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for it to be "improving anything" is simply placebo
its used to ID whats causing issues
So thats sinplu placebo or the restarting of the game fixed an error temporarily that was causing perf loss
Absolutely epic mod!
it had alot of weight for no reason
one of the devs fixed it for the next hotfix
theres too many perf impacts in vanilla to list
I´ll head to the discord but is there "any" other massive vanilla performance issues that i might not know about? Of Course my runs are massively modded but even vanilla the game always gets crushed by it´s own weight.
its actually IMPROVED when you get one
it will be fixed in the next update to the game
reported via dubs discord crew a bit after the last update
I have some performance issues. Looking at the analyzer i just checked the percentages and i´ve found "JobGiver_BoardOrLeaveGravship" to be very high. I´m just wondering... i have no gravship so why could that be so high?
we spent alot of time fixing burned bridges caused by users harrassing modders making it impossible for us to accurately report issues to modders about "hey your mods slow heres details"
as back when a "slow mod list" was publically available and updated
users would dox and threaten modders and burned many avenues for us to actually report issues
it tells you your tps right out of the gate at each speed
which for most people who dont need to properly analyze
is enough to go "oh my tps sucks"
but when you open the analyzers menus
you see a list of every type of section in the game and more
that has a ton of lines and graphs
the entire reasons we use screenshots to help a user read the analyzer?
at first glance you can see a mod at the top and go
"oh that mods bad"
but you remove it and nothings fixed
why?
well it gets alot more complicated
sometimes a mod spikes due to a conflict caused by another mod being messy in how it handles patching
or its a replacement to vanilla and thus removing the mod didnt do anything but show you the mod was faster than vanilla
is there a guide on how to determine these conflicts?
No we do it by hand for each users case as we learn new things all the time about how some mods patch things in funky ways