RimWorld

RimWorld

3,020 ratings
Dubs Performance Analyzer
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.947 MB
28 Mar, 2020 @ 12:19pm
16 Jul @ 6:36pm
32 Change Notes ( view )

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Dubs Performance Analyzer

In 1 collection by Dubwise
Dubs Mods
12 items
Description
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Dubs-Performance-Analyzer/issues

Don't go witch hunting modders, join the discord to discuss and analyze instead

Wiki[github.com]

My Discord channel to talk about it: Discord[discord.gg]

Github[github.com]

[ko-fi.com]

[www.patreon.com]

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Dubs-Performance-Analyzer/issues
Popular Discussions View All (4)
4
12 Jun @ 11:31pm
Failed to capture Harmony Ctor
qux
4
20 Apr, 2024 @ 12:52am
Error Log
Totsnuk
3
20 Jun, 2022 @ 8:01am
Error when trying to access mod settings while in game.
Panacea
668 Comments
Alu 27 Sep @ 11:11pm 
dubs analyzer contains no functions that optimize things
for it to be "improving anything" is simply placebo
its used to ID whats causing issues
BoxingBud 27 Sep @ 10:58pm 
Alu what do you mean? Can you repeat that but in a way we can understand?
Alu 23 Sep @ 5:00am 
This mod contains no optimization functions
So thats sinplu placebo or the restarting of the game fixed an error temporarily that was causing perf loss
kittyshusky 22 Sep @ 11:07pm 
I dont know why and I dont care how, but simply installing this mod instantly improved my TPS from ~90 to ~180 :steamhappy::steamhappy::steamhappy: now I feel like Im in paradise
Absolutely epic mod!
Alu 7 Sep @ 8:18am 
yes its cause of the thing to make pawns enter the gravship better
it had alot of weight for no reason
one of the devs fixed it for the next hotfix

theres too many perf impacts in vanilla to list
کhurikeŋ 7 Sep @ 5:58am 
So i guess it´s the hotfix they made to get all people in or throw randoms out the gravship for takeoff? Seems like even without any takeoff or gravship at all the game constantly checks that.

I´ll head to the discord but is there "any" other massive vanilla performance issues that i might not know about? Of Course my runs are massively modded but even vanilla the game always gets crushed by it´s own weight.
Alu 7 Sep @ 4:39am 
thats a vanilla issue
its actually IMPROVED when you get one
it will be fixed in the next update to the game
reported via dubs discord crew a bit after the last update
کhurikeŋ 7 Sep @ 3:11am 
Well i´m not into the technical part. Also i´ve noticed some heated discussions here but i´ll ask anyway:

I have some performance issues. Looking at the analyzer i just checked the percentages and i´ve found "JobGiver_BoardOrLeaveGravship" to be very high. I´m just wondering... i have no gravship so why could that be so high?
Alu 2 Sep @ 4:13pm 
and i do apologize if my wording was needlessly bad
we spent alot of time fixing burned bridges caused by users harrassing modders making it impossible for us to accurately report issues to modders about "hey your mods slow heres details"
as back when a "slow mod list" was publically available and updated
users would dox and threaten modders and burned many avenues for us to actually report issues
Alu 2 Sep @ 4:11pm 
the tool is descriptive enough that you can get a basic readline with no guide
it tells you your tps right out of the gate at each speed
which for most people who dont need to properly analyze
is enough to go "oh my tps sucks"

but when you open the analyzers menus
you see a list of every type of section in the game and more
that has a ton of lines and graphs
the entire reasons we use screenshots to help a user read the analyzer?
at first glance you can see a mod at the top and go
"oh that mods bad"
but you remove it and nothings fixed
why?
well it gets alot more complicated
sometimes a mod spikes due to a conflict caused by another mod being messy in how it handles patching
or its a replacement to vanilla and thus removing the mod didnt do anything but show you the mod was faster than vanilla
is there a guide on how to determine these conflicts?
No we do it by hand for each users case as we learn new things all the time about how some mods patch things in funky ways