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Some should work and others don't. I'm not 100% sure which ones work but atleast mousekin doesn't for sure.
do non-human/ alien races (made by humanoid alien race framework) count towards colonist specific achievements? I know that Argonian have their own achievements but would my Argonian colony also get "I will survie" and "Slaver Scum" for selling eg Apinis?
I found a patch for 1.4 only and was wondering about it.
Thx!
Failed to redeem reward tradecaravanreward at the upper right. no error message/debug log
https://steamproxy.net/workshop/filedetails/?id=1884025115
I almost completely forgot this mod until a man in black joined my colony and I wondered "hmm? where is that achievement mod?"
but boy i'm glad you guys did, it's a small mod but i really appreciate it.
thanks y'all
The bad news is, i don't have a screenshot or log of the actual error from back then. The good news is, it seems to have been largely resolved by whatever patches you recently released. As of right now, with only my VE mods, harmony, and an error checker selected, these are the only 2 issues that pop up. Only one seems to be a mod issue and not a game issue.
MeditationFocusDef Void does not have a MeditationFocusExtension, which means it will not have an icon in the Psycasts UI.
Please ask Ludeon Studios to add one.
Error in Vanilla Outposts Expanded, assembly name: VOE, method: AmbushedRaid:ShouldRemoveMapNow, exception: System.MissingMethodException: void Outposts.Outpost.AddLoot(RimWorld.Faction,single,Verse.Map,string&)
Created new tracker for slaves, SlaveJoinedTracker, as they weren't being tallied properly with the existing tracker
Changed Slave Driver achievement to count 7 slaves at the same time
NOTE: these changes will only affect new savegames. On an existing savegame you may get the two slave achievements all of a sudden. Just ignore them