RimWorld

RimWorld

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Simple Custom Gas Framework
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Mod, 1.4
File Size
Posted
Updated
171.757 KB
5 Jul, 2023 @ 4:52am
4 Sep, 2023 @ 6:42pm
7 Change Notes ( view )
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Simple Custom Gas Framework

Description
A framework for creating custom gas types.









To learn more, head over to the wiki[github.com]

Known Bugs

Incompatibilities
  • Combat Extended - See this discussion for more information (big thanks to Jormundgandr!).

Compatible Apparel Mods
This framework includes patches for the apparel in the following mods:

FAQ
Q: Can you add a pipe network for the gases?
A: No, that is out of scope for this framework.

Q: How much does this impact performance?
A: Not much, you can learn more about the performance impact here[github.com]

Q: Can this be safely added and removed from a save?
A: Yeah, besides a few one-off errors it'll be fine, see here[github.com] for a more in-depth explanation.

Credits
  • Ludeon Studios for this amazing game.
  • Brrainz for his Harmony mod, without which none of this would be possible.
  • Tory for their feedback and suggestions of gas properties.
  • Bradson from the Dubs Mods Discord server, for their various feedback on performance-related things.
  • Jormundgandr for their help diagnosing and fixing various (mostly CE-related) issues.

Gases used in example GIFs are knockout gas and tear gas

Source code on Github[github.com]

1.5 Update

An update to 1.5 will take a while due to the changes 1.5 made to how gases a rendered.
Popular Discussions View All (4)
31
6 May @ 9:17pm
[Bug] Gases Not Dissipating
NachoToast
1
4 Sep, 2023 @ 4:48pm
Compatibility Testing and Bugfixing
Interloper
1
4 Sep, 2023 @ 6:45pm
Hediff Exception
minerunknown
95 Comments
CalamityCats 1 Jul @ 2:47am 
Hope the updating is still going well
StormFather 30 Apr @ 1:33am 
Hyped for 1.5, although take your time i know as a modder it takes ages
SuperTechDragon 25 Apr @ 7:38am 
Excited for this to get updated to 1.5 so I can start gassing anomalies.
ano0bis 20 Apr @ 2:07pm 
I need the 1.5 version im trying to make the funny weed mod right now.
>dysaster 19 Apr @ 7:20am 
cant wait for 1.5 version :)
mayonnaise 16 Apr @ 7:24am 
i actually solved that issue myself! i made a mod called InCIN Plus which you can now find on the workshop. it includes an assembly which allows you to make gas spewing weapons in the style of the Incinerator.
NachoToast  [author] 15 Apr @ 10:45pm 
@mayonnaise currently no, they could only fire projectiles that explode into gas. haven't played with Anomaly yet so unsure of the limitations of "shooting" a gas, but could be a possibility in the future.
mayonnaise 15 Apr @ 7:50am 
is it possible for me to create a weapon which "shoots" a gas with this framework? like the new Anomaly incinerator, but instead of flames it shoots a certain type of gas
NachoToast  [author] 12 Apr @ 8:55pm 
Hey everyone, an update to 1.5 will take a while due to the changes 1.5 made to how gases a rendered, thanks for your patience and support :)