RimWorld

RimWorld

409 ratings
More Genes
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
22.511 MB
22 Oct, 2022 @ 10:55am
25 May @ 5:31am
74 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
More Genes

Description
A simple mod that add more genes about vanilla traits, health, and immute.

I made this one because I found some traits I want does not on the list.

Currently Added trait genes:

* Work related genes (slothful, lazy, hard worker, industrious)
* Mental related genes(volatile, nervous, steadfast, iron-willed)

* Neural Psychics trait to suppress other psychics related traits.(I really need this)

* Great Memory gene
* Tough gene (can be stacked with robust gene)
* Cannibal gene
* Body modification trait gene (body purist and transhumanist)
* Lifespan adjustment gene
* Growth rate/ aging rate adjustment gene
* resurrect gene (in Archite category, hidden by default)
* bloodlust gene
* Nimble gene
* Masochist gene
* small/large stomach genes to adjust pawn max nutrition stat(less wasted nutrition)
* Small/large body size gene to adjust pawn's body size, body size affects dodge rate and carry capacity in caravan.
* ! Currently not affect to visual size yet
* Careful shooter, Trigger-happy, Brawler gene
* Annoying voice, Creepy Breathing, Misandrist, Misogynist gene
* Jealous, Pyromaniac gene
* Gourmand gene.
* Psychically sensitive/hypersensitive gene(can stack with vanilla)
* Added neurotic, very neurotic, quick sleeper, and tutored artist genes

* Added Anomaly related traits

------
Languages:
* English
* Chinese Traditional (繁體中文)
* Chinese Simplified (简体中文)

------

CURRENTLY WORK IN PROCESS AND ADJUSTMENTS

Next plans:

* Done all vanilla traits. (only gender related I think)

* Some genes that modifies other factors
Like having more meat and leather when butchered.

* ...probably more war crime genes?
366 Comments
Darkborderman  [author] 3 Jul @ 12:55pm 
@Kaedys thanks! I thought hiding them from UI is enough but not considering they'll still appear ingame.
Kaedys 3 Jul @ 11:45am 
Looking at it, the gene display category and the forced traits are conditioned, but the genes themselves are not, they show up regardless of whether Anomaly is active. Recommend moving the `MayRequire="Ludeon.RimWorld.Anomaly"` condition from the forcedTraits elements to the `GeneDef` tag for each gene. That will make the entire gene show up only if Anomaly is active.
Darkborderman  [author] 3 Jul @ 10:51am 
@jessiuss I may need to take a deeper look. I remember I added required dependencies to make sure they show up only when DLC exists.

Does the genes related to dlc are showed by which way? Via gene capsule/race edit screen or other way?
jessiuss 2 Jul @ 5:17pm 
is there a possibility that you can add a toggle or auto hide genes related to dlcs that we dont own? i didnt know body mastery was an anomaly thing so i gave it to one of my colonists and it just made them super hungry and nothing happened. im gonna dev mode edit it back but its annoying that they show up at all. (or maybe put in the gene description its from dlc at least?)
TyranntX 13 Jun @ 3:21pm 
Nudist Gene when? :steamhappy:
Codi 25 May @ 10:22pm 
@Darkborderman Awesome :lunar2019piginablanket:
Darkborderman  [author] 25 May @ 5:32am 
@Codi Thanks for the report, the spelling has been fixed.
kaikitten 12 May @ 9:09pm 
would love a communal gene!
Darkborderman  [author] 5 May @ 10:57am 
- Reduce FastGrowthRate and VeryFastGrowthRate to -1 and -2 with 15/25% learning rate respectively.
Darkborderman  [author] 1 May @ 11:44pm 
@101 It's intended for some mass population gameplay (lot of workforce) to overwhelm enemy or for butchering . The population is large but at lower quality.

Currently learning can't just applied at childhood and will applied at whole lifetime so I didn't add it. But I'll slightly buff it (maybe 10~20%) for that.

Will update it later, thanks for the advice.