RimWorld

RimWorld

7,631 ratings
Vanilla Furniture Expanded - Security
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
11.414 MB
25 Aug, 2019 @ 9:04am
23 Apr @ 1:29pm
40 Change Notes ( view )

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Vanilla Furniture Expanded - Security

In 2 collections by Oskar Potocki
Vanilla Expanded
97 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you.



1.3.0 (14/07/2021): Now introducing:

Oh, and 1.3 update!



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Security module, a spiritual successor to More Vanilla Turrets, is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am now honored to present to you a Vanilla Expanded approach to base defenses. Every word and every stat in this mod have been carefully prepared to be as balanced and as “vanilla” as possible.

Introducing new defenses for every era of the game - starting with hastily built neolithic cavalry spikes, medieval catapults and ballistas, industrial turrets, submersible defenses and artillery, and ending on spacer shield generators and advanced spacecraft railguns.

Several new types of structures you never knew you needed - short walls, acting like a balanced embrasure, trenches allowing your pawns to quickly traverse the battlefield whilst under the high cover from enemy fire and many, many more are waiting for you to explore.

This module introduces 27 new defense structures, all neatly filling up the Security tab in the Architect menu. With research technologies spread out across all stages of the game, this mod itself is enough to provide you with hours of entertainment.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Due to base game bug, enemy raids can sometimes load their mortars and artillery with stone chunks. Please use [XND] Turret Extensions - Continuum to fix that.

[forms.gle]

Inability to build rocket turrets is a bug with mortar accuracy since they updated to 1.1. Until the matter is fixed, the only way to fix it is to disable Mortar Accuracy.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the C# code of the mod.

Ogliss, for help with submersible defenses.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

















































































Q: Can enemy siege use artillery?
A: Yes, Artillery has been added to the list of potential long range weapons for enemy sieges.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new security means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these means to protect your base to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", well, maybe except the shield generator, because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod compatible with Turret Extensions?
A: Yes, basic support for Turret Extensions has been implemented: Manned turrets will make use of the manning pawn's accuracy and aiming time stats.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Does a shield generator stop drop pods?
A: Yes, each drop pod can be intercepted, lowering the shield HP each time.

Popular Discussions View All (93)
15
7 hours ago
[BUG] mod breaks all siege events
Aerensiniac
24
20 May @ 8:55am
Shield generators fail to protect against drop pod raids (with code explanation) [now fixed]
LT General Apathy
4
13 Dec, 2023 @ 10:53am
How to properly use concealed defences?
Kweynn
2,018 Comments
CalamityCats 20 Jun @ 4:41am 
Just an idea if you're reading this but why not make the recipe for shield generators require one or more shield cores from Royalty? Feels like a missed opportunity, might make them a bit more balanced for later game and kind of makes sense world wise?
Tal'Raziid 16 Jun @ 12:31pm 
<https://gist.github.com/HugsLibRecordKeeper/73af7ab226788ebc6d6f4c2f775d6e8e>
Repeating error regarding the Spotlight.
"Tried to destroy already-destroyed thing VFES_Mote_Spotlight"
Sertyu 13 Jun @ 4:51pm 
What are the % of destroying settlements with artillery?
Mr. J Soda 8 Jun @ 8:25am 
@Tahu! check the change logs, some stuff got removed a while back and they never fully updated the steam page.
Tahu! 7 Jun @ 6:32pm 
Removing Vanilla Expanded - Props and Decor just removes Short Walls altogether. I can't seem to find it in any of the build menus and drop-downs, even in debug mode.
Tahu! 7 Jun @ 5:58pm 
Should be mentioned, Short Walls are found in the "Build Props" building section of Furniture IF you have Vanilla Expanded - Props and Decor, which I assume is a bug or oversight taking items from other mods and categorizing them incorrectly.

Also, Barriers are just straight up non existent. Still trying to troubleshoot with mods to find out where the heck they went. There is no research for "Metal Alloys", and googling it only lead me to a mod called "Expanded Materials - Metals", but that mod is both outdated (1.4) and might not be related at all beyond having coincidence in technology names.
~_Athena_~ 27 May @ 5:22pm 
can you make it to where the platforms you can build stuff on em ???? please ? cause id like to build raised platform make it kinda like they land on a river bed and have to climb up
twinCatalysts 26 May @ 5:26pm 
Archotech Shield Generators seem to have the RewardSpecial tag for determining their availability for quest rewards- which is not a valid tag anymore afaik, meaning they are never rewarded.
AniolCJ 25 May @ 8:02am 
how i use the arillery when i put a citizen in the arillery the game say i need an obus
society rebuilder #2 23 May @ 2:56pm 
short walls are not constructable!