RimWorld

RimWorld

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WVC - Xenotypes and Genes
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Mod, 1.5, 1.6
File Size
Posted
Updated
16.287 MB
10 Nov, 2022 @ 4:24pm
25 Nov @ 11:42pm
210 Change Notes ( view )
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WVC - Xenotypes and Genes

Description
About v1.4 and v1.5
Due to the fact that since 1.6 mods now have full support for asset bundles, all mod textures are planned to be packed into one. In order not to inflate the mod's weight several times, it was decided to remove support for old versions completely. Soon all files of versions 1.4 and 1.5 will be deleted, if for some reason you are still using this outdated version, save a local backup or download the mod from GitHub.

Do not use the Steam version of the mod for versions 1.4 and 1.5!

Xenotypes and Genes
The mod adds over 400+ new genes, as well as several xenotypes. Some have little impact on the game, some big.

Genes wiki (WIP)[github.com] and xenotypes wiki.[github.com]

More detailed information about the mod can be found on its GitHub page. Mod Wiki (WIP)[github.com]

If you want to ask a long, detailed question or share your opinion about the current version of the mod, use this discussion.

Any questions about mod dependencies are ignored. Use not abandoned mod managers. I'm tired of explaining that RimPy is abandoned.

Recommendations
- Vanilla Expanded Framework - Some small features require VEF, but VEF is not required for the mod to work.
- Work Modes - Golems are designed for tactical use, using multiple groups. This mod will make managing groups easier.
- Alpha Genes - More and more genes!
- True Xenotypes (GitHub)[github.com] - Allows to convert custom xenotypes to xenotypes. Inheritance of archite genes if conditions are met. Correction of "broken" xenotypes. And genes dictionary. (All of the above are options)

Translations
日本語翻訳 - by Lucifel
Русский - by pashka

Incompatibility
- Performance Fish - The mod has no conflicts with performance fish, but since fish patches GeneTicker, this can lead to delays in tickers of some genes. If you notice that genes are triggered later than expected, it is recommended to disable the GeneTrackerTick patch and restart the game.
- [FSF] Complex Jobs (1.4) - Additional compatibility patches for golems are required. Otherwise there shouldn't be any problems.
- RimPy - The RimPy database is hopelessly outdated. It contains incorrect and false information regarding my mods. Please use the rimpy database from steam or use non-abandoned mod managers. Any comments regarding the rimpy database will be ignored. I'm tired of explaining that rimpy is abandoned.
- Combat Extended - Req compatibility patches. Patch by ASnamed.
- Auto-repair On - There have been complaints that this mod breaks some mechanics related to mechanoids. Use Work Modes mod instead, it doesn't break vanilla comps and can do the same thing.
- Too Many Mods - I have been repeatedly complained that this mod breaks some content from my mod. Since this mod changes the intended balance of my mod, some elements start to work incorrectly. It also creates a discrepancy with the wiki of my mod. Before reporting a problem, please make sure it exists without this mod.
- Any graphic mods. - Detailed bodies, animated eyes, additional visual details, etc. Anything that implies non-vanilla graphics is not compatible. For compatibility, use the graphics disable options of the mod in the settings.

FAQ
Q: Can "thing_name" be a separate mod?
A: No, I will not separate anything into separate mods.

Q: Is it possible to disable graphics?
A: Yes. In the settings. New game only!

Q: How to find/get "thing_name"?
A: First, take a look at the mod wiki, especially the gene section.[github.com] If you don't find the answer to your question on the wiki, ask. The answer to the question will most likely be added to the wiki.

Q: I don't like "anything_name", can I turn it off?
A: Yes. Use Cherry Picker.

Q: CE support?
A: No idea. Try patch from ASnamed.

Q: Is it safe to add/remove in the mid-game?
A: Add - yes. Remove - no.

Q: RimPy says...
A: RimPy is hopelessly outdated. It contains incorrect and false information regarding my mods. Please use non-abandoned mod managers. Any comments regarding the rimpy will be ignored. I'm tired of explaining that rimpy is abandoned.

Q: Can I suggest something new?
A: Yes. Please use the pinned discussion.

Q: I found a bug, what should I do?
A: Go to bug report discussion. Prepare a log and describe how you got the bug. Please note that all bug reports outside the pinned discussion and without a log will be deleted/ignored!

Other
Link to other mods made by me.
GitHub[github.com]
Mod Wiki (WIP)[github.com]

Don't forget to read the FAQ and changelog after updates. There is a good chance that the answer to your question may be there.
Popular Discussions View All (3)
335
15 Nov @ 5:03am
PINNED: Suggestions
Sergkart
256
21 hours ago
PINNED: Bug Reports
Sergkart
22
18 Oct @ 9:21pm
PINNED: Feedback and Discussion
Sergkart
1,236 Comments
Syilumi lunari 21 hours ago 
since the bionic arm only replaces the shoulder
Syilumi lunari 21 hours ago 
just tested it, seems theres a bug with bionic arms where it'll attempt to regenerate the missing parts that the bionic arm doesn't replace, with bionic arms it attempts to replace:

clavicle, arm, humerus, radius, hand

and if you have restore parts with full HP off this kills the pawn
Syilumi lunari 21 hours ago 
@WyvernLord849 from what it looks like it seems regeneration regenerates missing parts, not replaced parts
WyvernLord849 25 Nov @ 9:26pm 
Out of curiosity, are the arms regenerated by the body tentacles gene supposed to ignore the presence of bionics arms and flesh whips?
Rorschach 23 Nov @ 10:37am 
WVC_XenotypesAndGenes_SubXenotypeShapeshifter (wanter=blackListedGenes)
i'm having this too
redundantusage 23 Nov @ 7:55am 
Balthazad, I've been getting that same error message for a week or so myself.
Could not resolve cross-reference to Verse.GeneDef named WVC_XenotypesAndGenes_SubXenotypeShapeshifter (wanter=blackListedGenes)
Balthazad 23 Nov @ 5:16am 
https://gist.github.com/HugsLibRecordKeeper/28b21d87a01e77d28a8acd30fdba685b

haven't played a couple months, just started the game and got a red
Daenim 22 Nov @ 4:27am 
Noticed that genes from Genetic database/Hivemind geneline/Fleshmass geneline do not count as collected genes
As such, they do not load properly from saved gene presets, unless pawn gets copies of preset genes normally
And on the other hand, Hivemind geneline/Fleshmass geneline do hide other genes in implant screen, but you can still load preset and they will show up - if you still have them collected
Syilumi lunari 20 Nov @ 2:46am 
sounds like you implanted the chimeras genes into someone else while their genes were regrowing
Starlight-Ellie 19 Nov @ 4:30pm 
I'm using this mod in a run and, honestly, it's cool but a bit confusing sometimes, I discovered the hard way the chimeras always loss the genes that implant to others, and that leaded me to my chimera just dying (and her hair turning white because, i guess she lost the melanine gene too)