RimWorld

RimWorld

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Vanilla Apparel Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.615 MB
25 Jul, 2019 @ 10:30am
20 May @ 5:06am
41 Change Notes ( view )

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Vanilla Apparel Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
97 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







1.2.1 (25/02/2020): Formal wear now counts as royal apparel.
1.2.0 (19/02/2020): This mod is now 1.1 compatible.



After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and various as I would like it to be, hence me and Trunken have decided to provide you, our audience, with 40 new pieces of apparel!

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Apparel is distributed into several new technologies that need to be researched, expanding the life of the game and possibly leading to some interesting choices - research a way to get off this planet? Or maybe learn how to craft jeans and workwear?

This mod adds a wide selection of apparel with useful effects, including but not limited to:
Gas masks protecting from toxicity;
Jumpsuits and aprons for work speed boost;
Doctor scrubs and Chef’s uniforms.



Pawns go bald when wearing a scarf/glasses/gasmask - this is currently hard coded into the game and I have no way around it. I recommend using [KV] Show Hair with Hats mod to get rid of this problem:
https://steamproxy.net/sharedfiles/filedetails/?id=1180826364

No other issues are currently being tracked.

[forms.gle]


















































Q: Headgear is clipping through another headgear / Balaclava renders over the helmet
A: The way the game code is written, there are no separate layers for headgear, which means I can't tell the game to render balaclava under the helmet. The game renders the latest worn apparel higher, so wear balaclava first and then the helmet and it should work fine. Nothing I can do about it until the game code is updated to allow for layers on headgear.

Q: Do these clothes spawn on enemies?
A: Yes, these pieces of apparel have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these clothes to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of apparel that I’d like to see added and I have added them. If some feature request catches my attention, I will add it. I plan to release several add-ons to this mod, most notably “Raiders” add-on and “Spacer Apparel” add-on.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me and Trunken to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49259.0

[discord.gg]










Popular Discussions View All (12)
221
31 May @ 4:46am
Requests
Oskar Potocki
4
11 Feb @ 6:27pm
Confirmed list of items removed in 1.4?
Key WiteWolf
4
21 Feb, 2023 @ 8:42am
Anyone got a listing of what clothing occupies which layers?
generallyoverwhelmed
599 Comments
galesdeloscien 19 Jun @ 7:28am 
i dont know why is everybody wearing aprons, like dud not cool yo know.
Mucho.Frost 11 Jun @ 12:03pm 
Skirts can be a great thing for Ideology DLC, making it a clothing precept. If a man wear skirt and the settlement\pawns dislike this with their ideology you get a debuff. Could be simplified somehow to avoid micromanagement, but I think its quite a good idea
Benji 11 Jun @ 6:23am 
How do I stop men from spawning w skirts
BingoBungus 7 Jun @ 11:21pm 
Will there be overlap between the Surgeon Mask and the face mask in Biotech? :think:
graublau 20 May @ 7:54pm 
I'd love to know what the update changed :fat:
hot.slot 18 May @ 1:11am 
Please remove the gas mask item from mod discription. I subscribed because of the gas mask (dont have Biotech DLC) but it seems to be no longer present or did I oversee something?
Master Gizon LEMON PL 17 May @ 12:53pm 
*find any medival clothes
Master Gizon LEMON PL 17 May @ 7:06am 
does this mode require some dlcs for full content? I can't mind any medival clothes
BadWolf73 17 May @ 5:57am 
AchievementsPatch.xml needs to be updated.
Dae Blackheart 13 May @ 9:43am 
the labcoat in this needs to be enabled (in the outfits) along side the anomaly one or else it breaks a pawns AI