RimWorld

RimWorld

3,009 ratings
Vanilla Achievements Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.169 MB
15 Nov, 2020 @ 5:51am
20 May @ 5:06am
17 Change Notes ( view )

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Vanilla Achievements Expanded

Description
[www.patreon.com]





Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
This mod adds an extensive achievement system, with various different stats being tracked. Players receive a pop up rewarding them for going above and beyond and pushing their boundaries. Players receive achievement points which can not only be shown off, but also can be used to fire several types of pre-existing in-game events.

Most achievement trackers (described below) can be used in xml. This means other modders can include an Achievements.xml file in their mods and inject custom, mod specific achievements into our framework. That is of course if Vanilla Achievements Expanded is active.
What are Trackers?
Trackers are xml-open classes that are used for achievements. Many stats and parameters can be adjustable via xml!


Q: Can I suggest more achievements?
A: No. This mod is finished, it already has more achievements than most of the video games upon release. A lot of achievements in this mod are already suggestions from the community! You can however suggest achievements for other Vanilla Expanded mods.

Q: Can you add achievements for X mod?
A: If it’s a part of Vanilla Expanded, yes, if it’s somebody elses mod, no. They can easily add those achievements themselves.

Q: Where should this mod be placed in the mod load order queue?
A: As far up as possible. Any mod that adds achievements NEEDS to be placed under it.

Q: How can I add my own achievements?
A: Simply follow the link I placed in the Modders section below for a detailed guide.

Q: Achievement should have unlocked but it didn’t!
A: Chances are something went wrong. In that case, you can go to dev-menu and in the Vanilla Achievements category simply unlock that specific achievement manually. In any case, please follow the instructions in Known Issues section and submit a valid error log.

Q: Do Achievements carry over across save games?
A: No. Achievements are per save-game, not per steam-account. Every time you start a new game, you need to unlock them from the start.

Q: Do Achievement points carry over across colonies?
A: No. Just like achievements themselves, they are stored per save-game.

Q: Can achievements be achieved several times in one playthrough?
A: None of the currently provided achievements can, but it can easily be modded in for other achievements.

Q: Are achievements retro-active? Can I add this mod to an existing game?
A: Some are, some aren’t. If you add it to an existing save, it will unlock achievements like the ones for the amount of colonists etc. Some achievements, like ‘Have a bonded pig die in fire’ don’t get tracked UNTIL the mod is active, hence will need to be unlocked again.

Q: This mod caused insane lag! You suck!
A: Actually there was only one achievement pre-1.5 that caused problems! It should all be smooth sailing now.

Q: Rewards appear as "Not available" all the time!
A: This mod doesn't influence that. It just ask the base game "Hey, is this event available right now?" and it the game says no, it will appear as unavailable. If for example raids or caravans always appear as unavailable you have deeper issues with your modlist that are not a problem with this mod itself!


[forms.gle]



Authors:
Oskar Potocki, an artist responsible for artwork and mod design.
Smash Phil, a programmer responsible for the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]















































Follow this link to our Git Wiki:
[github.com]

Follow this link to a collection of mod using Achievements (and let us know if you have a mod that adds them!):



If your mod adds some achievements, be sure to paste this code, without spaces, in your mod description:
[][]https://i.imgur.com/kNldlMg.png[/][/]



[discord.gg]
761 Comments
Sarg Bjornson  [author] 15 hours ago 
Sounds like a bug, doesn't it?
Alpack 15 hours ago 
so recently i started a new colony and crafting meal with berries achieved crafting a piece of clothing with gallatros leather and behemot scales
Lenny Blade 18 Jun @ 3:30am 
it seems this mod isn't part of the vanilla expanded collection? i couldn't see it when i looked through the collection earlier
Sarg Bjornson  [author] 17 Jun @ 10:35pm 
Hediff immunity tracker
Doc 17 Jun @ 5:50pm 
Out of curiosity, what pre 1.5 achievement was causing performance issues, anyway?
Mama Jake 10 Jun @ 3:01pm 
I'm getting achievements as expected, but the button in my menu bar isn't there. I'm not sure what mod's conflicting, but if anyone knows or experienced this, please lmk if you have a fix
CalamityCats 10 Jun @ 4:26am 
So happy that this mod is still being updated.
Sarg Bjornson  [author] 25 May @ 11:00pm 
Fixed!
Biblioimmortal 25 May @ 2:07pm 
The 'Mods that have achievements with Vanilla Achievements Expanded' link seems to point to the mod page (2288125657) rather than the collection (2288594425)
Snuggy 24 May @ 2:24am 
I thought this mod wasnt going to be updated going forward. Glad to see that changed. Great mod