RimWorld

RimWorld

2,078 ratings
Alpha Genes
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Mod, 1.4, 1.5
File Size
Posted
Updated
13.797 MB
22 Nov, 2022 @ 2:02am
23 Jun @ 7:21am
54 Change Notes ( view )
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Alpha Genes

Description
[www.patreon.com]

Features

- More than 250 new genes. Some are very low impact, while some are truly game changing.
- 14 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.

A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing

Content























Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too

Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it

Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods

Q: Does this work with Combat Extended?
A: It should

Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue

Changelog

v2.0: 12 new assorted genes (19/12/23)
Full changelog on GitHub

Credits

Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (2)
703
3
24 Jun @ 10:28am
PINNED: Suggestions
Sarg Bjornson
694
15 Jun @ 10:19am
PINNED: Bug Reports
Sarg Bjornson
1,901 Comments
Sarg Bjornson  [author] 30 Jun @ 12:36am 
Yeah, Sam did that in one of his series
Jet 30 Jun @ 12:35am 
would you say keeping a wretch prisoner as a way to acquire xenogenes is a good idea? iThey get 10 new xenogenes every day so i figure i just need to get lucky and have something good pop up. I just need something to steal it from them right
NastyMoose 29 Jun @ 8:45pm 
will their be anomaly genes?
404 28 Jun @ 11:15am 
Is there a good medical setting for teratogenic colonists? Blowing medical supplies on tumors and having to manually set medical requirements from non to medical use when injured is a pain.
Sarg Bjornson  [author] 24 Jun @ 12:03pm 
Dunno, you can try

Even if you had thousands of animals, generation would be less than 1 second
TurtleShroom 24 Jun @ 11:56am 
If I delete the Gene Templates, would that stop them from spawning, or would that just cause a butt ton of errors?

Also, in a few milliseconds... what if you have thousands of animals? Three Genes are assigned (Major, Minor, etc.) for each animal. I'm not certain that doesn't add up.
Sarg Bjornson  [author] 24 Jun @ 11:54am 
Not really, they are still there, just hidden
TurtleShroom 24 Jun @ 11:39am 
Huh. Is there still a way to remove them, though?
Sarg Bjornson  [author] 24 Jun @ 11:38am 
No, they load in a few milliseconds. They are loaded through C# and the game takes very very little time to generate them
TurtleShroom 24 Jun @ 10:28am 
Is there a way to completely disable the Animal Summoning Gene bloat? I have over a thousand Mods and even more animals, and it takes my game a LONG TIME to load thousands of those Genes, which I have never used, and will never use. I imagine that my game would load a lot faster if they don't exist at all.

I'd remove it myself if I could, but simply removing the Gene Templates is obviously not enough.