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It lets you sow multiple crops in the same zone, and it would be nice if they started out planting random things from a list, but then as winter gets nearer, they would only plant shorter lived crops and eventually stop planting at all. Currently, they just ignore smart farming, and will sow anything on the list all year round.
<color=orange>[KCSG]</color> Missing symbol: Plant_TallGrass (needed 11 times)
<color=orange>[KCSG]</color> Missing symbol: Plant_Grass (needed 87 times)
<color=orange>[KCSG]</color> Missing symbol: Plant_Brambles (needed 2 times)
Is it possible to add an option in the mod settings for tree textures as well, just like the worldmap, rock, and animal?
I found an incompatibiloty with Layered athomosphere mod, the map beautification appear on the other's mod's Luna, and it looks glitched
Also thanks for this amazing mod :)
of course, i understand that life takes a lot out of us all, and that it might not be something y'all were worried about, but im curious nonetheless. thanks ! <3
Thanks!
I want to ask - should i disable smart farming if i use this mod?
I don't get wastelands so i guess they're just something that could be added back in later?
I'm presuming it's a load order or mod conflict thing, as it worked for a few saves then just... stopped working for me.
There is an option.
It's in mod settings and as a small icon in the bottom-right when in map view.
And digging around the XML didn't really reveal anything to me that stuck out so i assume it might be something else clashing.
So i guess for now i'm just gonna have to deal with weird purple-x meteor events.
I tried it with " <workerClass>BiomesKit.UniversalBiomeWorker</workerClass> ," but that caused ALL Biome tile Textures to fail, and then broke World Generation itself.