RimWorld

RimWorld

405 ratings
[RH2] Faction: Task Force 141
6
2
5
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
56.108 MB
25 Dec, 2021 @ 3:57pm
13 Apr @ 4:40pm
51 Change Notes ( view )

Subscribe to download
[RH2] Faction: Task Force 141

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
Having escaped a mechanoid hive invasion from their home world, its people are left to choose between a brave new rimworld or extinction. In order for their colonisation to go smoothly, someone has the unfortunate job of dealing with the locals. Task Force 141 was given the mission.






Contents:
- 512x512 px, high quality apparel and weapon texture art.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
- Unique faction with their own backstory and characteristics.
- Enlistment feature that allows your colonists to become a part of the faction naturally.
- Modular apparel. Wear webbing on top of armor, eyewear on top of balaclava and etc.
(Note: To prevent balaclavas from rendering over your helmet, please wear it first, then put on your helmet.)
- Stolen Valor
- "Food" in a bag that kills your morale upon digestion
- That cool theme song from Warzone in the mission board plays when you click it

Features:



Enlisting to this faction unlocks the following benefits:


Main Services







Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ
- Help! My balaclava is rendering over my helmet!
1.4 users:
- Sadly an unfortunate limitation with vanilla, though it can be fixed if you have camera+. Currently in progress to he
- (NOTE: Fix needs Camera+) Take off your helmet, put on your balaclava first. It should now render under the helmet

1.5 users:
- Vanilla has fixed this issue.

- Balaclavas keep rendering over the helmet. What do I do?
- I've spoken to my coder and there's no way to have a proper layering system for headgear without breaking several other things in the game. It will also cost me the price of a brand new PC to get him to work on such a feature and refine because it's just something vanilla doesn't support.

I've coded balaclavas to work under helmets and for the most part render under spawned pawntypes through organizing what the pawns wear in coding first. If it keeps happening to you, it's because you have other mods affecting the way it's originally meant to work.

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?
- My colonists won't eat the MREs?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one. Also the MREs are gross, so maybe that's why they won't eat them (Enable them in your food diet settings).

- SOS2 compatibility?
- Enlistment mission events and reinforcements are untested in new planets and/or player space ships.

- Is this-
- Yes.

- Compat-
- Stop talking.

-ible with Vegetable Garden mod?
- Should be, yes

- COMBAT EXTENDED COMPATIBLE?!?!!!?!?!!
Yes. The CE Team has patched CE to work with this mod.

- Will this mod work without Ideology DLC?
The way the mod is coded, is it needs rulepacks for ideology DLC. If you don't have the DLC you will get errors about the rulepacks. Your game will work fine, you can ignore the errors since it won't affect your game.


Credits:
Taranchuk - Lead C#
Jecrell - C#
Fiendakko - Lead apparel art, weapon art
Erok031 - Lead weapon art
Oskar Potocki and the Vanilla Expanded Team - Missions UI code
Season 6 Call of Duty Warzone - Versus Music
Infinity Ward - Call of Duty, Task Force 141, Call of Duty Warzone
Camelbak
Crye
Flyye
PELTOR
Oakleys
PILLA


Please consider to:
[ko-fi.com]

To help develop more mods like these!

[discord.gg]
Popular Discussions View All (3)
6
3 Apr @ 9:40pm
Task force 141 storage not working
FunkyTown
11
3 Jan, 2022 @ 11:40am
An error occurred when trying to spawn faction RH2_141:
Haigen
0
2 Jan, 2022 @ 7:14pm
PINNED: Tips & Tricks for Enlistment feature
Chicken Plucker
163 Comments
AggravatedAstronomer 2 Jul @ 2:05pm 
CP you absolute hero! Nice one for fixing the balaclava issue! Does this fix also apply to the RH2 clothing mod?
BIBIDUCRACKOKLM 2 Jul @ 3:58am 
Bro your mods are awesome could you do one for the french army ? Like weapons with the HK you already did, with ceasar canons and drones like in Ukraine war ! Spots drone, suicides drones with folding blades, french legion étrangère, RAID, BRI !!! Man so much potential please do something for us french people !!
Snakeater 7 May @ 2:58am 
I think 141 fleece jacket need to be buffed
Midas_the_king 24 Apr @ 11:36am 
thanks :)
Chicken Plucker  [author] 24 Apr @ 11:16am 
@Midas_the_king - Go to caravan mode and visit their settlement, you will see UI options to join

@Manic Mercenary - Indeed, thought its a necessary change with their new enemies lately
Midas_the_king 24 Apr @ 11:12am 
how to enlist to task 141 when i have 50+ realtions? :)
Manic Mercenary 5 Apr @ 5:04am 
Glad to see Task Force 141 and the Empire finally rekindled I see.
Chicken Plucker  [author] 4 Apr @ 5:37am 
New reinforcements feature for 1.4 and 1.5

1.5 no longer shows balaclavas over helmets, glad to say. Cheers all.

Also there was a UI error due to faulty backpack code that was fixed some days ago, in case anyone didn't report it and wanted updates. Cheers
Chicken Plucker  [author] 31 Mar @ 5:06am 
@chrismmar - sadly just an oversight in vanilla apparel, mine can be worn but with the flaw of rendering over a helmet in 1.4 (unknown yet how we can fix this for 1.5)

As for CE and its effects, I don’t make patches for the mod. Have tried and failed. Unfortunately you’ll have to ask patchers in their discord or try and fix it yourself, they just do things differently and I have enough on my plate doing things for vanilla

@SAUCE__GOUDA - There’s a few planned, no spoilers for now
chrismmar 27 Mar @ 11:15pm 
hey @Chicken Plucker

sorry o bother you with this but can you make the masks its own slot? i tried wearing them with recon armour while using CE and it wont let me, but before using CE it did let me, seems CE changes the coverage layer of some clothes, but i still find it weird how you cant wear a balaclava under the helmet. ive seen other mods add extra slots for specific items they add so you can always have them on, thanks in advance.