RimWorld

RimWorld

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Elders Faction
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
619.101 KB
10 Nov, 2020 @ 4:04am
7 Apr @ 8:05am
13 Change Notes ( view )
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Elders Faction

Description
General Info:
"Elders" is an ancient psycaster faction that awakened on multiple worlds not too long ago. They hate outsiders, but you can befriend them.

Royalty DLC and Anima Gear required for work.

Features:
This mod adds:
  • New faction;
  • New way to gain psylink: sac of knowledge, the legacy of the ancient chemists from the Elders faction. You can buy it from their bases and shaman traders;
  • New drugs: anima joint that increases psychic sensivity and anima tea that increases psychic dissipation rate. You can buy them from Elders bases and shaman traders or craft them by yourself from anima fibers.
  • New trait: “In harmony with nature”. Disables a lot of mood penalties like ate without table, ate raw food, slept outside, slept on the ground, ate insect meat directly and ate insect meat as ingredient.

FAQ:
Q: Is this mod complete?
A: Yes, in general. There are some plans about this mod, but it is a secret for now.

Q: Save game compatible?
A: The answer should be "yes". You'll just need a mod like "Faction Discovery" to add the faction itself in.

Q: CE compatible?
A: Yes. Anima Gear is CE compatible, so is this mod.

The best way you can thank me for my mods is to give me a community reward. Thank you.

Credits and many Thanks to…
-Ogliss for tremendous amount of help with this mod;
-Marnador for his RimWorld font which I used to create the preview;
-Tynan, for this great game!
Popular Discussions View All (2)
2
12 Aug, 2023 @ 8:06am
Bugs
JohnMcHobo
0
29 Apr, 2021 @ 5:32pm
Suggestion: Improved meditation focus gain for drugs
Melt for Me
103 Comments
CTH2004 9 Aug, 2023 @ 9:34am 
I figured (as you have helped on those mods), just wanted to double check (:

Thanks!

p.s. Any plans for new psycasts?
xrushha  [author] 8 Aug, 2023 @ 11:40pm 
@CTH2004 It is
CTH2004 8 Aug, 2023 @ 1:29pm 
Is this compatible with Vanilla Psycasts Expanded?
Sigourney Weaver in Alien4 12 Jun, 2023 @ 11:56am 
does this faction come with new quests, too?
Charbucks 25 May, 2023 @ 9:41am 
Using Cherry Picker to remove the "NatureHarmony" TraitDef fixes pawns not getting the natural focus type, even with tribal backstories.
onemorecup 13 Feb, 2023 @ 7:27pm 
Does this mod work with vanilla psycasts expanded?
ProfileName 24 Nov, 2022 @ 8:19am 
Ah, thanks for fixin' the sacks of knowledge!
xrushha  [author] 17 Nov, 2022 @ 10:22am 
Changelog:
- Fixed the sack of knowledge
- Anima chems no longer generate addiction/resistance genes
JohnMcHobo 17 Nov, 2022 @ 10:02am 
Faction and apparels work, however the sack of knowledge does not.
A colonist can be commanded to use it, will then use it, but the sack won´t be consumed and no psylink is formed or upgraded. I get no error message.
brucethemoose 3 Nov, 2022 @ 4:50pm 
Another small suggestion/critique: the biotech xenotype is kinda dsfunctional as:

- high psychic sensitivity is overridden by regular psychic sensitivity
- the hunger rate is 225%, which is rather high since there are no downsides.