RimWorld

RimWorld

254 ratings
Gardens
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Mod, 1.3, 1.4, 1.5, 1.6
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6.808 MB
29 Sep, 2022 @ 3:22pm
19 Aug @ 6:57am
13 Change Notes ( view )

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Gardens

Description
Create garden zones for beautifying areas

v2.0 March 2024
Updated with bug fixes and the ability to plant trees in your garden! By default, you can plant all plants in gardens, but there is now an option in the mod options to prevent planting of "special" plants (Anima trees et al).

Adds an additional Zone - the "Gardens" zone, which is used for beautifying spaces. Each zone has a custom filter setting to allow any combination of plants (including those from other mods). Your pawns will sow a random plant from the list into each cell.

Don't like the plant they chose? Simply cut it down, and the pawn will pick a new random plant for the next sow.

Now mutes "X has died from freezing/blight/etc" messages by default for Garden zones (no need to spam me if my petunias are too cold).
This feature has been improved and can be toggled on a per-zone basis using my other mod, Zone Message Control.


Compatibility
Should be compatible with everything! If you run into issues, make sure it's placed below any mods that affect plants/gardening/work tasks.


Safe to add to an existing save. To remove from a save, simply delete all placed garden zones before saving.


Please report any issues either here in the comments, or at the github page for the project:
https://github.com/tk421storm/gardens.git
Popular Discussions View All (3)
0
10 Feb @ 8:09am
Request - Option to require research
LordBeef21
124 Comments
imagine 5 Sep @ 7:16pm 
Such a fantastic mod, thanks for updating it.
-=JkJkLoL=- tk421storm  [author] 19 Aug @ 6:58am 
@fantasia - just updated for the harvest task to check the Garden zone's cutting setting, and only harvest if cutting is allowed. I wish I could be more granular but there's not a clear difference between trees and other "harvestable" plants in the code so I'd have to filter manually.
-=JkJkLoL=- tk421storm  [author] 19 Aug @ 6:37am 
@fantasia - I have another mod that mutes zone messages linked in the description for those "rotted" messages.

I think you're right, to stop them from harvesting would probably need a new code. Will take a look this week.
fantasia5thsymphony 11 Aug @ 2:26pm 
They seem to be harvesting all trees when they reach maturity, but I also haven't been looking all that closely so they might also be harvesting the plants are maturity as well. If it is possible to stop them from harvesting at maturity, it may also be needed to stop the 'x died from rotting' message from popping up, but idk how to do that.
-=JkJkLoL=- tk421storm  [author] 11 Aug @ 7:05am 
@fantasia - love the idea of planting on mud or water - I think the restriction is based on the "fertility" of the tile - you could either override that number on water tiles with a prefix/transpiler, or change the base fertility of tiles like mud and shallow water. If you figure something out it might be nice to have as a toggle in the mod settings

Do they harvest all types of trees, or just trees with fruit/chocolate?
fantasia5thsymphony 10 Aug @ 7:13pm 
Also, I've turned off cutting in the zone's setting but they are harvesting the trees when they become mature, I wonder if I'm missing something lol
fantasia5thsymphony 10 Aug @ 12:54pm 
Is there a place in the code I could go change to allow the zones to be placed on water or otherwise non-fertile ground? I'd like to plant moss or lotus flowers on rock or water/marsh
UltraEmailMan 1 Aug @ 10:55am 
Thanks!
-=JkJkLoL=- tk421storm  [author] 1 Aug @ 10:33am 
@UltraEmailMan - update should include hide/show zone functinality, good catch!
-=JkJkLoL=- tk421storm  [author] 28 Jul @ 7:38am 
Hey @Nigel - can you turn on debug logging on this mod (in mod options) and then post the result (with the hugs log submitter tool) after that behavior? my guess is it's a mod conflict i'd like to squash