RimWorld

RimWorld

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EPOE-Forked: Remove workbench patch
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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684.368 KB
27 Feb, 2020 @ 7:30pm
9 Jun @ 10:34pm
16 Change Notes ( view )

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EPOE-Forked: Remove workbench patch

Description
Removes the EPOE workbench from the architect menu, therefore no longer able to build those workbenches.
Any existing EPOE workbenches during mid-save will remain as they are and can still be used like normal.

All recipes will now be added to the vanilla work stations.

- Prosthetics and Surrogate moved to Machining Table
- Bionics, Advanced Bionics and Synthetic moved to Fabrication Bench

Safe to add or remove mid-save.

Load this after EPOE-Forked version.

Feature becomes a built-in option with XML Extensions mod active, therefore no longer requiring this mod if that one is active.
26 Comments
Samuel_Bucher 3 Jun @ 2:05pm 
I understand. Also, god damn people are stupid.
Tarojun  [author] 3 Jun @ 1:17pm 
@Samuel_Bucher
I've done that before and many people came back asking why EPOE-Forked isn't compatible with XML Extensions instead, or they stop using the mod altogether because they see incompatible tag with X modules despite the options become integrated in the main mod with XML Extensions.

I've seen people continue to use module mods despite XML Extensions, they are still surprised that the menu comes integrated with that option and that they didn't need the module anymore.
The patches are essentially identical. I added a failsafe to just disable that option in the menu if both this and XML Extensions are together.

Either way, I can't win, people don't read.
Samuel_Bucher 3 Jun @ 9:22am 
Could you mark this mod as incompatible with XML Extensions? I know that it technically isn't, but there is no reason to load both of them at the same time.
Tarojun  [author] 5 Nov, 2022 @ 11:09am 
@Evono
Only prosthetic tier items will appear in the machining table. Everything else will be at the bionic workbench or the synthetic nano printer.

If that is not the case, then do you have XML Extensions? If you do, it does have this mod's option built in and you may of enabled it without realising it.
Evono 4 Nov, 2022 @ 11:44pm 
i dont have this mod enabled yet all my recipes are in the machining table :/ any way to get dedicated workbenches?
Texas Redhawk 13 Mar, 2021 @ 12:27pm 
My thanks for working so quickly to make fixes!
Tarojun  [author] 13 Mar, 2021 @ 8:17am 
MSE2 has updated to fix this issue, so now this mod can be placed back in the original load order recommendation.
Tarojun  [author] 12 Mar, 2021 @ 1:41pm 
@Texas Redhawk
I checked MSE2's upgrade modules, and it would appear it reacts to moving all of them to our workbench, and this patch does not cover his abstracts.

Thanks for pointing this out, I will contact the author of MSE2 about this. In the mean time, I will apply a work around.

Load this mod after MSE2 to get the correct changes for now until that gets updated to check for this mod.
Texas Redhawk 12 Mar, 2021 @ 8:53am 
I can't seem to find the Medical System Expansion 2 bionic upgrade modules available for crafting anywhere on the machining table or fabrication bench, so I'm going to assume that this doesn't have a patch for that yet.
Karmapowered 16 Jan, 2021 @ 3:35pm 
It seems to work as I hoped then, which is great. Thank you very much for the clarification.