RimWorld

RimWorld

6,382 ratings
Vanilla Fishing Expanded
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Mod, 1.3, 1.4, 1.5
File Size
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2.997 MB
16 Nov, 2019 @ 5:40am
4 May @ 2:20pm
44 Change Notes ( view )

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Vanilla Fishing Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of fish?
A: That’s a tricky question. I personally believe the amount of fish we have is sufficient, as we don’t want to overflow your stockpiles with hundreds of fish types.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











1,621 Comments
Sarg Bjornson  [author] 29 Sep @ 10:56pm 
No, they don't, you have further problems
Salamute 29 Sep @ 10:23pm 
I don't know why but pawns keep failing cooking with fish
MajorityOfTheInternet 27 Sep @ 7:37am 
Why can't you dry fish in VFE Classical's meat drying rack? It only takes animal meat
Sarg Bjornson  [author] 24 Sep @ 10:53pm 
Yes

No, chairs won't work
Ostrichmen 24 Sep @ 4:34pm 
Is only one pawn able to work a fishing zone at a time? It makes sense given the size requirement to not "overfish" an area. Also curious if I have a pawn fish at a specific spot and have a chair there will they sit on it and lose less comfort with it while fishing?
Sarg Bjornson  [author] 22 Sep @ 7:34am 
Dunno, you should ask Phil
Randy Lahey 22 Sep @ 7:30am 
is fishing using boats from vehicles expanded added or planned to be added ?
Sarg Bjornson  [author] 20 Sep @ 10:57pm 
VE Memes has nets. VE Mechanoids has fishing factories
Ambir 20 Sep @ 4:35pm 
Would be nice if there were buildings you could build to auto-fish. Like nets that catch passing fishes, or boxes that catch crabs. As it stands, this source of food takes a long time, so being able to get a boost through the use of some buildings would be neat.
Sir Devvo 20 Sep @ 10:19am 
is there an event where you can fish out dead marines for marine armour and an energy weapon?