RimWorld

RimWorld

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Prosthetic No Missing Body Parts (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
139.534 KB
1 Feb, 2022 @ 4:34am
17 Mar @ 4:01am
9 Change Notes ( view )

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Prosthetic No Missing Body Parts (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
836 items
My Current ModList
264 items
Description

Update of iamrespawns mod
https://steamproxy.net/sharedfiles/filedetails/?id=2103563425

- Replaced the destructive Harmony prefix with a postfix instead to increase compatibility
- Added settings for hand and feet-bionics
- Verified working in CE
- Added support for Android tiers/Android Tiers Reforged.



[dsc.gg]
[github.com]


This mod allow your pawns with bionic arms and legs continue wearing any gear for feet and hands.

Works with vanilla, EPOE, VAE, Jewelry, AVP (gauntlets), etc. Does not require new save game. Can be removed any time.

This mod does not change body part groups and do not try to connect fingers and hands to torso directly like as [KV] Keep Hands and Feet - 1.1

Instead of this, this mod patch original Rimworld ApparelUtility method "HasPartsToWear" on the fly.
If your pawn has two bionic legs, it cannot wear boots by default. This happens cause game remove all feet, when you try to install bionic upgrade on your legs.
When original game code return that pawn does not have any body part for wearing boots or gloves (negative check), patch code starts and try to find any bionic body part on upper levels, like Bionic Arm or Bionic Leg.
If any bionic part exists in right place, patch change original result value to positive. And your pawn can continue wearing any gear on their hands, feet, etc...

Allowed arm replacement:
- SimpleProstheticArm
- BionicArm
- AdvancedBionicArm
- ArchotechArm

Allowed leg replacement:
- SimpleProstheticLeg
- BionicLeg
- AdvancedBionicLeg
- ArchotechLeg
- MuscleStimulatorLegs

Why not all replacements are allowed by default?
For example you could still wearing you gloves with Bionic Arms, but not with some kind of simple prosthetic, like wooden hand. Can you wear gloves on wooden hand? I think no. For balance purpose only. You can change settings of allowed replacement any time in mod settings. And yes, you can allow all replacement, if you want this. Reloading does not required.

Please, locate this mod in the end part of your mod list. After all othe mods that adds bionic parts.

Compatibility
- Must be compatible with all other mod, exclude mods that do the same patch as this mod.
- Tested with 100+ mods, including EPOE, VAE, Jewelry, AVP (gauntlets), etc...
- Does not test with any CE mods, cause I does not use CE in my games.
- HarmonyLib Required.

Source Code
https://github.com/RimworldFixes/ProstheticNoMissingBodyParts

Non Steam Version
https://github.com/RimworldFixes/ProstheticNoMissingBodyParts/releases

Why I write this mod?
When I install advanced bionic arm (leg) on my pawn, it took off his boots and went to stockpile. Then other pawn do the same. And other. And other, but with gloves. What the hell. I tried to find a mod that could solve this problem. And... Did not find. I try to install something like [KV] Keep Hands and Feet - 1.1, but it not works. I don`t know why.
Then same happens with Jewelry with bracelets and mood debuff... It was the last straw. That's why this mod exists.

For people who hate that pawns can't wear boots with bionic upgrades.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


203 Comments
CoolEtto 25 Jun @ 11:27pm 
Anyone know if CE compatible??
BingoBungus 7 Jun @ 11:24pm 
Now I'm wondering if prosthetic or cybernetic limbs can avoid frostbite. That would be cool!
Evono 1 Jun @ 6:57am 
Thanks for Updating to 1.5 !
Mlie  [author] 27 May @ 8:42am 
@Putimiau Please see the Reporting Issues section described above
Giganch 25 May @ 11:29am 
Oh, I see. Well, thanks for what you have done already!
Mlie  [author] 25 May @ 6:30am 
@Giganch Not sure what you want me to do about it. If they define them as arm replacement they will show in the settings. If they dont, they need to fix it on their end
Giganch 25 May @ 4:44am 
Power Arms and Advanced Power Arms from EPOE - Forked have the missing body parts issue. If you have the time, I'd love for an update to include this!
Mlie  [author] 10 May @ 11:17pm 
@TacoLite As long as you havent installed it, changing it should not matter. But you should probably inform the author of this if its an oversight
TacoLite 10 May @ 3:52pm 
@Mlie I went and compared one of the problematic Anima Bionics arms and see that in its RecipeDef, its appliedOnFixedParts is targeting the "Arm" while the bionic arms from vanilla Rimworld are targeting "Shoulder". Does that seem like the issue to you?

If so, do you have any advice or insights regarding how changing that target may affect a save game where such body parts are already installed?
Mlie  [author] 10 May @ 7:37am 
@TacoLite Not sure, never heard of that mod. But as long as they replace arms, hands, legs or feet they will show up in the settings. Unless they add them in some non-standard way