RimWorld

RimWorld

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Vanilla Races Expanded - Phytokin
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Mod, 1.4, 1.5
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1.696 MB
2 Feb, 2023 @ 8:04am
4 Jan @ 4:22am
13 Change Notes ( view )
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Vanilla Races Expanded - Phytokin

In 2 collections by Oskar Potocki
Vanilla Expanded
105 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod adds a new race called Phytokins, which are a unique and extremely rare xenotype that mixes the DNA of a plant with human DNA. Phytokins are capable of photosynthesis and reproduce via planting a saplingchild, and come in three varieties based on what DLCs you have enabled. With no other DLC, the only Phytokin variety present in the game will be the evil Poluxkin.

Based on genetic data retrofitted from Gauranlen Inc.’s investment into dendrology following the Fall of Sorne, phytokins are plant-based humanoids with an emphasis on symmetry and symbiosis. Their ability to subsist only on sunlight and affinity with any and all plantlife make them especially suited to aiding newly established colonies or underperforming industrial farms.

Based on research from the forest planet of Phytok that committed to extensive analysis on human-compatibility with psychic energy, phytokin xenogerms are typically exclusive to high-ranking, supporting roles in megacorporations and planetary governments. Their unique way of reproduction has resulted in many identical offspring, with each generation becoming successively more competent than their progenitor, further contributing to their extremely low numbers. Their affinity with plantlife, along with the side effect of extremely high and ever-increasing psychic sensitivity, mean that any phytokin xenohumans found on the Rim are always adapted to high-concept, dominant trees that are present on their residing planet.



Vanilla Races Expanded - Phytokin adds following mechanics to the base game:






















Friendly Hostile Factions (Continued) has been reported to cause problems with the Phytokin name maker in the introduction quest.

[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Phytokins can appear very rarely in some of the existing factions. Additionally, after adding this mod, a quest will appear where you can save your own Phytokin from raiders!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have Gauranlenkins in my game! Why?
A: You don’t have Ideology DLC. They won’t appear.

Q: I don’t have Animakins in my game! Why?
A: You don’t have Royalty DLC. They won’t appear.

Q: How do Gauranlenkins work if I have Vanilla Ideology Expanded - Anima Theme?
A: They don’t get changed at the moment. It was a low priority feature that may come in the future.

Q: One of my Phytokin is called Matthew McConnell or something! Bug!
A: This is actually expected! That's one of the people who paid the "Name in Game" pack to Ludeon :)

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Code work by Sarg and Allie.

Storyteller artwork by vitalii.

Description by Reann Shepard.

Hairstyles by lovely Erin.

Companiondryad by Sir Van.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
541 Comments
Sarg Bjornson  [author] 6 Jan @ 11:51pm 
They queue the job on their own
berckgamer 6 Jan @ 5:35pm 
how do i make the poluxians eat the wasterpacks
Sarg Bjornson  [author] 6 Jan @ 5:23am 
Phytokin only understand "mother"
Ведро 6 Jan @ 5:15am 
why is Fiton's father registered as a stepfather if it should be a relative?
moonfish 4 Jan @ 10:12pm 
polluxkin only get a mood debuff when they dont consume waste packs. From the wording I was expecting them to fall into a coma and to get an alert that they were getting low but nothing happened aside from a small mood debuff
Sarg Bjornson  [author] 1 Jan @ 9:58am 
No, working as intended. They want the sun. Lack of sun doesn't kill them, just makes them need food too
Lanto 1 Jan @ 2:57am 
Photosynthesis is not fulfilled by sunlight lamps and anything coded in similar fashion. Seems like an oversight that I'd like to see fixed
Sarg Bjornson  [author] 30 Dec, 2024 @ 11:40pm 
No compatibility for Dub's skylights, sorry
CurtimusPrime92 30 Dec, 2024 @ 10:50pm 
ie tile is brightly lit 100% and photosynthesis is still (out of sunlight)
CurtimusPrime92 30 Dec, 2024 @ 10:45pm 
dubs skylights https://steamproxy.net/sharedfiles/filedetails/?id=833899765 don't seem to allow their photosynthesis ability can you possibly add compatibility?