RimWorld

RimWorld

885 ratings
Android Tiers Reforged [LEGACY]
44
7
5
23
4
7
6
3
3
4
6
3
5
4
2
3
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4
File Size
Posted
Updated
7.718 MB
14 Jan, 2023 @ 8:55am
19 Jul, 2023 @ 7:30pm
27 Change Notes ( view )

Subscribe to download
Android Tiers Reforged [LEGACY]

Description
Android Tiers Reforged - Standalone [ATR]

LEGACY VERSION
This version will now only receive critical bug-fix updates as all future content and development is focused on Mechanical Humanlikes + SkyMind.

Android Tiers Reforged is a total rework of Atlas' and ARandomKiwi's works with the eventual goal to make mechanical colonists and animals as closely linked to RimWorld's core systems as possible while respecting many original mechanics of the mod. Improved performance, dynamic compatibility, and code formatting are key priorities, and the code has undergone a near-complete rewrite across the board to these ends.

Android Tiers itself is a mod that intends to add mechanical colonists, animals, and related mechanics to RimWorld to create a completely new playstyle and bring a very different experience to the table.

Languages:
  • English (Primary)
  • Japanese (Community - may be out of date, untested)
  • Korean (Community - may be out of date, untested)
  • Brazilian (Community - may be out of date, untested)
  • Chinese Traditional (Community - may be out of date, untested)
  • Chinese Simplified (Community - may be out of date, untested)
  • German (Community - may be out of date, untested)
  • Polish (Community - may be out of date, untested)
Want to translate ATR to your own language? Go to the GitHub (linked below) and submit a pull request. We make no guarantees that languages besides English will have mistakes corrected in a timely manner.

Features:
  • Introduction of a generic mechanical colonist and animal system.
  • Four tiers of craftable androids to interact, fight, and recruit across 2 new factions and 1 player scenario.
  • Mechanical utility and military drones with animal-like intelligence fulfilling specific target roles for colonies.
  • A massive mechanized warform to turn the tide of battles and the colony's future deliverable via orbital targeter.
  • A system for emotionless but fully controllable drones.
  • Ability to adjust what races are and are not considered mechanical, even for other mod-added races.
  • Mechanical equivalents of vanilla prosthetics and medicine.
  • A new "mechanic" work type that fulfils the role of doctors for mechanical units, using crafting instead of medical skills.
  • Special surgeries, operations and items for resurrecting, converting and repairing mechanical pawns.
  • The ability to use surrogate pawns to extend the reach and power of individual pawns.
  • The ability to use a SkyMind network to upload, download, permute, or replicate pawn consciousnesses.
  • A fully functioning Skill boost and Hacking system with various related tools, incidents, and abilities.
  • A full research tree to delve into a more mechanized future.
  • New security options such as launching or laying traps of swarms of microscythers for unwary raiders.
  • A vast swath of new mechanical specific hediffs, body parts, diseases, and implants.
  • A special maintenance need for mechanical pawns to fulfil in order to preserve full functionality.

Reconstituted code of work done primarily by Atlas and aRandomKiwi with support from many others.
Reforged because I wanted it done.

Links:

Special thanks to:
Atlas - The true original creator
ARandomKiwi - Creator of the wonderous and incredible AT++ content and maintainer
Dingo Ananas - Artist for many pieces of AT/AT++ content
FG_Remastered - PR overlord, diplomat, integral supporter
lazycooken - Jumpstarter and eager supporter
Winterbloom - Graphic and xml supporter
Kitty Of Pathos - Gynoid textures
JGH - Donated graphics for all sorts of things across the board
RedMattis - Newly updated and refined gynoid textures
Android Tiers Discord - The endless whirlpool of ideas and testing
RimWorld Mod Development Discord - Incredible amounts of support and assistance

Version 2.1.0.
Popular Discussions View All (6)
191
30 Apr @ 7:32am
PINNED: Bug Reports
Winterbloom
3
1
13 May @ 6:08pm
PINNED: FAQs & Incompatibilities
Winterbloom
0
18 Dec, 2023 @ 8:27pm
PINNED: Save editing guide
FG_Remastered
1,539 Comments
SVENGOD 22 May @ 7:11am 
@Cupuyc IMPORTANT: This mod will not, and never, be updated to 1.5, Mechanical Humanlikes was the future of this mod and is why this one was labeled as Legacy, check the discord if you want updates on the future of AT/MH
Cupuyc 22 May @ 7:08am 
1.5?
FG_Remastered  [author] 12 May @ 10:48pm 
@Dinoracer:
1. Make sure you have a valid bed. Androids are forbidden from using normal beds by default. That's what the restrictions gizmo is for.
2. Androids use repair stims instead of organic medicine. The tooltip cannot differentiate between them, though, so you need to manually check whether you have enough.
3. Some operations require medicine of higher quality. Check your android's medicine restriction, so it at least shows industrial medicine.
Dinoracer 12 May @ 8:17am 
i cant start an operation on any androids
FG_Remastered  [author] 12 May @ 12:37am 
@Dinoracer: What do you mean?
Dinoracer 11 May @ 10:14pm 
operations wont work for 1.4?
FG_Remastered  [author] 9 May @ 2:26pm 
@ARMOURED BALLSACK: Check your load order. "Common Sense" needs to be loaded at the end of your list or it won't work.

@maxon: You installed it wrong, then, or Steam messed up the download. Un- and re-subscribe to both this and its dependencies and try again.
Alu 5 May @ 10:20am 
you get a log so people can see why
you also dont use this on 1.5
MAx0N 5 May @ 9:41am 
Tell me what to do when ordinary pawns lose their heads when i install this mo
pot 4 May @ 9:28pm 
aight i got it, but they don't recharge automaticly?