RimWorld

RimWorld

2,714 ratings
[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
17.012 MB
1 Jan, 2021 @ 1:27pm
18 Dec @ 3:59am
62 Change Notes ( view )

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[LTO] Colony Groups

In 1 collection by BICKLEY
[LTO] Bickley's Mods
11 items
Description
Enjoy the mod? Check out LTO Arcade*

___________________________________


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

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Popular Discussions View All (16)
161
22 Dec @ 2:44am
PINNED: -Error Reports-
BICKLEY
115
14 hours ago
PINNED: Suggestions
BICKLEY
4
26 Feb @ 8:28pm
Sorting open maps
XenoTheStrange
1,384 Comments
iF 17 hours ago 
I found a way to reset the default colony group, which can remove non-existent pawns and mech units.
Simply search for the group name in the save file and delete the entire <colonyGroups> section. It should contain <li>Map_0</li> inside.
And of course, make a backup before editing it.

The save file and mod config file is under
C:\Users\user_name\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\
named Saves and Config\Mod_2345493945_TacticalGroupsMod.xml
尤里大人-ule 17 hours ago 
All UI disappear and this mod completely broke when I firing wraith 88mm shell which bring too many zombies & bugs join in my colony. I have to reset this mod in the setting to fix it:steamsad:
Varthian 21 Dec @ 7:28am 
So for those with the same issue I had, on Rimworld's main menu, under Mod options there is buttons to reset this mod's settings to default, that worked for me.
Varthian 21 Dec @ 7:20am 
Where is the file located for the settings? I set a slider to low, it went far into the negatives and lagged my game to a more or less CTD.
iF 21 Dec @ 4:03am 
Find some issue:
1.When robot caravan return to the colony, they will automatic add to colony group. Don't know it normal or not.
2.The pawn select mark is offset in 1.25x UI, but normal in 1x

And sorry for my poor english.
Rafa Lorenzo 20 Dec @ 1:45am 
PS neither the cog for the settings is working
Rafa Lorenzo 20 Dec @ 1:45am 
why cant I create a new group? I have the pawns selected but when clicking on the button to create a new goup its just doing nothing and unselecting all the pawns :/
BladeofSharpness 18 Dec @ 5:23am 
Thanks for this excellent mod; it seems quite optimized as well.
I have a question: I believe this comes from this mod, but the colored mood of my colonists now alternates between normal and the color I would expect (yellow for low break risk, for example). I couldn’t find an option to disable this alternation, and I would prefer if the expected color remained constant.
BICKLEY  [author] 18 Dec @ 4:00am 
December 18, 2024 - We just pushed an update. Should fix a few issues from 1.5.
Guarwo 17 Dec @ 8:19am 
This is amazing for forcing colonist to work and putting them into category for defense also knowing which one dropped their weapons or not lol.