Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This mod also targets components of the item, and so re-uses the same code -- although you are correct that items are universally perishable or non-perishable by item type rather than by component (i.e., steel is always non-perishable and you will never find some steel that is perishable).
means "allow non-perishables"
means "allowing things that do not perish"
means "allowing things like steel"
Do you mean the other way around?
Possibly because the checks in the not-perishable simply checks for CompRottable, whereas the perishable check looks at the CompRottable.rotDestroys property. Intentional?