RimWorld

RimWorld

3,158 ratings
[LTO] Colony Groups
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
28.503 MB
1 Jan, 2021 @ 1:27pm
18 Jul @ 1:44pm
64 Change Notes ( view )

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[LTO] Colony Groups

In 1 collection by BICKLEY
[LTO] Bickley's Mods
11 items
Description


-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc)
-Pawn Grouping
-Group Management
(optional - work / priorities / preferences / dye colors)

Game Startup Time Impact : None



Create groups - simply select some pawns, click the create group button - That's all.
There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.

You can also play without the group mechanic
Simply hide the groups if you prefer to only use our Pawn Display features below.
Groups have zero performance hit when hidden.


Colony Groups includes many pawn display features you can toggle on/off and adjust accordingly.
_
These Include:
-Color Mood Bars
-Need Bars (food, sleep, health)
-Show Pawn Weapons
-Mental Break Overlays
-Pawn Portrait sizing (including the pawn box)
-Colonist Bar positioning X and Y axis
-Pawn Row Count
The list goes on and on, it's a bunch of mods in one.
_
Compatible with Pawn Badge, Job in Bar, and Color Coded Mood Bar (CCMB is still a BETA compatibility patch, meaning some features from CG may not work)


^phones usually don't show this entire menu graphic
Save Game Compatible
Please Report Compatibility Issues

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Popular Discussions View All (20)
195
25 Sep @ 2:26pm
PINNED: -Error Reports-
BICKLEY
127
30 Oct @ 1:11am
PINNED: Suggestions
BICKLEY
4
26 Feb, 2024 @ 8:28pm
Sorting open maps
XenoTheStrange
1,627 Comments
<$P4x> 29 Oct @ 6:18pm 
On load all my named colonies except the first are back to "Task Force", the names are saved but I have to got to Manage > Rename > OK to get it to show again.
Dr. Wicked 28 Oct @ 5:16pm 
That's not an incompatibility with that mod specifically. It's a bug with this mod, in which no matter what the display shows, the actual clickable portraits are fixed in space. You can have this same issue happen even if you don't have any other mods installed if you try to target one of your colonists in the bar with a psycast.

This has been a problem for literal years, so don't expect it to be fixed any time soon, especially since the support for this mod seems pretty nonexistent anymore. The last time it was updated it was just to make it work on 1.6, but nothing else since then.
-=GoW=-Dennis 27 Oct @ 6:29am 
Seems to have some incompatibility with Keep Converting - trying to use the Keep Convert gizmo on a colonist in the bar will show a massive offset, e.g. I hover one pawn, but the selected one is one 5 further to the right. If you hide some colonists in groups, it will even assume they are in the bar visible, despite they are not and when you hover over the empty area it marks pawns not actually listed there.
< blank > 26 Oct @ 9:08pm 
Could you add the function display utility apparel?
Boldnik 26 Oct @ 1:29pm 
started to work after saving and loading, but Im still curious what the hell. To not do same misake ;p
Boldnik 26 Oct @ 1:26pm 
Seems some pawns are not listening after installing this. I draft them and ask them to move to one location, some move, others just wanders. And it seems they are broken afterwards anyway, wanderiung till collapsing of exhaustion.
Is this normal for this mod? Did I enable something?
ABSINIU5 25 Oct @ 10:09pm 
Nvm found a work around, i just add a new pawn to the group and it let me disband it, srry i will leave the comment, in case it helps someone with a similar issue
ABSINIU5 25 Oct @ 9:38pm 
I got an error, where i created a group with a laborer team, and select the auto disband option so when they leave the map, it disband automatically, or os i though, now i got the group icon but cannot open the Manage tab and cannot disband it, someone know a work around for this, a way to force the disband of a group withput the manage menu?
CurtimusPrime92 11 Oct @ 4:14pm 
@vlad yeah i am, was just starting a playthrough when 1.6/Odessey was announced and the first thing i did after update was rollback to 1.5 and i haven't gone back since
Vladmirangel 11 Oct @ 11:40am 
@CurtimusPrime92 Are you playing on 1.5 by any chance? the mods you mentioned for performance improvements are all listed as 1.5 compatible only