RimWorld

RimWorld

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Delmain Tweaks - Vanilla Fishing Expanded
   
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Mod, 1.4, 1.5
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867.179 KB
8 Apr, 2023 @ 4:20pm
13 Apr @ 9:29pm
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Delmain Tweaks - Vanilla Fishing Expanded

Description
Adds some cross-mod content for Vanilla Fishing Expanded.

  • Adds Fishing Yield and Fishing Catch Speed stats
  • Updates Fisherman background to grant bonuses for the new stats
  • Adds Expertises for the new stats for those using Vanilla Skills Expanded
  • Adds a new Fast Fishing Precept option for those using Vanilla Ideology Expanded - Memes and Structures
  • Updates the Vanilla Ideology Expanded - Memes and Structures TackleBox to use the new Fishing Catch Speed skill

These are just some small interactions between some assorted VE mods that I wanted, so I put them in the game. If you have any ideas for further expansion of this mod, or if you have a similar idea about a different mod, feel free to leave a comment.

Author: Delmain
License: CC BY-SA 4.0[creativecommons.org]
Popular Discussions View All (1)
9
1 Jun, 2023 @ 4:06pm
PINNED: Bug Reports
Delmain
31 Comments
Delmain  [author] 13 Apr @ 9:29pm 
Updated to 1.5
Scorpio 9 Jan @ 12:05pm 
based
Delmain  [author] 27 Aug, 2023 @ 3:31pm 
No, the way the expertise works is that it increases the new stats that I added (Fishing Speed and Fishing Amount) and then the Fishing job that VE-Fishing added uses those stats. There is no other place for them to apply.
ShinUon 27 Aug, 2023 @ 2:23pm 
@Delmain: You added a skill expertise for the new fishing stats.

But the expertise is a sub-specialty of the Animal skill. The base animal skill affects the stats for hunting and taming activities but not fishing (at least according to the tool tip). To fully integrate it, the base animal skill should affect fishing as well.
Delmain  [author] 27 Aug, 2023 @ 11:44am 
@ShinUon this doesn't add a new job type, it just adds a new stat and causes the VE-Fishing worker to use it to calculate fish amount and speed.

I don't know what you mean by "add the new fishing stat to the regular animal skill" though, because this mod is specifically for VE-Fishing and I hooked into how that mod is doing it.
ShinUon 27 Aug, 2023 @ 4:16am 
This is really useful for the fishing integration for the Vanilla Skills expertise.

Would it be possible to add the new fishing stats to the regular animal skill as well?
ShinUon 27 Aug, 2023 @ 1:48am 
Does this add a job type? I use a mod that adds more granular job types (e.g. Work Tabs, Complex Jobs) and right after installing this mod, some of my job priorities got scrambled.
Baratan 30 Jun, 2023 @ 1:32pm 
Do you think you could change the amount of nutrition fish meat has to be more in-line with the rest of the game?
Ren 2 Jun, 2023 @ 9:05am 
I'm just glad they finally made nonviolent fishing a thing. It never made any sense to me.
[JdG] Pejman 27 May, 2023 @ 1:57pm 
I have the error with just hugslib / VEF/ VFE and your mod.

I can't use pastebin to share the log because somehow it apparently has "offensive stuff" in it O__o
And it's too long to fit in a single Steam post .... (I have a lot of mods I just deactivated them to make sure if the issue is from a bad interaction or not)