RimWorld

RimWorld

3,438 ratings
ReGrowth 2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
119.642 MB
17 Oct, 2020 @ 4:49am
25 Aug @ 11:04pm
183 Change Notes ( view )

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ReGrowth 2

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
6 items
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 5.0.7-Mundi-rev4

Note the current mod page does NOT reflect the content of the 1.6 version! It will be updated in time!


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.





















If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • World Map Beautification Project: Core has the same code included. Using both shouldn't break anything, but I can't guarantee it.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.
  • Planet background was created with ChatGPT.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (9)
8
29 Aug @ 6:53am
World Map Beautification Project, does not work for me.
WiseCog
9
25 Aug @ 7:16am
Incompatible with Dubs Bad Hygiene
Riddley
4
4 Aug @ 3:26am
ReGrowth Compatbility with Biomes!
💖⎛⎝Silver Knight⎠⎞💂☢☣
2,251 Comments
SmurfAlert 17 hours ago 
@Blazer https://steamproxy.net/sharedfiles/filedetails/?id=3266720501&searchtext=world+map+beautification

If you mean the beautification then this mod is doing it for 1.6.
Deggial 20 hours ago 
@VitaKaninen: Are you sure those 'cuteyfied' Thrumbos are part of this mod? They are not really in Helixien's style and I don't recognise them either. Or maybe I disabled them in the mod options (if this is possible) because I don't particularly like them.
Nef 23 hours ago 
Is there a way to just use this for the textures without changing up all the biomes and stuff?
Blazer 5 Sep @ 12:47am 
Any update on the World map stuff? i remember it was going to be added shortly after the 1.6 update but it doesn't seem to be yet
RedHeadedStepchild99 4 Sep @ 4:02pm 
All of the mods that set grass to give hay when harvested/cut (Wild Plants Give Hay, Grass is Still Hay, Worthless Plants) do not work when Regrowth 2 is also installed. I've tested them all. This means I'll be planting a lot of hay grass, I guess, since I'm not willing to give up the textures.
VitaKaninen 4 Sep @ 2:10am 
Half of my thrumbos are born with the new texture, and half of them are born with the old texture.
Here are my latest Thrumbos in the order they were born from left to right: https://imgur.com/a/eQ3QgPN
KawwaK 4 Sep @ 12:53am 
Why this mod adds so many things already present in 1.6 base game? Camps, swiming, lava... are they improved versions maybe?
Hikistnyaicu 2 Sep @ 8:28pm 
Compatible with alpha biomes?
BlackLight 2 Sep @ 2:53am 
Smart Farming features doesnt seem to work... idk what mod has compatbility issue...
Loseruser359 1 Sep @ 3:02am 
Can boomalope and Neruolope crossbreed? I do believe they added that in 1.6 if I am mistaken