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RimWorld

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WVC - Xenotypes and Genes
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Mod, 1.4, 1.5
File Size
Posted
Updated
18.856 MB
10 Nov, 2022 @ 4:24pm
29 Jun @ 1:45pm
130 Change Notes ( view )
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WVC - Xenotypes and Genes

In 1 collection by Sergkart
WVC
9 items
Description
Xenotypes and Genes
The mod adds over 400+ new genes, as well as several xenotypes. Some have little impact on the game, some big. Almost all genes can be found in genepacks.

Genes wiki (WIP)[github.com] and xenotypes wiki (WIP).[github.com]

Genepacks and Serums
The mod also adds 3 new genepacks. In genepacks from the mod, only genes from the mod will spawn.
W-pack - only non-archite genes spawn in it.
Ultrapack - it spawns both archite and non-archite ones, or a combination of them.
Mechapack - only archite genes spawn in it.

Genepacks can be found at all traders that sell vanilla genepacks (does not overwrite vanilla genepack spawns)

Xenotype serums:
Mod contains several types of possible xenotype serums.

Basetype serum (_name_) - contains only non-archite xenotypes. Can be crafted. When crafting, as well as when generating, it always contains a random xenotype. The xenotype can be changed for free with the retuning technology.
Ultratype serum (_name_) - Same as basetype serum but for archite xenotypes.
Hybridtype serum (_name_ + _name_) - This is a hybrid serum, hybrid serum give 2 xenotypes, for germline and xeno respectively. The name indicates a guaranteed xenotype.

Xenotype serum (custom) - This is a custom serum that gives a random xenotype that you have created yourself. Note that if there is no suitable xenotype, then the base serum rule will be used.
Hybrid serum (custom) - This is a hybrid serum that gives two xenotypes, for germline and for xenogenes. Xenotypes are selected from those that were created by you. Please note that two suitable xenotypes must exist at the same time. One is inheritable, the other is not.

Whether a xenotype is considered suitable is affected by the modlist and game version. Please note that when you change the modlist or update the game, be sure to re-save custom xenotypes.

There are also several additional serums with slightly different mechanics:
Gene restoration serum - After using the serum, it removes from the user the effect associated with the reimplantation of genes.
Xenotype nullifier serum - Removes all genes and resets the xenotype to the baseliner.
Xenotype resurrector serum (any_xenotype) - Resurrects a fresh human corpse and changes its xenotype. The xenotype is indicated in the name of the serum.

Recommendations
- Vanilla Expanded Framework - Some small features require VEF, but VEF is not required for the mod to work.
- Work Modes - Golems are designed for tactical use, using multiple groups. This mod will make managing groups easier.
- Alpha Genes - More and more genes!
- Custom Xenotype Exporter Tool - For a better experience, instead of using custom xenotypes, convert them into full ones.

Translations
日本語翻訳 - by Lucifel
Русский - by pashka

Incompatibility
- [FSF] Complex Jobs (1.4) - Additional compatibility patches for golems are required. Otherwise there shouldn't be any problems.
- RimPy Database - The RimPy database is hopelessly outdated. It contains incorrect and false information regarding my mods. Please use the rimpy database from steam or use non-abandoned mod managers. Any comments regarding the rimpy database will be ignored. I'm tired of explaining that rimpy is abandoned.

FAQ
Q: Can "thing_name" be a separate mod?
A: No, I will not separate anything into separate mods.

Q: Is it possible to disable graphics?
A: Yes. In the settings. New game only!

Q: How to find/get "thing_name"?
A: First, take a look at the mod wiki, especially the gene section.[github.com] If you don't find the answer to your question on the wiki, ask. The answer to the question will most likely be added to the wiki.

Q: I don't like "anything_name", can I turn it off?
A: Yes. Use Cherry Picker.

Q: CE support?
A: No idea. Rather - no, than - yes.

Q: Is it safe to add/remove in the mid-game?
A: Add - yes. Remove - no.

Q: RimPy says...
A: RimPy is hopelessly outdated. It contains incorrect and false information regarding my mods. Please use non-abandoned mod managers. Any comments regarding the rimpy will be ignored. I'm tired of explaining that rimpy is abandoned.

Q: I found a bug, what should I do?
A: Go to bug report discussion. Prepare a log and describe how you got the bug.

Please note that all bug reports outside the discussion and without a log will be deleted without warning!

Other
Link to other mods made by me.
GitHub[github.com]
Mod Wiki (WIP)[github.com]

Don't forget to read the FAQ and changelog after updates. There is a good chance that the answer to your question may be there.
Popular Discussions View All (2)
143
10 Jul @ 2:23am
PINNED: Suggestions
Sergkart
129
24 Jul @ 9:04am
PINNED: Bug Reports
Sergkart
700 Comments
Sergkart  [author] 22 Jul @ 7:09pm 
@Psifo
For every 2-3 genes eaten, it gives a random unobtained gene.
Psifo 22 Jul @ 6:53pm 
I got a question, does the Gene Digestor does it make a pawn with the gene it's eaten or it can make a pawn by eating genes with a chance of a random gene, I'm probably reading the description wrong
Joe 19 Jul @ 12:57pm 
Thanks! Maybe put that in FAQ?
Joe 19 Jul @ 1:46am 
How do I make Golems?
Sergkart  [author] 17 Jul @ 3:52am 
@Mismagius, @Aphasia
Ok, in one of the next updates I will add settings for this gene.
Aphasia 16 Jul @ 3:22pm 
A setting to make cellular regeneration changeable would work too, since I would prefer it being 50 hp a day or so
Mismagius 15 Jul @ 10:56pm 
i honestly think you should buff the cellular a bit to 2 or 3 HP per day since, from my experience, i had an ashen that was 75% destroyed and it took a really long time for it to fully recover. just to give you an idea, it takes about 4 through 6 in game hours to regen one missing body part. sometimes twice that length if there happens to be a tick that should restore the body part but instead heals the body part that is currently regenerating.
The Corpse-Like 11 Jul @ 12:00pm 
right, i had it switched off because i didn't notice it was spawning stuff, thanks. but i have so much ultranites out of recycling wastepacks that i frankly don't need this thing. i guess i'll sell it
Sergkart  [author] 11 Jul @ 11:39am 
@The Corpse-Like
This is a spawner. Spawns a resource needed for crafting serums.