RimWorld

RimWorld

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Biotech Gene Variety
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Mod, 1.4
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1 Nov, 2022 @ 8:34pm
10 Nov, 2022 @ 11:02pm
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Biotech Gene Variety

Description
This is my first attempt at modding Rimworld, the Gene Variety Mod, adding 160 total genes (6 of which are just inheritable archite versions). I made it because while the baseline genes are fine as a start, they felt limited in just how you could fine tune your pawns. Also, the fact that many of the genes in Biotech use forced traits to convey stats felt wrong, after all, if you have a xeno society of beautiful pawns, shouldn't some of them be extra pretty, or mildly ugly?

All of these genes work off modifiers and factors directly, and there are no limits on combining. Who am I to tell you not to add both a +40% and a -40% Trade Price gene to your pawns? It's your story. All genes are basically a scale and if you want you could take every gene and for the most part you'll end up with a baseline human again, with the exception of some odd math on some of the multipliers that might scale up or down a bit, or the age related genes.

Since the mod more than doubles the number of functional genes, I also added a medical trader ship type that deals in large quantities of genepacks, as well as archite capsules, deathrest serum upgrades, and a smattering of implants and medicines.

Also added some new research projects and buildings, the Gene Archive, Gene Register, Gene Macroprocessor and Gene Subprocessor. The Archive and Register are more advanced versions of the gene bank and can hold up to 24 and 80 genes instead of 4, respectively, though at a higher cost in material, power, and individual space. The Macroprocessor and Subprocessor are advanced gene processors that provide greater complexity in more space efficient bundles, though at higher power and material cost. (Now updated to allow the Register to rotate.)

For those looking for just the various buildings and don't care about the variety of genes here, feel free to check out my standalone version: Oops All Gene Banks, now with processors!

By request, compatibility has been added between the buildings of this mod and Biotech Cloning's Clone Extractor. If you haven't checked it out yet, it's worth doing so. Biotech Cloning

Complementary Genes:
(MANP/X) Manipulation (+20%,+10%,+5%,-5%,-10%,-20%) (MVED/X) Movement Speed (+0.3,+0.2,+0.1,-0.1,-0.2,-0.3) (GLSP/X) Global Workspeed (+20%,+10%,+5%,-5%,-10%,-20%) (BTHG/X) Breathing (+20%,+12%,+8%,-8%,-12%,-20%) (CRCP/X) Carrying Capacity (+20,+10,-10,-20)

Duplicate Genes:
(TDPR/X) Trade Price (+40%,+20%,+10%,-10%,-20%,-40%) (SLIC/X) Social Impact (+40%,+20%,+10%,-10%,-20%,-40%) (MLDG/X) Melee Dodge (+4,+2,+1,-1,-2,-4) (MLIT/X) Melee Hit (+4,+2,+1,-1,-2,-4) (AIMH/X) Shoot Accuracy (+4,+2,+1,-1,-2,-4) (ADFR/X) Aim Delay Factor (+30%,+20%,+10%,-10%,-20%,-30%) (GLRN/X) Learning Speed (+40%,+20%,+10%,-10%,-20%,-40%)

Polymeric Genes:
(HTRN/X) Heat Resistance (+10,+6,+4,-4,-6,-10) (CDRN/X) Cold Resistance (+10,+6,+4,-4,-6,-10) (TXRS/X) Toxic Resistance (+50%,+30%,+20%,-20%,-30%,-50%) (BEUG/X) Beauty (+1.5,+1,+0.5,-0.5,-1,-1.5) (IMGA/X) Immunity Gain (+30%,+20%,+10%,-10%,-20%,-30%) (TGHS/X) Incoming Dmg Fact (+30%,+20%,+10%,-10%,-20%,-30%) (MTAM/X) Meat Amount (+40,+20,+10,-10,-20,-40)

Supplementary Genes:
(CNSC/X) Consciousness (+10%,+6%,+4%,-4%,-6%,-10%) (CGRN/X) Child Growth Rate (+400%,+300%,+200%,50%,33%,25%) (AGRN/X) Adult Growth Rate (+400%,+300%,+200%,-200%,-300%,-400%) (RSTN/X) Rest Rate (+50%,+30%,+10%,-10%,-30%,-50%) (PANR/X) Pain Resistance (+12%,+8%,+4%,-4%,-8%,-12%) (RSSP/X) Research Speed (+50%,+30%,+10%,-10%,-30%,-50%) (MBTH/X) Mental Brk Thr (-10%,-6%,-4%,+4%,+6%,+10%)

Mutation Genes:
These are currently just the archite genes, but inheritable and with adjusted costs in complexity and metabolism to compensate for how strong they are. Eventually it would be fun to add other very gameplay changing genes here as well. Suggestions welcome.

For those looking for just the mutation genes that add inheritable archite genes as generics and don't care about the variety of genes, buildings, etc. from this mod, feel free to check out my standalone version: Inheritable Uninheritables

Can't stand the gene name abbreviations? Well you're not alone, a Less Complex name mod by Holgast can be found here.

Caution!
Growth Rate genes are multiplicative, be careful or you'll end up with a child that takes 312 years to reach adulthood, or an adult that's geriatric in 3 years.

For those who would like to play with the mod translated, thank you to the people who made the translations:
Russian by Mindew.
Chinese by 言霄.
Japanese by Proxyer.

Thanks to Biotech Expansion - Mammalia mod and Evolved Organs Redux mod for helping me figure out what I'm doing.

Versions:
1.7 - Added compatibility with Biotech Cloning's Clone Extractor.
1.6 - Added Gene Macroprocessor and Subprocessor.
1.5 - Added Gene Register building and research.
1.4 - Fixed Gene Archive connecting to gene assembler. (Thank you Quiana)
1.3 - Updated textures and preview art.
1.2 - Added Gene Archive building and research.
1.1 - Added medical trade ships.
1.0 - Created mod.
97 Comments
Nyx (She/Her) 26 May @ 11:15am 
Works in 1.5, just needs the tag
Gasdobun 11 May @ 3:11am 
So, maybe we could get info on 1.5?
GK_QJY88 5 May @ 12:18am 
1.5 plz
Sylen 23 Apr @ 2:32pm 
i'm currently playing with this mod on 1.5, seems to be working
AngryCarp 22 Apr @ 4:26pm 
Does anyone know if this works in 1.5 as is?
hourai_haikus 14 Apr @ 10:27am 
Hello!
Will this mod be updated to 1.5?
Birbvs Memeticvs 7 Apr @ 2:36am 
@ Erythion +1 - Same issue here. You could try out a mod called "Immortals". There's a submod that makes that immortality into a heritable gene, but the gene is expensive and a bit powercrept.
Erythion 3 Apr @ 3:05am 
the generic Deathless gene doesn't actually make the pawn deathless. I feel scammed :/
Tomoe 24 Mar @ 12:41am 
Will there be a mod update?
D.J.C.A.T 4 Jan @ 12:26pm 
This makes me need to make them pop up every time I trade genes.:steamsad: