RimWorld

RimWorld

1,726 ratings
WeaponStats
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
977.813 KB
12 Jul, 2017 @ 6:42am
14 Apr @ 5:49am
38 Change Notes ( view )

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WeaponStats

Description
About this mod

Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map. You can see weapons/apparel on the ground, equipped by your colonists, your enemies, your friendlies etc. You can sort by any attributes imaginable.

Compatibility

Combat Extended - added (hopefully) all CE-specific stats (Sway factor, Sights efficiency, Melee parry factor etc.)
[KV] Weapon Storage - shows weapons stored inside
[KV] Change Dresser - shows apparel stored inside
Popular Discussions View All (17)
1
15 May, 2023 @ 8:10am
German
Amalek
5
3 Apr, 2022 @ 3:22am
All checkbox
឵឵ ឵឵឵ ឵
2
19 Jul, 2021 @ 9:14pm
WeaponsTab_EquipLoadout.thinkRoot can be null
SineSwiper
286 Comments
Falc 29 Jun @ 3:42am 
Is there a way to change the stuff that craftable weapons show up as? Like, being able to toggle between plasteel, bioferrite or steel longsword, for example?
Narlindir 21 May @ 3:52pm 
Also would be neat if there was a DPSA with AP factored in
Narlindir 21 May @ 3:51pm 
can you make it so traders inventories can be compared too?
I dont know what to buy half the time xD
lol 10 May @ 11:12am 
Mentioned in Best Mods • Vanilla UI collection.
Please make sure that the window with statistics does not collapse when you press the central mouse button (dragging the camera)
缺个中文汉化,哎。mod非常好!
InfiNight 1 May @ 6:19am 
The melee weapon DPS takes into account the stat modifier of the holder instead of showing the base value only. Exemple : an excellent uranium mace base stat is 11.49, while held by a dirtmole with 150% melee damage, it shows 17.23...
shimizu01 21 Apr @ 3:08pm 
Finally I'm going to understand a few things about ranged weapons! This allows you to perfectly clarify what you need to know about each weapon in the map. Thanks again ! :D
ウィリャム 19 Apr @ 12:14pm 
Thanks you for the update :)
Selen 18 Apr @ 8:54am 
All melee weapons show -100 armor penetration. I'm assuming it's a bug.