RimWorld

RimWorld

237 ratings
Perishable
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.868 MB
21 Nov, 2020 @ 3:13pm
14 Mar @ 5:59pm
6 Change Notes ( view )

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Perishable

Description
For lazy folks who don't want to manage stockpiles that much.

This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not.

Great for early game and just getting started, when you only care about what will rot and what will not!
38 Comments
Narlindir 4 May @ 6:21pm 
part of Niilo's QoL too
foxxy 15 Mar @ 3:25am 
This mod is updated to 1.5 but not HugsLib lol. I guess we'll have to wait.
Omega13 28 Nov, 2022 @ 8:57pm 
I've noticed a few items from Vegetable Garden, like Barley, Apples, and Oranges, being stored in these areas as well despite being perishable.
jtgibson 27 Feb, 2022 @ 12:42pm 
@ZzZombo The vanilla "allow" filters don't uncheck the corresponding items either. This is because they're intended to target runtime data of the item rather than the item type: for instance, tainted apparel is distinguished from untainted apparel solely by whether it is tainted or not (i.e., a shirt can be either tainted or untainted, so the shirt is always checked if you want it in the stockpile, and then you uncheck "allow tainted apparel" if you don't want tainted versions).

This mod also targets components of the item, and so re-uses the same code -- although you are correct that items are universally perishable or non-perishable by item type rather than by component (i.e., steel is always non-perishable and you will never find some steel that is perishable).
ZzZombo 6 Feb, 2022 @ 7:00pm 
You have a point, however, I'm talking about enabling one filter and disabling the other like, say, the perishable/non-perishable filters. After that I'd expect to only have things like meals enabled in the category list, while steel and such are not allowed in the filter anymore.
cy-one 5 Nov, 2021 @ 12:11pm 
"enabling the non-perishable filter"
means "allow non-perishables"
means "allowing things that do not perish"
means "allowing things like steel"
Do you mean the other way around?
ZzZombo 26 Aug, 2021 @ 3:21am 
Doesn't seem to work? Enabling the non-perishable filter, for example, doesn't disable things like steel, and vice versa.
Omega13 25 Aug, 2021 @ 7:10am 
Meat from the meat blend mod will happily be stored in stuff that doesn't take perishables despite it being as perishable as any other meat.
EgotisticalElf 21 Jul, 2021 @ 12:03pm 
Plant Scraps from Fertile Fields don't show as perishable, though they rot.
Possibly because the checks in the not-perishable simply checks for CompRottable, whereas the perishable check looks at the CompRottable.rotDestroys property. Intentional?
Gazzoose™ 21 Jul, 2021 @ 12:44am 
Appears to work as intended in 1.3, colonists (as far as I've tested) correctly sort items that are (non)perishable