flu or plague over and over again in an unusually short period. For a little while right after...
Plant Anything in Hydroponics
Created by Уверен?
This mod makes plantable plants plantable(lol) in hydroponics Supported mods: • Vanilla Plants Expanded • Vanilla Plants Expanded - More Plants • Vanilla Plants Expanded - Succulents • Vanilla Factions Expanded - Medieval • Vanilla Factions Expanded - Sett...
Plasteel Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s https://steamproxy.net/sharedfiles/filedetails/?id=1569056149 - Added support for modifying BB-bodys, thanks HR-SP! - Chinese translation added, thank you 法师Mage! https://i.imgur.com/pufA0kM.png https...
Polyamory Beds (Vanilla Edition)
Created by Meltup
More beds for your polyamorous pawns! Mods that support polyamory in Rimworld: Psychology (unofficial) v1.1-1.4 Rational Romance (Continued) Rational Romance 2 Mods that fix the lovin' behaviour Mass Lovin This mod is a spiritual successor of Polygamy Beds...
Positive Connections
Created by CEM
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists? Despite enduring and conquering numerous shared perils, do they still view each other merely as acquaintances? If this resonates with you, then...
Power Tab 2
Created by Owlchemist
This is an overhaul and continuation of Compilatron's Power Tab mod, remade with the author's permission. This version functions much the same as before, but does so with zero overhead, requiring no harmony patches or any ticking components. New here? What...
pphhyy Sanguinary Animals
Created by pphhyy
https://i.imgur.com/r03onfp.png https://i.imgur.com/MClTdVy.gif some recommended mods, and mods that change the utility of the animals like make them nocturnal https://steamproxy.net/sharedfiles/filedetails/?id=1216999901 Giddy Up for nice riding looks...
Precept Trait Enforcer Improved
Created by leeh
Precept Trait Enforcer - Improved! This mod allows enforcing a specific trait as part of the players faction ideology. When a pawn is converted to that ideology, they'll automatically gain that trait Step 1: Add Trait Enforcer precepts to your ideology Ste...
Prepatcher
Created by zetrith
Prepatcher is most importantly a powerful tool for mod developers. The project also includes a mod manager which runs before the game loads. The mod manager - Prestarter Prestarter is still in more of a preview state currently and I'll be expanding it in t...
Prison Labor
Created by Avius
Description This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W...
PrisonerRansom
Created by erdelf
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console. It will give you a slight relationship boost. There is a slight chance that they don't accept and raid you. Every bargain is dependant on the social skill of the han...
Prisoners Are Not Swines
Created by Hate me
You probably noticed that your prisoners live in filth and hate their life. No more! They might hate their lives, but they will not live in filth. https://i.imgur.com/p7Fv1Z6.gif This mod adds custom cleaning behaviour to prisoners, so instead of just idli...
Prisoners Should Fear Turrets
Created by Mlie
https://i.imgur.com/iCj5o7O.png Escaping prisoners will now get fired upon by turrets. Rebelling slaves will also be shot, selectable in the options. There is also an option for shooting at slaves/prisoners in any aggro mental-state Turrets can give terror...
Progress Renderer
Created by Neptimus7
Progress Renderer STOP! See Known Bugs below Safe to add or remove at any time. You can add it now and disable it in mod settings, so it will be ready for the start of your next game. It auto-enables when starting a new game. Description Automatically crea...
Prosthetic No Missing Body Parts (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iamrespawns mod https://steamproxy.net/sharedfiles/filedetails/?id=2103563425 - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionic...
Protoss's Psycasts - 星灵灵能能力
https://i.imgur.com/1LBO6cK.png 以 Vanilla Expanded Framework 与 Vanilla Psycasts Expanded 框架为基础,依照星际争霸游戏内容,增加了几个星灵 ( Protoss )的灵能能力。需要皇权 DLC (Rimworld DLC - Royalty)。 https://i.imgur.com/5WVQg5K.png https://i.imgur.com/mh8psup.png 中文版本↑ ********************...
ProxyHeat [1.2-1.4 Only]
Created by LoggerC4
!!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperatu...
Psy Ultra
Created by Victor
Now a spiritual successor of @XelNigma's Psy-Eltex, made with his permission. Increases the potential of Eltex gear by making quality have a bigger impact. Also introduces compatibility patches and integration between Vanilla Psycasts Expanded and prestige...
Psychic Sensitivity Affects More (VPE)
Created by Mute
Scale all the things with psychic sensitivity! Or none of the things, there are settings! Scales: Cast time Cooldown Power Duration Radius Range Neural heat gain Guaranlen pruning speed You can enable/disable each kind of scaling, and change how heavily it...
Psylinkers
Created by ØverPL
Have you ever found yourself wanting those psychic powers, but couldn't find a reliable method besides the Royalty's quests? Have you been writhing in jealousy while the tribal colonies just swim around in that sweet, sweet anima juice? My friend, you've j...
Psysword
Created by Chefboyjc
An ultratech sword made out of psychic focusing materials, enhance the wielder's psychic sensitivity and neural heat dissipation while still begin light and deadly in melee combat. Has a chance of focusing it own psychic energy while stabing or slashing, c...
Quality Affects HP
Created by Fluxilis
Makes quality affects hitpoints of all things, so higher quality means that items like armor last longer. To be clear, if something has Quality and Hitpoints, this mod will affect that. That includes most apparel and weapons, as well as furniture and art, ...
Quality Overlay
Created by telardo
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on. How to use this mod: There's a toggle button ("Qc icon") at the bottom right menu alongside with vanilla buttons like auto-home. Defau...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Quarry [Adopted]
Created by Ogliss
Quarry for collecting rocks and resources in flat terrain. Please note that the original source and mod was cuproPanda's Quarry for B18 Forked from Symons' Quarry for R1.0 Mineable Items Chunks (only the types available under where the quarry was built) Mo...
Quicker Anesthetic
Created by Temmie
Tired of your colonists being stuck in bed all day just to give them an implant? With this mod you can change the length that anesthetic lasts allowing your colonists to recover much more quickly from medical operations. ...
Radioisotope Thermoelectric Generator
Created by AOBA
For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons... But besides? Uranium is not widely using in our colony life... "then why can't we generate electricity using ...
Raid and Event Manager
Created by No Way Jose
NoWayJose 🌊's Raid and Event Manager 1.5 Anomaly Update (V1) Disable Mechanoid Water Raids Disable Shambler Packs Enable or disable certain Raids or Events! All with the click of a button! Access the mod's menu by going to the game settings, then clicking ...
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
Random's Gene Assistant
Created by RandomCoughdrop
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed. I created a small patch that changes the color of the background for a gene based on its extraction status. • R...
RealDeathless
Created by StarEngraver
RealDeathless - Even the brain is destroyed Added a new archite gene to the game, real deathless. Features: - Restore missing parts every 60000 ticks (1 day). - Cure injures and wounds every 60000 ticks (1 day). - Resurrect from death like collapsed rocks ...
Realistic Rooms Rewritten
Created by Lucifer
For 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. 1.3 version requires HugsLib What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here...
Reasonable Components
Created by Fonic the Fedgefog
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components. The required resources scale with r...
Rebound (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of AKreedz mod https://steamproxy.net/sharedfiles/filedetails/?id=1692393812 A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 2...
Recruit Slaves
Created by Garwel
This mod lets you recruit slaves in a balanced way without having to imprison them first. How to use: choose "Recruit" interaction option in the Slave tab for the slave you want to recruit. Then a colonist assigned to warden jobs will start approaching the...
Recycle This
Created by Hate me
Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid? Not anymore. Just select all items you want to get rid of and pawns will do it. This mod allows you to recycle and destroy weapons and apparel through order ic...
ReGrowth: Core
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 3.6-Mundi-rev7 https://i.imgur.com/MyICxlu.png Further refinement. After the recent updates m...
Reinforced Walls
Created by Kinetic tail
Original mod is here https://steamproxy.net/sharedfiles/filedetails/?id=1929389479 Adds expensive heavy reinforced walls with exceptional hit points that resists explosive damage. Additionally, you get an embrasure version of the heavy reinforced wall ...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Relevant Stats In Description
Created by Mlie
https://i.imgur.com/iCj5o7O.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your current need...
Removable Mt.Rock Roof Patch
Created by Proxyer
IMPORTANT: This mod supports multi-versions of 1.0 to 1.5. Compatibility with 1.0-1.5 is maintained. If you remove the roof of "overhead mountain" it is the same as when removing the roof of "rock roof (thin)". You can not reinstall the same type of roof. ...
Remove All Bodyparts (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of LingLuos mod https://steamproxy.net/sharedfiles/filedetails/?id=1208746347 Updating-work was partially done by user: Markus Does not cause errors with the following mods: EPOE Harvest Organs Post Mortem Questio...
Remove Death Amnesia
Created by randoo
Pawns remember their previous work priorities when they resurrect. Save game compatible. Found an issue? Submit an issue report Want the old version? You can subscribe to the old version here...
Remove Real Religions
Created by Profligate
https://imgur.com/2jskVne.png Removes real religions, replacing them with memes New structures are: Polytheist Origin, Pastafarian Origin, Cult of Dale, Enlightened Gamerism Intended for use by streamers and youtubers. https://imgur.com/rSobTwV.png The rel...
Remove Weather Overlays
Created by o(o.O)o
Removes Weather Overlays for clearer Joris' in all weathers. Now using Harmony to patch Verse.WeatherWorker.DrawWeather() so that all weather overlays, including modded ones, should be removed. Helps remove compression artifacts due to rain/fog when postin...
RenameColony
Created by Weil
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub: http...
Reorderer
Created by Profligate
Ever wanted to rearrange the main button tabs at the bottom of the screen? How about architect categories? This mod allows reordering those and even hiding main button tabs, including any added by other mods. It should be 100% compatible with any mod, does...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Replace Stuff Mod Compatibility
Created by Gareth
A patch for Replace Stuff to introduce compatibility for various mods. Replace ship walls and reactors without having to remove them first. Source code found on Github Replace Stuff - Mod Compatibility is designed to be extensible by any Mod Author for eit...
Rescuee Joiner Plus
Created by Ogliss
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission... Now they do! They also provide more information about themselves, a summary and the option to view their infocard Problems? Questions? Comments? Got something youd li...
Research Appropriation
Created by GarryFlowers
I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to th...
Research Info
Created by Reiquard
Research bench is no longer just a cumbersome object - now it shows useful info about currently performing research. You don't need to open research window or to recall to find what kind of research is being performed - all you have to do is just click on ...
ResearchPal - 1.4 Repackage
Created by NeighMeansNeigh
This is a 1.4 repackage of VinaLx's ResearchPal Fork. All I've done is recompile the dll for Rimworld 1.4 and do very slight adjustments for BioTech compatibility. I am happy to remove this if/when VinaLx updates their version. Until then, enjoy! (1.5 upda...
Resource Dictionary
Created by Scorpio
https://i.imgur.com/oict5OW.png Have you suffered any of the following problems while playing a modded Rimworld game? - Wondering why wheat from Vanilla Expanded does not work with recipes from Medieval Overhaul? - EM - Metals Bronze not being interchangea...
Resource Muffaloes
Created by Profligate
Adds muffaloes that shed resources (Steel, Plasteel, Gold, Jade, Uranium, Stone chunks and Silver). Muffalo Mutation must be researched before creating these genetically engineered Muffaloes. This version of Resource Muffaloes is derived from denty's reupl...
Restraints
Created by bdew
Adds ability to restrain prisoners and colonists from moving. A more humane version of cutting off both legs. To restraint or free a pawn, select another pawn and right click the one you want to restrain/free. Restraining costs 1 piece of steel and can be ...
ReTend
Created by Temmie
Tired of your colonists being unable to work for days because of a sloppy doctor? With ReTend you can order your doctor to re-attempt tending an injury (or disease) until it's at a quality to your liking. By increasing the quality of a tend your colonists ...
Reuseable Mechbands
Created by 999999999BlackHole
Simple mod which makes it so mechanoid boss summoners dont self destruct, works with alpha mechs, kraltech industries and obsidia expansion mechbands, tell me if there are other mods with mech boss summoners ty...
Reverse Engineered Region Adjusters
Created by hYPERION
Content: Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them. Hodgepodge your way to shoddy ultratech equipment by defeating adjuster structures and reverse engineering t...
Reward Motivation Meme
Created by 1trickPwnyta
Adds an Ideology meme called Reward Motivation that rewards believers for completing quests and makes them unhappy when they fail or ignore quests. This meme is meant to make "all quests" runs more thematic and interesting. Only quests with direct rewards ...
Rim-Shek - Biotech
Created by Vex
https://i.imgur.com/lREPgvZ.png https://imgur.com/5pYCghC.png Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios. A much requested Biotech revamp of the legacy Rim-Shek mod that required HAR. Adds the shek as a xenotype. They spaw...
RimCities
Created by Cabbage
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-cont...
RimFridge Updated
Created by Augur
--- !!! --- !!! --- !!! --- !!! --- PLEASE UNINSTALL THE OLD VERSION OF RIMFRIDGE. Even if you have it disabled, it confuses the Mod Manager and will break both mods. --- !!! --- !!! --- !!! --- !!! --- *** For the meantime, this mod is required for prison...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Rimocracy
Created by Garwel
#StandWithUkraine RimWorld mod to add politics to the game Features: - Rimocracy introduces the concept of Governance Quality (or simply Governance). It is a value, measured between 0% and 100%. Governance affects pawns' work speed (especially with a Focus...
RimPy Mod Manager Database
Created by Paladin
https://i.imgur.com/esTPMeZ.png This is a database for RimPy Mod Manager. You need to download an app to actually use all of it benefits (check Download section below). Database contains latest information about mods and latest versions of community made a...
RimSaves
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/90P4Xjh.png Save menu improvements and quicksaves system. Quickly access the desired save thanks to previews (image and meta data). No more mess with your multiple colonies saves, autosaves overwrites,......
Rimsenal - Augmented Vanilla Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/C2czHK9.png Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps. If you're a real rim pio...
Rimsenal - Core
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE. https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/sFTiWyR.png Don't you think the numbe...
Rimsenal - Hair pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif "Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up. Isn't it?" Adds more hairstyles for your pawns....
Rimsenal - Security Pack
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/kkJ8Qoq.png You know, it's not a convenient environment to live in this remote world. Hordes of wild savages, damned space pirates, crazy killer bugs, aaaand Mecanoids, yes, t...
Rimsenal - Storytellers Pack
This mod adds three new storytellers, Accipiter Accidental, Sereniz Sadistic, and Hildegarde Heroic. https://i.imgur.com/yxJyiW1.png "Guys, party time is over. It's time to face the real story." Sora "Accipiter" Min, a press agent of Yeonhwa Precision has ...
[JGH] Rimsenal Bench retexture
Created by jeonggihun
https://i.imgur.com/tE28cZ7.gif Rimsenal Bench retexture - This mod only changes the graphics - Safe to add or remove from a save game This is a temporary texture I use while waiting for Rimsenal's bench texture update. I wanted the colors to match the upd...
Rimsenal Factions
Created by Bonible
Adds in factions that utilize weapons and armor from Rimsenal, resembling their companies. Unofficial, but permitted by the original creator of Rimsenal. Requires Rimsenal - Core. Has support for Rimsenal's Askbarn race. They will appear in Jotun ranks. CE...
Rimsenal Hair Retextured
Created by Neronix17
Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places. Requires Rimsenal - Rimhair of course, and must be loaded after it. https://i.imgur.com/vOnPiR5.png But why? Why no...
Rimsenal PowerArmor Royal Patch
Created by 臥軒聽雨
This mod adds Royal tags to the power armor in Rimsenal-core and Rimsenal - Federation Faction Pack。Now,your nobility pawn can wear the power armor in these two MOD without bad thoughts....
Rimsenal Xenotype Pack - Askbarn
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/3zvqdSQ.png "Hilde, do you know where those Askbarn guys came from?" "Two explanations are available. Mythological one or historical one. What do you want?" "Well, mythologica...
Rimsential - Homebound
Created by Orpheusly
Discontinued This mod has been superseded by Rimsential - Homebound: Continued Homebound - a Rimsential mod An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains. ...
Rimsential - Spaceports
Created by Colonial
Spaceports - a Rimsential mod "For I dipped into the future, far as human eye could see, Saw the Vision of the world, and all the wonder that would be. Saw the heavens fill with commerce, argosies of magic sails, Pilots of the purple twilight dropping down...
RimThemes
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/Gczai0t.png Themes engine for RimWorld. Modify all game UI, make RimWorld look as you are or as you want. Fully customizable (custom fonts and many other things can be Disabled in mod settings ! ) Please ...
RimTwins
Created by Thakgrandka
A Rimworld mod that allows your pawns to give birth to twins, triplets or quadruplet. Current chances of giving birth to multiple babies are: Twins: 5% Triplets: 1% Quadruplets: 0.5% Anyone here got some experience in modding the new genes? Would love to t...
RimWorld - Witcher Monster Hunt
Created by Oskar Potocki
https://i.imgur.com/kNldlMg.png https://i.imgur.com/m7knAau.png This mod is currently CE compatible. https://i.imgur.com/XRViS21.png RimWorld: Witcher Monster Hunt is a standalone mod adding 16 new monster encounter quests to vanilla game. Quests vary in d...
RocketMan - Performance Mod
Created by SubmarineMan
Error reporting to almost any mod requires alog these days Use https://steamproxy.net/sharedfiles/filedetails/?id=2873415404 to get said log Our lord and savior Zetrith has blessed us with the Prepatcher! Please go show them some love! CHECK IT OUT THE...
Roo's HD Royalty Hairstyles
Created by Rooboid
https://i.imgur.com/nSi3I8I.png I have risen once again out of the crust of the earth to put even more fancy hair onto your pawns heads. This is a HD update of my original Roo’s Royalty Hairstyles Mod, with all hairs being redesigned from the ground up at ...
Royal Arsenal: Extra Permits
Created by Bucko
Description Adds some new options for royal permits. The Royal Arsenal core mod is only required for one of the new permits, and this mod works with or without it. Royal Arsenal Core https://steamproxy.net/sharedfiles/filedetails/?id=2562074169 New Att...
Royalty Tweaks
Created by Mobius
Limits throne room requirement to highest ranking royal. Also re-enables passionate skills. Royalty Tweaks 1.3 What noble in their right mind would let their knights each have their own throne room? Not mine, that's for sure! This mod removes the demand by...
RPG Style Inventory Revamped
Created by avil
RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy. So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was gre...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
Ruined by temperature filter
Created by arl85
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature). Useful when you want to use fertilized but ruined eggs for cooking or just to store them separately. GitHub link: https://github.com/angelolo...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
RuntimeGC [1.4]
Created by lazycat
Fixed version of the 1.4 fork 对1.4fork的修复 RuntimeGC In-Game Cleaner Thanks to Trinity for continuing awesome mod from user19990313 ~Proxyer for 1.4 Translation updates. 原仓库 Original Repository Fixed an issue that would delete the Pawn associated with an on...
RWLayout
Created by Krypt
This is a resource for modders. It have no direct use for users, but other mods can reference it. Please, notify me If you going to use it in yoir mod. RWLayout alpha 2 Constraint based gui layout implementation for RimWorld This an alpha version. Everythi...
Saddle-up 2!
Created by TheLastBulletBender
A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting ...
Safe Temperature
Created by 1trickPwnyta
Improves the safe temperature mechanic by forcing pawns to immediately drop what they're doing upon reaching serious temperature to go wait in a safe temperature area. Also forces them to stay in the safe temperature area until they are no longer shivering...
Sanguine Armor
Created by theothersteve7
Adds Sanguine armor, vampire armor with the stats of prestige cataphract armor with additional sanguophage bonuses. Differences from Prestige Cataphract: Costs an additional 3 Hemogen Pack and 80 Devilstrand for the armor, and 1 Hemogen Pack for the helmet...
Sanguophage Feed Relationship
Created by gay
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this. Features: This mod adds auto-feeding, 3 traits, and a different reaction to the...
Satisfactory Royal Tiers
Created by N/A
In vanilla Royalty, most title required clothing only works for one tier. This mod changes that behavior so that a piece of clothing will work for its current title, and any titles lower than that. Now there is actually a reason to get nice stellic crowns ...
Save Thing As Image
Created by Mlie
https://i.imgur.com/iCj5o7O.png I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted. Pawns, items and buildings can have dynamic colors and...
Scaria Contamination
Created by riiswa
Scaria Contamination Do you think Manhunters Pack is too easy to overcome? This mod adds a chance for Scaria to be spread after the fatal bite of a contaminated creature, the unfortunate target will then go into a Berserk mental state. The chance of being ...
Scenario Amender [1.4]
Created by AngryHornet
Update of krafs and Mlie's mod https://steamproxy.net/sharedfiles/filedetails/?id=2012264335 https://steamproxy.net/sharedfiles/filedetails/?id=2201715440 -- This update only supports 1.4! Unsubscribe the previous one and subscribe this update only...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
Secret Passage Doors (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Blakes mod https://steamproxy.net/sharedfiles/filedetails/?id=1713600404 - There is now a setting to only let player controlled colonists be able to use the doors https://i.imgur.com/pufA0kM.png https://i.imgur...
Selectable Sculpture Graphic
Created by tammybee
You can change sculpture graphic. This MOD is powered by Harmony Patch Library. 彫刻の画像を選択できるようにします。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1216531896 Language - English - Japanese - German (...
Semi Random Research (Unofficial)
Created by GrobmotoriGER
Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from. https://i.imgur.com/cBgKUJ7.png Settings https://i.imgur.com/RYBpliT.png Prohibit ...
SF Cave Life
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Removes the debuff for living underground entirely. ★·.·´¯`·.·★ Details ★·.·´¯`·.·★ Pawns will not receive any kind of debuff for being stuck inside/underground. Instead, they will get a 0 mood effect for being inside a...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Shavius's Vanilla Expanded Patches
Created by Shavius
Some patches for the VE series mods aiming at improving subjective game experience. Will be continuingly updated in future. Note that required mods are not all required Log: In 2023/5/26, large part of the features have been incorporated into the VE mods, ...
Shella Backgrounds
Created by STMKII
New anime-version backgrounds: Royalty Ideology Biotech Anomaly Rabbie & Dragonian Mincho & Moyo Kiiro & Miho Kurin & Ratkin Kurin, Ratkin & Dragonian Setting - Set the background in Game Options - Interface. - Random will now display one of new background...
Show All Modifiable Body Parts
Created by Hex
Makes the health tab show body parts that can be modified with an operation, either with an implant (e.g. elbow blade) or by replacing (e.g. bionic eye). TODO: Config option to hide certain operations. GitHub: https://github.com/Hexicube/RimWorld-Mods...
Show Known Techprints
Created by Space Moth
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not. No more will you buy duplicate techprints or sell the ones you need without realising! Hovering over the new icon will also tell you what you ...
Signs and Comments
Created by Dark
Have you ever spent an hour planning out every detail of your dream mountain base, only to forget what that big rectangle was supposed to be? Have you ever wanted to memorialize a story that happened in your colony? This mod adds functional signs and comme...
Silent Raids
Created by hauvega
For those players who want a challenge try this mod. Adds Silent raids and manhunter packs. The regular raids and manhunter incidents are still there. Still uses existing raid strategies except stage then attack. There is no warning alert or slow down in s...
Simple Custom Gas Framework
Created by NachoToast
A framework for creating custom gas types. https://i.imgur.com/MeuGI9k.gif https://i.imgur.com/VZ67HoI.gif https://i.imgur.com/sqjLl36.gif https://i.imgur.com/1TWjc4t.gif To learn more, head over to the wiki Known Bugs Gas IEDs sometimes give errors - Curr...
Simple FX: Smoke
Created by Owlchemist
https://i.imgur.com/rW1gtHK.gif Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use. It is a purely graphical mod and does not impact gameplay any. You can add or remove it at any time. *The bloomery on ...
Simple FX: Smoke Patches
Created by MysticFelines
A collection of patches to add Simple FX: Smoke support for mods not already supported. Patches for Appliances Expanded Dubs Bad Hygiene Royalty & Ideology Helixien Gas Brazier Simple Utilities: Wall Vanilla Expanded Patches for Vanilla Expanded include VF...
Simple FX: Splashes
Created by Owlchemist
A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces. There are no gameplay changes here, it's simply a graphical mod. Note the frame rate and limitations of GIF are not ideal for showing off t...
Simple FX: Vapor
Created by Owlchemist
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state. A subtle effect begins at 0C, and a more pronounced one (shown below) at -8C, which one degree above cooler units when you click the...
Simple Learning
Created by TechnoFox
Tell me if this has been you. A rando wanderer walks in with very little skills but need him to be your next farmer without ruining all your crops, or be a gaurd without having to have a year of combat experience to be viable, well look no further.. What i...
Simple Nuclear Power
Created by DoctorStupid
The images above have been intentionally exported in the wrong resolution for your viewing pleasure this is a mod that adds a nuclear reactor. COOL, huh? It's even got cool graphics (look at those sexy nuclear reactor textures) now you can make big power i...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Simple Storage Retexture
Created by Phaneron
Description This is a partial retexture of the mod Simple Storage. I love the variety that Simple Storage gives me for all my Storage needs, but the Textures, both in quality and style, are all over the place. I wanted to go over a few of the buildings whi...
Simple Utilities: Fridge
Created by Owlchemist
A small mod which adds 1x1 and 1x2 fridges for you to store meals and ingredients, ideal for kitchen and dining room placement when a walk-in freezer just won't suffice. FAQ Q. What is the difference between this and RimFridge? A. Basically, RimFridge is b...
Skilled Stonecutting [1.4]
Created by Scherub
You may want to switch to Stonecutting Extended, as this basically combines Skilled Stonecutting and Bulk Stonecutting. It additionally provides a few settings, such as XP multiplier, adjustable work amount or used skill (Crafting or Artistic). Makes stone...
Skipdoor Delivery
Created by joseasoler
This mod will no longer receive updates. Check the link below for an updated version https://steamproxy.net/sharedfiles/filedetails/?id=3233578663 Original description A patch for the skipdoor psycast from the Vanilla Psycasts Expanded mod. With this m...
Slave Outfits [1.5]
Created by Usgiyi
Mod originally created by Gerrymon. https://steamproxy.net/profiles/76561198089422935 ******** Do you have a bunch of slaves/prisoners wearing the same clothes as your colonists? Did your inner slaver get triggered because you just can't find proper a ...
Slave Rebellions Improved
Created by Hate me
Brand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks. Slave owners should get what they deserve. Slave Rebellions Improved brings you completely rewritten generation of slave rebellions, adds ne...
Slaves Aren't People
Created by silentdeth
About Alters the way slaves are counted for raid strength and wealth calculations. This makes it easier to have slave-focused colonies. Additionally, this mod makes it so the game treats colonists and slaves inside of biosculpting pods the same way it trea...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Smarter Deconstruction and Mining
Created by legodude17
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining. Great for tearing down buildings all in one go, removing random structures without worrying about the roofs, removing mountains, and just generally not worrying so...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Sniper Turret
Created by Sunny
Adds new security sniper turret to RimWorld. Properties: Big range Very accurate on any distance Slow reload, high damage One build cell Requirements: Technology "Sniper Turret" (dependency: "Gun turrets") Steel: 150 Components: 3 Power consumption: 350 W ...
Sometimes Raids Go Wrong
Created by RemingtonRyder
Ever wished that a raid would just go horribly wrong? This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals wa...
SpeakUp
Created by Sergio di Napoli
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns. Let'em speak their mind - let's hear them out! https://i.imgur.com/bhSRXY6.png Besides giving more narrative immersion and connection with the pawns, the SIF content hel...
Specialists Can Work!
A simple XML patch that makes it so specialists are no longer of incapable of anything due to their role. This affects all vanilla specialists roles. I honestly don't even understand why specialists are incapable of work. I thought Tynan learned from Royal...
Split Genepack
Created by OMGSplat
Allows you to split Genepacks. I know that the packs are designed to give you some harder gameplay choices sometimes. Do you add the geneset with a ugly gene to make yourself immortal, or don't you? Or do you stick it in a slave and then start extracting g...
Stabilize
Created by Linkolas
Lets you tend to downed pawns right where they are instead of taking them to beds. A true lifesaver :) Doctors won't take the time to search for medicine; this is intended as an emergency action. The tending action is kept vanilla for its calculations, whi...
Stargates!
Created by CatCraftYT
For how much demand I've seen for a Stargate mod... nobody seems to have done it. Well that changes now! This mod adds stargates to the rim, and lets your daring colonists/savage tribespeople travel anywhere on the planet (as long as there's a stargate the...
Statue of Animal[1.0-1.4]
Created by tammybee
Add statue of animal that can be created on sculptor's table. The design of the statue is randomly determined from animals or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. Description Add "statue of anima...
Statue of Colonist
Created by tammybee
Add statue of colonist that can be created on sculptor's table. The design of the statue is randomly determined from colonists or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. If you want to make a statue...
Stop, Drop, And Roll! [BAL]
Created by balistafreak
Changelog 10 April 2024: Mod recompiled to work with 1.5. 21 September 2023: Water-seeking behavior cropped up again, mod updated to fix this behavior. 20 July 2022: Mod recompiled to work with 1.4. 5 July 2021: Mod marked as compatible with 1.3. Mod appea...
Stranger Danger
Created by JisPichi
Is that club wielding pirate a high skilled brawler, or a sickly wimp? Do they enjoy relaxing to a good book, or prefer wandering the muffalo fields? What are their passions, dreams, and aspirations? How do your colonists know any of this? This mod hides a...
Stuffable Armor and Clothes
Created by Crazedmonkey231
NEW BETA VERSION v2 AVAILABLE now including guns HERE: https://steamproxy.net/sharedfiles/filedetails/?id=2894532448&tscn=1669607799 Overview -Simple patch library to be able to make all vanilla armors "stuffable" with different materials as well as ot...
Subsurface Conduit (OBSOLETE)
Created by Murmur
This mod has been discontinued. As of Rimworld v1.5 it is no longer necessary....
Superhero Genes - Base
Created by alite
Note about mod requirements: If, for whatever reason, you cannot or do not want to have one of the listed requirements, this mod will still work. This mod was designed in a way that made it so genes related to the requirements will not be added if the mod ...
Survivalist Meme
Created by MightyPantherIII
Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified? Or who can cut down trees? What about a Production Specialist who can still be friends with animals? Or just has more realistic expectations for surviva...
Synergistic Traits
Created by ewan
3/14/24 - Updated for 1.5 (and accidentally broke the mod for 1.4 and below, no time to fix) added starting possessions for traits where appropriate and made some small changes to traits balance, will be updated for Anomaly as well This mod adds 17 (vanill...
T's Conversion Staff
Created by Trickity
A Simple staff that boosts conversion power and chance to spread Ideology. There are designs for each base game style as well as popular mods like Vanilla Expanded Memes and Structures, Alpha Memes, And my Samurai Factions styles. Vanilla Ideology Expanded...
Tab-sorting
Created by Mlie
https://i.imgur.com/iCj5o7O.png NOTICE Not sure how much more time I will put on this mod seeing the scope of the Vanilla UI Expanded I may add compatibility for the autosort but the general Ui of that mod is more refined and worked on by more than one per...
Tabletop Trove - Additional Joy Objects and Decor
Created by Wisconsin
Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available th...
Tabula Rasa
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wish...
TastyHemo
Created by Imoja
About: There was something wrong with Hemogenic Pawns requiring food for survival. This mod makes Hemogenic Pawns capable of getting by on just Hemogen Packs. What this does: BloodFeed used on Living Pawns provides 1.0 * BodySize worth of Food. (~100% of V...
TD Find Lib
Created by Uuugggg
A framework for user-customizable, highly-detailed filters for things. Library mod This is a Library mod which does nothing by itself! It does have some UI to hold the library of searches, which you can set up, peek at and save. But other mods are needed f...
TDS Bug Fixes
Created by Uuugggg
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods. (Little to no use otherwise because these niche scenarios don't show up in vanilla.) Drag-Reorderable row items - Allows reorderables in draggable windows. (Vani...
Tear Gas
Created by NachoToast
Create tear gas, which causes eye and respiratory pain, skin irritation, and partial blindness. Prolonged exposure may result in cataracts. Adds: Tear gas shell (10 steel, 5 herbal medicine) Tear gas gas launcher (75 steel, 4 component, 20 herbal medicine)...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Technology Blueprints & Reverse Engineering
Created by GwinnBleidd
Features: 1. You can build an R&D Bench and use it to reverse engineer things 2. You can reverse engineer buildings If successful in reverse engineering, your research progress toward related technology will be boosted. To be able to reverse engineer a par...
Temperature Control Unit
Created by Murmur
A combination cooler/heater that goes over a wall. Set a temperature and the Temperature Control Unit will do its best to keep the room that temperature, no matter if it is hotter or colder. It will automatically switch to heating or cooling mode depending...
Terraform Rimworld
Created by VOID
last update: 2024-04-17 21:44 This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming stuff. MOD FEATURES • Terraforming of all original terrains, including water and rocky terrain • Terraforming of all other terrains ...
The Drow - Biotech Edition
Created by Kekvit Irae
Adds the drow, a dark elven race that lives underground. Tech level of the race is Medieval with mostly Neolithic/Medieval weaponry. Requires the Biotech DLC. Does NOT require Humanoid Alien Races. Includes two xenotypes: the violent Lolth xenotype and the...
[1.5] The Healing Touch
Created by I exist
A while ago, I played through the Trauma Center series, and it thoroughly pulled my attention. I wanted to make an ability in RimWorld for awhile that added the Healing Touch, but before Biotech, adding abilities were beyond my skill level. This mod adds a...
The Price Is Right
Created by Uuugggg
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant. Colonists on a caravan get a Mood bonus, more if they have beds. -...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
Thrumbo Husbandry
Created by TheGoofyOne
This mod is intended to make raising Thrumbo's easier. The following has been changed: Petness of 0.85, mate every 8 hours, and nuzzle every 6 was added to Thrumbos. Hunger rate was reduced freom 3.5 to 1.5. Wildness was reduced from .95 to .5. Gestation p...
Thrumboian Race
Created by DevDesigner
Adds a Thrumbo like species and Thrumboian tribe faction into the game. Based on Thrumboian Race Features - New Thrumboian xenotype - 2 new genes: Thrumbo horn, Thrumboian fury - Thrumboian tribe faction Updates: - Updated to 1.4 and switched from HAR to B...
Titular Royalty
Created by Canon
https://imgur.com/MClTdVy.gif Adds titles to the player faction you can grant to your pawns with the Staff of Royalty or at any throne In order to craft the Staff of Royalty at a smithy you will need the Smithing technology Note: unfortunately the 1.4 vers...
Toddlers
Created by cyanobot
Recent Changes: fix for errors relating to trying to play with babies inside buildings fix for a NullReferenceException in BringBabyToSafety related to checking if the baby is currently in a crib finally got around to learning how Translate keys work, and ...
Toggleable Readouts
Created by Owlchemist
Know that resource list in the top left corner? This mod allows you to filter out things and categories from it that you do not care to keep tabs on, while also boosting the rendering performance. Features High performance: The rendering code for the resou...
Total Control
Created by Orpheusly
If you're enjoying the mod, please remember to rate it! Enables the complete customization of faction pawn's appearance. It's the faction editor you deserve! Features: - Take total control of the inhabitants of your neck of the rim - Specify role names, ap...
Toxic Resistant Power Armour
Created by N/A
Gives vanilla power armour (and anything derived from their parents) toxic environment resistance. Based upon the gas masks added with biotech, the helmet gives 80% resistance and the armour 20%, for a total of 100%. does not affect any mod added power arm...
Toxic Waste Disposal
Created by Radiation Emperor
Changelog Initial upload. Summary This simple mod allows you to fill toxic waste barrels using wastepacks at crafting spots, which gives them value to traders. The barrels can be "upgraded" further to make them more attractive to purchasers, given the corr...
Tradable Stone Blocks
Created by meow
Allows bulk goods trade ships to buy stone blocks again....
Trade Ships Drop Spot
Created by Smash Phil
Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design, I've decided to keep in line with vanilla so if you see your i...
Trade UI Revised
Created by Hob Took
Description Now compatible with the mod DragSelect! This mod reorganizes the trade UI into a two-column layout to make it clear what items the colony has vs trader has, who is trading, and how much it will cost. Right-click on the ">" and "<" buttons to ad...
TraderGen
Created by joseasoler
TraderGen is a mod focused on improving trader variety and mod compatibility. Every trader will feel different and unique! Orbital trader specializations: Orbital traders get a random specialization. In addition to their normal stock, they will have extra ...
Trading Options
Created by joseasoler
Customize your trading experience! With this mod you can easily change: • How frequently caravans, orbital traders or visitors will arrive at the colony. • Change restock frequency of settlements. • Change the departure time of caravans, visitors and orbit...
Trait and Backstory Icons
Created by superniqui10
This mod adds icons to traits and backstories on the pawn bio tab. Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter). In 1.5 It can optionally display the icon of the originating mod/dlc for ...
Tribble Trouble
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Tribbles are small, docile, useless creatures that reproduce asexually. They will arrive at your colony in a silent event. Keep watch and exterminate them immediately before they devour the map. Tribbles eat continuously and...
Tweaks Galore
Created by Neronix17
Various tweaks, fixing, adjusting, whatever. I was just tired of using so many individual mods doing single small tasks. All options are disabled by default, so make sure to go in and set it up how you want it first! Tabula Rasa is a soft dependency now, y...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Ultratech Weapons Plus
Created by Side1iner
Adds a new suite of enhanced versions of some vanilla weapons such as the charge rifle and charge lance, while also adding new ones (WIP). The weapons are all classed as Ultratech, meaning they are possible to have as desired weapons in your chosen ideolig...
Un-Limited
Created by NanitesInRed
A Rimworld mod that Un-Limits certain pawn stats. Basically rimworld will limit how much health capacities can effect your pawns various stat. For instance a pawns manipulation will effect research speed. Any manipulation over 100% will improve research sp...
Undraft After Tucking
Created by Madara Uchiha
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features If a pawn rescues or captures another pawn while drafted, they would instantly be undrafted after tucking them into bed. Never have a pa...
UnLimitedArmor
Created by Paragon
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel. yep, that is all. Enjoy your original "Performance" of Armors. Frequently Asked Questions Q : why we still have a Armor point at "Gear tab's Overall Armor"? A : idk,...
Use Best Materials
Created by Kathanon
Automatically select the "best" available material when crafting, when activated for a specific bill. Several different criteria are available for determining what is "best". Also shows relevant stats in tooltip for the ingredient in allowed ingredients li...
Use Resurrector Mech Serum On Rotten or Skeleton People
Created by Paradies
Are you tired of putting your dead colonists into a freezer, ever waiting for a mech serum? Than this tiny mod is for you! You can now resurrect rotten or skeleton people, too. Bury them and later you can bring them back. - Works on existing saves and you ...
Use Your Gun!
Created by Knight
An experimental option for automatic targeting has been added. Please be aware that it may cause some issues and might not work as well as manually making a pawn shoot. This can be enabled in the settings. Report any problems here. Rimworld Currently suppo...
Utility Columns
Created by NEPH
To improve your halls and rooms! Adds several types of utility column. All columns hold up the roof, beware of possible roof collapse when moving. Orbital Trade Column Acts like an Orbital Trade Beacon, and lights the area, perfect for warehouses. Sun Colu...
Vampire Thrall Ritual
Created by these people
Provides a ritual to convert someone into a thrall. Cheaper and easier than genetic engineering, but with a 30-day quality cooldown. Also a roleplaying hook for the right kind of colony....
Vampire Thralls
Created by these people
Adds the Thrall trait, which makes people like vampires. Thralls will get a mood and opinion buff from being fed on. Thrall is an uncommon trait, but there is also a new gene that forces the Thrall trait, allowing you to genengineer vampire thralls. Amazin...
Big and Small - Vampires and the Undead
Created by RedMattis
Adds Genes, Xenotypes, and Mechanics related to Vampires ("Sanguophages"), Demons, and the Undead. The Undead Returned https://i.imgur.com/A9cUY8c.png The Returned are people who have returned from death, often said to do so because of some unfinished busi...
Van's Retexture : Melee Weapons
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png You are using camera+ ? you appreciate quality ? then you are at the right place, this is a retexture of every base game and dlc melee weapons on a higher, crisipier resolution and with a touc...
Vanilla Achievements Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/yuYtxnb.png Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for ot...
Vanilla Backstories Expanded
Created by Oskar Potocki
https://i.imgur.com/gEFxwWX.png Check Change Notes for details. https://i.imgur.com/Iv06fqw.png Vanilla Backstories Expanded was a mod suggested by my patrons right after we released Vanilla Backgrounds Expanded and everyone thought that was the mod adding...
[1.4] Vanilla Base Generation Expanded
Created by Kikohi
https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that...
Vanilla Brewing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/4KFLDIU.png 14/07/2021: v1.301 https://i.imgur.com/OwsGAOE.png Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expande...
Vanilla Brewing Expanded - Coffees and Teas
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Thanks to Trahspanda for letting me add his lemonade mod to this. Buy him a coffee at: https://ko-fi.com/trahspanda https://i.imgur.com/ZNBLvo2.png 14/07/2021: v1.101 https://i.imgur.com/cEtGfjY.png Vanilla Brewing Expanded ...
Vanilla Chemfuel Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a sw...
Vanilla Cooking Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a vari...
Vanilla Cooking Expanded - Canned Meals Addon
Created by Pip
An addon for Vanilla Cooking Expanded that adds a recipe for making canned simple meals at the canning machine. Compared to packaged survival meals, canned meals are heavier, worth less, and need more work to make. They also require 1 steel per meal, but d...
Vanilla Cooking Expanded - Stews
Created by Oskar Potocki
https://i.imgur.com/TP3b6El.png https://i.imgur.com/m7knAau.png https://i.imgur.com/846huxu.png 21/10/2022: 1.4 update https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. Th...
Vanilla Cooking Expanded - Sushi
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces sushi and the advanced art of sushi making, utilising ever...
Vanilla Events Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Vanilla Expanded - Ideology Patches
Created by Kikohi
https://i.imgur.com/76o7Cwr.png Check the changes notes. https://i.imgur.com/Vg0QM8s.png Vanilla Expanded Ideology patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Ideology DLC mechanic...
Vanilla Expanded - Royalty Patches
Created by Kikohi
https://i.imgur.com/W5xv3rH.png See Change Notes. https://i.imgur.com/4aPA23O.png Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This p...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
Vanilla Factions Expanded - Ancients
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png One faction we have never really tinkered with before is the Ancients. You might know them from popping out of ...
Vanilla Factions Expanded - Empire
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, p...
[1.4] Vanilla Factions Expanded - Vikings
Created by Oskar Potocki
https://i.imgur.com/TP3b6El.png https://i.imgur.com/m7knAau.png https://i.imgur.com/RNmnJ4H.png https://i.imgur.com/y5G2hS0.png 1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, re...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Vanilla Fishing Expanded - Fishing Treasures AddOn
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables. W...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png Check change notes. https://i.imgur.com/Sigu6gu.png I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furnit...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Vanilla Furniture Expanded - Props and Decor
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead,...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Vanilla Genetics Expanded
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/BV17JJj.png See change notes https://i.imgur.com/3tfXVsy.png Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, me...
Vanilla Hair Expanded
Created by Oskar Potocki
https://i.imgur.com/pbu60Rl.png https://i.imgur.com/tEVjIBi.png https://i.imgur.com/3dBVpZm.png 1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. https://i.imgur.com/as1f3ze.png We h...
Vanilla Hair Retextured
Created by Neronix17
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly. Also includes the hair from the DLC which pretty much only needed to be upscaled. https://i....
Vanilla Helixien Gas Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/fCVFdMq.png Check Change notes. https://i.imgur.com/JVyBeYP.png Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Va...
Vanilla Ideology Expanded - Memes and Structures
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
Vanilla Milk Expanded
Created by Drilled_Head
2023-04-02 - milkable colonist patch - https://steamproxy.net/sharedfiles/filedetails/?id=2956270439 2023-04-01 - chemfuelbox for Boomlope is fixed 2023-03-20 - Texture is changed. - code is changed. little bit. 2023-03-12 - chemfueling machine setting...
Vanilla Mining Outpost Patch
Created by Kuhlyus
This is a Patch for the Mining Outpost from the Vanilla Outposts Expanded Mod to add Ores, Minerals and other mineable Stuff from other Mods. I try to add more "Ore Mods" in the future... if you got a sugestion, please tell me. For now there are this Mods ...
Vanilla Nutrient Paste Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/eh65dfo.png Check Change notes. https://i.imgur.com/nqbQpAS.png Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framewor...
Vanilla Nutrient Paste Expanded: Deep Vat
If you have giant colony and need nutrient paste vats with higher capacity for its size, then this mod will help you with that. Mod Contents Mod increasing capacity of base Nutrient paste vat and adds 4 vats of different size for Vanilla Nutrient Paste Exp...
Vanilla Nutrient Paste Expanded: MiniGrinder
Created by Zed
Vanilla Nutrient Paste Expanded: MiniGrinder It's minigrinder (2x2) and microgrinder (1x1) now. Smaller grinders are a bit less effective than the big one. XML-only. You may also like... https://steamuserimages-a.akamaihd.net/ugc/2030602392616950419/CAF6F6...
Vanilla Outposts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players ...
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need. Mod Contents Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic ...
Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans. Mod Contents This mod is a QoL patch for Outposts class in Vanilla Expanded Framework and it ...
Vanilla Outposts Expanded: Prisoner Patch
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it. Mod Contents This mod is a standalone version of QoL patch from my Vanilla Outposts Expanded: Additional Outposts mod. It adds a "Take Pawn" but...
Vanilla Persona Weapons Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/iEDYZQ7.png Check Change notes. https://i.imgur.com/NeXUwUK.png Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right tha...
Vanilla Plants Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again...
Vanilla Plants Expanded - More Plants
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team. This mod adds a variety of fruit plants and crops to spice up your fields ...
Vanilla Plants Expanded - Mushrooms
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/zOqvA8J.png See change notes for Changelogs. https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One co...
Vanilla Plants Expanded - Succulents
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/zOqvA8J.png 15/08/2020: Release https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of d...
Vanilla Psycasts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As alway...
Vanilla Psycasts Expanded - Hemosage
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemo...
Vanilla Races Expanded - Android
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Custom Icons
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/SvE2qsD.png See change notes on GitHub https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of R...
Vanilla Races Expanded - Genie
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png WARNING: This mod will make your game harder. Because of that, it might not be a mod for you. Please read the description and make your decisio...
Vanilla Races Expanded - Highmate
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/ispHK94.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and t...
Vanilla Races Expanded - Hussar
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Phytokin
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Phytokin - Anima Theme
Created by Dima Kitsenko
This mod turns gauranlen phytokins into anima phytokins Graphics are created by Oskar Potocki. Code work by Sarg and Allie. Storyteller artwork by vitalii. Description by Reann Shepard. Hairstyles by lovely Erin. Companiondryad by Sir Van. Rimworld is owne...
Vanilla Races Expanded - Sanguophage
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Waster
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Skills Expanded
Created by legodude17
https://i.imgur.com/no1n2P6.png Check Change Notes for details. https://i.imgur.com/dPPVfXw.png Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has...
[1.4] Vanilla Storytellers Expanded - Winston Waves
Created by Kikohi
https://i.imgur.com/TP3b6El.png https://i.imgur.com/KSGbFps.png See changes notes https://i.imgur.com/iPE0fQa.png https://i.imgur.com/yeJvcCl.png Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, uniqu...
Vanilla Textures Expanded - [NL] Facial Animation
Created by Oracle of Thessia
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png Check Change notes for changelog information. https://i.imgur.com/MIn0HyG.png Have you always wanted some improvement to how the pawns look, but you didn’t want...
Vanilla Traits Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/N5mR7gS.png 1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses...
Various Space Ship Chunk (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of totobrother mod https://steamproxy.net/sharedfiles/filedetails/?id=1158568885 - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well https://i.imgur.com/pufA0kM.png https://i.im...
Venerated Xenotype Flexibility
Created by ChrisFloofyKitsune
For when you want your pawns to be less picky about what genes someone has to have to be considered a Venerated Xenotype Adds "Xenotype Strictness" Precept to adjust how a pawn is determined to be a Venerated Xenotype. * Partial - 50% or more gene match, c...
VFE - Empire Imperial Shuttles Carryalls
Created by Conan The Civilian
Adds buildable Imperial Shuttles from VFE - Empire as carryalls. You will need techprints for them, you can get them by trading with the empire. The standard shuttle is a prerequisite for the armored one. Imperial Shuttle The standard shuttle that nobles u...
VFME - Caravan Packs!
Created by PlayIgel
https://i.imgur.com/kW5yDPX.png Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. https://i.imgur.com/gjlczTl.png E...
VNPE - BioReactor and Hemogen Extractor
Created by KahirDragoon
This patch connects the Bioreactors and Hemgoen Extractor to the Nutrients Paste Network from Vanilla Nutrients Paste Expanded so your pawns no longer have to refuel it by hand. Normaly one meal is 1 unit of fuel. This means it is very inefficient to fuel ...
VNPE - Paste Dripper Thirst Patch
Created by Space Moth
Description A minor tweak to the Nutrient Paste Dripper added by the Vanilla Expanded Nutrient Paste mod. This tweak allows the dripper to also satisfy the thirst need of a target pawn. Known Issues There are no known issues. Compatibility The mod has been...
VNPE Fridge Fix
Created by Zed
VNPE Fridge Fix If you want to use fridges as hoppers with Vanilla Nutrient Paste Expanded, then, at some moment, you may find that grinders do not pick ingredients from fridges despite that there's more than enough stuff. This is because VNPE internally d...
VSIE - Rational Trait Development
Created by Goji
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of yo...
VTE Patches
Created by Virstag
A collection of minor patches integrating traits from the Vanilla Traits Expanded mod with the content of other mods. Currently added: ReGrowth: Core - The "wet" and "extremely wet" thoughts caused by Drizzle and Monsoon weathers now have proportionally po...
Wake Up
Created by Hate me
Remember the time when your pawn died because your medic was asleep? Of course you do, that always happens. But with this mod that is never going to happen again. Don't let them sleep during emergency! https://i.imgur.com/p7Fv1Z6.gif This mod adds check fo...
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
Wall Vitals Monitor
Created by zzz
Can install directly on wall. Require Vitals Monitor research. Don't require a new game. Compatible with: Most medical beds...
Walls are solid
Created by Victor
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors. This mod fixes that, by nerfing every damage type against buildings, except for the ones used by breac...
WallStuff
Created by Arcjc
Adds Wall Mountable Items To The Game, Items Included: Wall Mounted Heater (Same stats as default heater) Wall Mounted Cooler (Slightly less powerful vs the standard cooler to offset the lack of need for venting) Wall Mounted Climate Controller (Controls t...
Wander Joiner Plus
Created by Ogliss
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission... Now they do! They also provide more information about themselves, a summary and the option to view their infocard Added support...
War Crimes Expanded 2 Core
Created by Crustypeanut
War Crimes Expanded 2: Core for Rimworld 1.4 is here! Expand your ability to hurt friend and foe alike with a variety of new and fun activities for the whole family! Practice your sewing, your woodworking, and your brain surgery all in one easy to use mod!...
Weapons Sorter
Created by Mlie
https://i.imgur.com/iCj5o7O.png A mod that sorts weapons based on various properties Option to sort by tech-level Option to sort by mod-name Option to sort by weapon-tag Option for grenades subcategory Option for ranged subcategory Option for melee subcate...
WeaponStats
Created by bodlosh
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map. You can see weapons/apparel on the ground, equipped by your colonists, your enemies, your friendlies etc. You can sort by any attribut...
Weight price
Created by Deivisis
Simple quality of life mod. Just adds the information about the items price divided by its weight while creating a caravan or trading and a new sorting method for this price as well. ...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
While You Are Nearby
Created by pureMJ
Colonist will now be more likely to do jobs nearby instead of walking long distances. https://i.imgur.com/MClTdVy.gif Have you been tired of seeing your colonist walking 100 tiles just to harvest that single corn before walking another 100 tiles back to so...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Windows
Created by Owlchemist
This is a fork and continuation of jptrrs's Open the Windows. Creatively named simply Windows, this mod just allows you to build the novel invention of a hole in the wall to allow some natural light and air in during the waking hours. Support jptrrs, the o...
Wingless Flight Gene
Created by alite
Requested mod that adds a new option to the flight section of Alpha Genes, a winged gene that doesn't cause visual changes. The abilities are the same as the winged genes, so this basically just acts as a less explodey gas bags gene. Discord link for those...
World Map Beautification Project
Created by Odeum
https://i.imgur.com/G6Jv39z.png Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills. The additions to the world map should apply to old saves as well. htt...
World Map Beautification Project - for Advanced Biomes (Continued)
Created by Sacrificial Goat
Advanced Biomes (Continued) Addon This is a DLC for the mod "World Map Beautification Project" by Odeum. The DLC adds support for the "Advanced Biomes (Continued)" mod Features Poison Forest - A thick, poisonous forest. The stale air carries millions of fi...
World Map Beautification Project - for Alpha Biomes
Created by Sacrificial Goat
Alpha Biomes Addon This is a DLC for the mod "World Map Beautification Project" by Odeum. The DLC adds support for the "Alpha Biomes" mod Features Feralisk Infested Jungle - An incredibly thick jungle, completely infested with spiders. Lush green hills Thi...
WVC - Xenotypes and Genes
Created by Sergkart
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes. Some have little impact on the game, some big. Almost all genes can be found in genepacks. Genes wiki (WIP) and xenotypes wiki (WIP). Genepacks and Serums The mod also adds...
Xenogene Regrowing Faster
Created by antisocialian
Changes the Xenogene Regrowing time from 1.66y-2.33y down to 1d - 2d. Does not change the existing Hediff, only new ones....
Xenotype And Ideology Buttons TitleScreen
Created by kenx00x
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor. source code: https://github.com/kenx00x/Mods If you like my mods a lot and want to support me consider donating to me on: https://ko-fi.com/kenx00x...
Xenotype Implanters
Created by Gegegeb
About: Adds xenotype implanters for all vanilla and modded xenotypes. Features: This mod automatically creates a xenotype implanter gene and ability for every vanilla and modded xenotype, but not for custom ones. For custom xenotypes, you can try using thi...
Xenotype Pack - Sins of Gene City
Created by DrPlantabyte
Dr. Plantabyte's Xenotype Packs Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC): * Xenotype Pack - Spacers * Xenotype Pack - Exoplanet Adaptation * Xeno...
Xenotype Pack - Spacers
Created by DrPlantabyte
Dr. Plantabyte's Xenotype Packs Dr. Plantabyte's Xenotype Packs are a collection of mods that contain new xenotypes for Rim World based on various fields of science (req. Biotech DLC): * Xenotype Pack - Spacers * Xenotype Pack - Exoplanet Adaptation * Xeno...
Xenotype Spawn Control
Created by bradson
Diversify the xenotypes in your world! Xenotype Spawn Control grants full control over spawn rates of xenotypes, including those made by yourself, within factions, pawnkinds and even memes. Additionally it adds options to spawn randomly generated, fully un...
Xenotype Xenogerms
Created by Gegegeb
About: Adds xenogerms for all vanilla and modded xenotypes. Features: Vanilla lore sometimes mentions that xenogerms for particular xenotypes exist and are commercially available; however, in the base game, this is not the case. This mod fixes that. This m...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Read the change notes for the latest news. XML Extensions is a framework and modding tool that is focused on extending the general functionality of XML mods. This framework adds many more patch operations, al...
Yayo's Animation (Continued)
Created by Soky
Original mod by Yayo! This is an update. You can find the original here: https://steamproxy.net/sharedfiles/filedetails/?id=2575938407 Support Yayo on Ko-Fi: https://i.imgur.com/d6Vx7Sj.png Support me on Ko-Fi: https://cdn.ko-fi.com/cdn/kofi2.png?v=3 *...
Young Rim
Created by Cjw9000
This is my first released mod, and I hope it's what you've been looking for! Have you ever started a game of Rimworld, only to be stuck with a group of crotchety old geezers as your starting pawns? With this mod, you can change that! You can: Set a fixed a...
[1.5] No Forced Slowdown
Created by Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
[1001] Electric Braziers
Created by The
Provides an Electric Brazier that satisfies throne room requirements. Requires Royalty DLC installed. May not work for custom Empires and Royalty Titles. Thanks to Solarius Scorch for the texture work. Link to original: https://steamproxy.net/sharedfil...
[AP] Hunting Meme
Created by Alexis Popcorn
https://i.imgur.com/tkuPyCT.png https://i.imgur.com/nlFAOAo.png The hunting meme encourages players to take hunting more seriously and to be careful to what you hunt. The mod includes general stats buffs, a precept that rewards you for hunting big beasts w...
[AP] Lupine Xenotype
Created by Alexis Popcorn
https://i.imgur.com/tkuPyCT.png (KOFI) https://i.imgur.com/nlFAOAo.png Well, there's not much to say, this is a Biotech, Xenotype version of my previous mod of the Lupine Race, it's more or less the same thing, but with some minor changes, like the varying...
[AP] Wooden Pipe Network
Created by Alexis Popcorn
https://i.imgur.com/tkuPyCT.png https://i.imgur.com/nlFAOAo.png Oh boi, this is a good one. This is a commission I took that kinda started as a joke/meme, but I saw the potential here and tried to make it work. This is a Wood Network using the Chemfuel Exp...
Simple Warrants
Created by Cleverics
https://i.imgur.com/pLo0xmx.gif We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power acro...
[BT] EyeGenes2 | Base - [NL] Facial Animation |
Created by OPERATOR
https://i.imgur.com/WhPWzWZ.png Want just the color patches & slight UI changes? Try: EyeGenes2Lite https://i.imgur.com/Wbe46Cv.png EyeGenes2 is a mod that brings colored eyes genes to rimworld, then it applies them all using a framework built originally f...
[BT] SpawnThoseGenes!
Created by Neradon
https://media.tenor.com/ZHTrHf5wx5cAAAAC/steam.gif https://i.imgur.com/EAn6t4n.png This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exc...
[CAT] Show Hair With Hats or Hide All Hats
Created by cat2002
All hats are hidden by default, please check the mod settings! Bug reports without screenshots (if relevant) and logs (generated using Log Publisher from HugsLib) will be ignored. Show hair for all hats. Select which hats do hide hair from Mod Settings. Hi...
[DN] Auto Dismiss Letters
Created by Danimineiro
This mod, when enabled, automatically dismisses all letters after a set period of time. By default, this time is 30 seconds, but the user can choose any time they want through the included settings menu. GitHub Ko-Fi https://i.imgur.com/cfoFEMA.png ...
[FSF] Better Ancient Complex Loot
Created by FrozenSnowFox
Description The new quest to raid ancient complexes is interesting and exciting. You avoid traps, kill insects and mechanoids, fight off raiders and plunder crytosleep caskets. If you've raided them you were probably getting excited thinking you'll find so...
[FSF] Better Camp Loot Classic
Created by FrozenSnowFox
Announcement The Classic version of this mod is discontinued and will no longer be updated. You can find the new version of the mod here. Description This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly o...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
[FSF] FrozenSnowFox Tweaks
Created by FrozenSnowFox
Description This mod is my personal collection of tweaks. Over the years I've made a lot of changes for myself that I haven't released because they're too small, it's too time consuming and they probably wouldn't garner much interest. This is my personal t...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
[FSF] Pose For Me
Created by FrozenSnowFox
Description This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things. It is intended to be loaded when you need it as a lot of the stuff it has will clutter or interfere with a normal gam...
Uncompromising Fires
Created by FuuChan
Primary Changes The goal of this mod is to make fires more interesting and dynamic! For indoor fires, fires will grow and spread 2x faster (value adjustable in the options), which makes designing a base capable of containing indoor fires (such as with fire...
[GMT] Mausoleums, Tombs and Graves
Created by Grizzle
A final resting place for pawns and animals. Colonists can visit these to gain meditative joy. Adds Mausoleums, tombs and yes graves into the game where pawns can be buried, also adds a tomb for animals. All items in this mod can now be found under the “Mo...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
[JAIL] Prison Walls
Created by SimplePhysics
This is a simple port to 1.4 of Bickley's Prison Walls mod, updated with their permission: https://steamproxy.net/sharedfiles/filedetails/?id=2566693272 This version additionally fixes the jail doors so that pawns can see through them if you are using ...
[JDS] Simple Storage
Created by JangoD'soul
https://i.imgur.com/o9bFeWs.gif Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye. I have a simply solutions by using my "Simply Storage" a compact way to storage all of your useless Junk that you don't need into m...
[JDS] Simple Storage - Refrigeration
Created by JangoD'soul
https://i.imgur.com/p7Fv1Z6.gif This Add-On is for LWM's Deep Storage and RimFridge https://i.imgur.com/MIcQmuA.png ~RimFridge Updated ~LWM's Deep Storage ~ Simply Storage - Refrigeration https://i.imgur.com/9SCZNh4.png -Refrigerator -Ice Box -Refrigerated...
[JF] Geometric Floors
Created by Hqiran
Introduction This mod is intended to add a variety of floors that flavour your aesthetic experience in Rimworld. These floors are with complex geometric patterns, some are even gilded, most suitable for your noble pawns. Enjoy! Features 🞛 16 new types of f...
[JF] Royal Carpets
Created by Hqiran
Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in Rimworld. These carpets are with golden edgings, most suitable for your noble pawns. Enjoy! Features 🞛 5 types of royal carpet, all paintable usin...
[KET] Stone Crates Storage
Created by Ketaros
This is an add-on mod to the incredible Simple Storage mod adding crates for stone chunks and blocks. Motivation I love the level of organization the storage mods give to the game, especially what JangoD'soul did. But on my games, I always felt that I stil...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
[KV] Path Avoid
Created by Kiame Vivacity
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prev...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.4]
Created by Taranchuk
An updated version from KV. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1180718516 Will take it down if requested by the original author. ===== Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from ...
[KYD] Drug Safety Filters
Created by Kayedon
Combined version of my two previous mods, Always and Never Safe Drug Categories, Drug Safety Filters does the following: Creates two new categories in the Storage and Assign (if applicable) UI's, allowing better visual sorting of what drugs can be safely c...
[KYD] JoyKind: Condensed
Created by Kayedon
JoyKind: Condensed Combine the powers of all 5 JoyKind modules into one! No longer shall you suffer "Chemical consumption" being constantly maxed out while consuming harmless-in-moderation drugs. This simple mod not only makes the game slightly easier, but...
[LTO] Colony Groups
Created by BICKLEY
Enjoy the mod? Check out LTO Arcade* https://i.imgur.com/tb9TMRE.png ___________________________________ https://i.imgur.com/JRRksC1.png https://i.imgur.com/tE28cZ7.gif -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn ...
[LTS]Furnishing
Created by LimeTreeSnake
https://i.imgur.com/JXUhRvZ.png https://i.imgur.com/9ZAO4L7.png https://i.imgur.com/iMPn1au.png https://i.imgur.com/G4vXJY6.png Do you happen to have too many resources? do you need to fill up a room with clutter to impress a royal? do you wish to contrast...
[LTS]Systems
Created by LimeTreeSnake
https://i.imgur.com/JXUhRvZ.png https://i.imgur.com/RGhIPSh.png https://i.imgur.com/iMPn1au.png Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish to. Feel free to contact ...
[LYN] Hit the Road, Jack!
Created by Lyn the Cookie
Removes mood debuff from banishing pawns. Specifically, it patches "colonist banished", "colonist banished to death", "prisoner banished to death" and "denied joining" so that it has 0 mood modifier. It might not even show up in your pawn's Needs tab....
[NL] Facial Animation - WIP
Created by Nals
This MOD provides the following animations. This MOD is currently WIP. Therefore, specifications and functions are subject to change. Added animation - Blink - RemoveApparel - Wear - WaitCombat - Goto - LayDown - Lovin - Ingest - SocialRelax - StandAndBeSo...
[OCTO] Agatar Accretion
Created by octogiraffe
This mod is Multi-Player Compatible! # Gameplay: More Risk, More Reward - Randomness can go much further than Randy's constraints - Traders arrive infrequently - Raids and threats are more common - Allies will send more help - Colony growth is slower and m...
[PS] Reconditioning Pod (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Neon1028s mod https://steamproxy.net/sharedfiles/filedetails/?id=1588408365 - Added option to set if conditioned should count as bad - Should no longer overwrite vanilla, thanks pinguin! - Added support for Tra...
[RH2] Faction: Bounty Hunters
Created by Chicken Plucker
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide. They are highly organized, professionally trained and care very little for collateral damage. They don their ...
[RH2] Faction: Task Force 141
Created by Chicken Plucker
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction. In order for their colonisation to go smoothly, someone has the unfortunate job of dealing with the locals. Task Force...
[RH2] Faction: The Rangers
Created by Chicken Plucker
In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves. They go by many names, but most people know them by their title of "Ranger". https://i.imgur.com/lLZG3ZQ.png https://i.imgur.com/eDG4fco...
[RH2] Faction: Utilitarian
Created by Chicken Plucker
Utilitarian. Titan Corp's Private Military and Security Company. Closely tied with Union Aerospace Corporation, Utilitarian is part of the Armed Response Coalition (ARC) initiative. They patrol the Outer Rim to help develop local communities who seek their...
[RH2] Uncle Boris' - Brainwash Chair
Created by Chicken Plucker
"A mind is a terrible thing to waste." - Mr. Yuri https://i.imgur.com/2LuDyLv.gif Description: The brainwash chair, developed from the files of Project MK ULTRA, is a permanent solution to your uncooperative prisoners. https://i.imgur.com/0bvFPEK.png Featu...
[Royalty] Unlock Working Emperor (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of YAYOs mod https://steamproxy.net/sharedfiles/filedetails/?id=2009898228 with permission - Replaced the vanilla overwrites with patches instead - Added support for Vanilla Factions Expanded - Empire https://i.im...
[SNBV] Insect Jelly Spawns Unforbidden
Created by Khitrir
What it says on the tin. Insect Jelly Spawns Unforbidden. This means pawns will try to haul it and potentially get eaten by insects - use at their risk....
[SR]Raid Extension
Created by Shadowrabbit
Raid Extension ID:2554928098 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: https://github.com/Shadowrabbit/ModRimWorldRaidExtension Support Languages: Chinese(简体中文), English, ChineseTraditional (繁體中文), French (Français), Russian (Русский), Por...
[SYR] Doormats
Created by Syrchalis
Doormats - with a twist https://i.imgur.com/s8csNp7.png Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings. They are powerful at keeping filth in check but need to be cleaned regularly and pawns need a moment to cle...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
[SYR] Processor Framework
Created by Syrchalis
A framework for processors to transform items and more, read player features! https://i.imgur.com/s8csNp7.png A processor takes a set of ingredients and turns it autonomously into a product over a period of time. The framework supports a huge variety of se...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[TP]Blood (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of TrahsPanda, Geckobolds mod https://steamproxy.net/sharedfiles/filedetails/?id=2170595802 - To convert blood to hemogen, try Blood to Hemogen by Zaljerem - Mechs should no longer have blood https://i.imgur.com/p...
[T] MoreFloors 1.5
Created by Lonely_Rain
Updated to 1.5 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pol...
[XND] Tiny Tweaks (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamproxy.net/sharedfiles/filedetails/?id=2017485672 - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard https://i.imgur...