RimWorld

RimWorld

5,814 ratings
Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
109.054 MB
3 Sep, 2017 @ 3:09pm
14 Aug @ 10:09am
98 Change Notes ( view )

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Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (204)
1,724
3 Oct @ 11:53pm
PINNED: HELP!
Dubwise
269
27 Jul @ 3:48pm
PINNED: FAQ
Dubwise
3
16 Aug @ 11:24pm
Reactor non functioning, Coolant towers no longer buildable.
Red
5,530 Comments
LacertineForest 1 hour ago 
The game crashes ever ytime I install the Plutonium Processor. I have tested with all other mods and this one is definitely the culprit. Anyone else deal with that issue? I'm sure it's a compatibility issue, but with 250+ mods, I have no way of finding it in a reasonable amount of time.
Gundam Pharmacist 11 Nov @ 2:43pm 
Now I probably should have asked this beforehand, but uh... can I build this on a space colony?
Subnet001 7 Nov @ 10:56am 
Anyone else having texture loading issues?
PersonPerson 7 Nov @ 3:54am 
Engie. Send a warning to all factions. If the empire attacks our atomics will wipe out all psychoid fields.
vape elder 26 Oct @ 2:03pm 
Heads up for anyone reading comments, PEE ASS' guidance system workaround bricked the missile system completely, even after reversing the code, its broken unfortunately
mnlg 24 Oct @ 12:43pm 
Can confirm Guidance System is still broken and it actually crashed my game as a notification for some event appeared as my rimatomics research tab was open. Hope it gets fixed soon, also because having a short range for the Liberator isn't that useful 😅
Vril 20 Oct @ 10:03am 
@黑猫警长

You have to wait until your fuel rods are used in 50%, then you can reprocess them in plutonium processing plant.
kenpachi85 18 Oct @ 3:50pm 
Hands down fav mod of all time only thing that would make it better is if we could use nukes in space against the mechahive or something. Got a silo built on my gravshiip but the nuke just despawns after launching while in orbit.
黑猫警长 13 Oct @ 11:06am 
Does anyone know how to craft Plutonium?
Katsu.I 29 Sep @ 5:54am 
Mod works just fine on 1.6. The 'guidance system' research for the ICBM is broken somehow but that's the only non working thing I've found after a about 30 hours of play time.
Not the biggest of issues and I'm sure Dub will get around to it sooner or later when RL permits.
Also the RTG power sources are super handy with Odyssey, bring 1 along with some o2 pumps :-)