RimWorld

RimWorld

Vanilla Achievements Expanded
797 Comments
chongtamade 3 Nov @ 3:05pm 
Sorry, but the mod loaded normally without any bug logs, but there were bugs in the game.
Sarg Bjornson  [author] 3 Nov @ 4:41am 
You are still not reporting the error with a log. I can't know
chongtamade 3 Nov @ 4:25am 
My mod list currently only includes this mod and Harmony,and I haven't found the reason why the bug is working yet. The game version is 1.5, but I haven't purchased the latest DLC. Do I need to purchase the latest DLC to make it work properly?
chongtamade 3 Nov @ 4:21am 
All Pawns are stuck on resources and unable to interact, even when eating, they are trapped in a cycle and cannot take effect.
chongtamade 3 Nov @ 4:18am 
I have only installed this mod currently. All my pawns can't work,they can't pick up anything.
Sarg Bjornson  [author] 3 Nov @ 4:14am 
How do you want me to know?
chongtamade 3 Nov @ 4:13am 
Why did this mod cause a serious bug where all of my Pawns couldn't function? Uninstalling this mod restored normal functionality
GeodesicDragon 2 Nov @ 2:23pm 
Quick question about the 'Life Sentence' achievement. Does it mean you have to keep literally one prisoner for two years without taking any more, or does it mean keep the same pawn as a prisoner for two years? If the former then, oops, I need to get rid of a few people. If the latter, then it's bugged because I've had a prisoner for two years and the achievement hasn't popped. (Unless a requirement of the achievement is the prisoner being able to move.)
XYZ_Infinity 2 Nov @ 2:06pm 
FYI for players, I don't think Kiiro race counts towards the population achievement
Zairya 30 Oct @ 9:28am 
After playing a bit with different races:
Some should work and others don't. I'm not 100% sure which ones work but atleast mousekin doesn't for sure.
Sarg Bjornson  [author] 25 Oct @ 6:35am 
I have no idea, tbh!
Zairya 25 Oct @ 5:33am 
Hello,

do non-human/ alien races (made by humanoid alien race framework) count towards colonist specific achievements? I know that Argonian have their own achievements but would my Argonian colony also get "I will survie" and "Slaver Scum" for selling eg Apinis?

I found a patch for 1.4 only and was wondering about it.
Thx!
Vash 14 Oct @ 4:25am 
i received an error message
Failed to redeem reward tradecaravanreward at the upper right. no error message/debug log
Sarg Bjornson  [author] 2 Oct @ 1:00am 
No, it works fine here
ThatHitmann 2 Oct @ 12:26am 
So when trying to load a game while use the GenericTracker it instantly crashes the game with no error message. Is this known, because the GenericTracker seems to be by far the most useful tracker in the mod, and it's a shame it doesn't work.
Sarg Bjornson  [author] 10 Sep @ 11:41am 
There's likely some reason indeed
Pandemonium 10 Sep @ 11:24am 
For some reason the summon raid option isn't working for me. Others all seem fine, just that one.
Sarg Bjornson  [author] 5 Sep @ 11:35pm 
That'd probably do nothing. You need to troubleshoot why the button is not there.
jjh5874 5 Sep @ 10:55pm 
the button does not appear for me and there are zero errors that i can find, is it possible to add a hotkey to open the menu?
MORROGANDER 31 Aug @ 9:44am 
this mod isn't in the Vanilla Expanded collection no more?
https://steamproxy.net/workshop/filedetails/?id=1884025115

I almost completely forgot this mod until a man in black joined my colony and I wondered "hmm? where is that achievement mod?"
Sarg Bjornson  [author] 30 Aug @ 11:27pm 
No errors here
skizordrone 30 Aug @ 12:03pm 
Visual exceptions keeps saying this mod is messing up world generation, but ill still use it anyway because being my own storyteller is too much fun!
XxGreen AlphaxX 16 Aug @ 2:48pm 
i know you guys said back then in a old post when 1.5 was just released that you wouldn't update this one.
but boy i'm glad you guys did, it's a small mod but i really appreciate it.
thanks y'all
jjh5874 15 Aug @ 10:06pm 
Is there a hotkey to bring up the achievements menu? not sure why but i cant see the menu on my 'hotbar'
Rat, Devourer of Cheese 4 Aug @ 1:55pm 
i have a question is there a way to cheat the achivments since im playing a few mods which make some of them impossible
Sarg Bjornson  [author] 2 Aug @ 9:35am 
In the case of the wealth achievements, they read the wealth tracker,so if it popped before it should you have something else in your modlist that is interfering with the wealth tracker and changing its values
discogeek71 27 Jul @ 8:10am 
I don't understand how a lot of these achievements are calculated. Like I'm playing a VFE Tribal game and on day 3 I got the "In for a penny" achievement. Game says my colony wealth is about 4,000, not 100,000.
Sarg Bjornson  [author] 21 Jul @ 5:15am 
It's gone in 1.5
Dakka-Dakka 21 Jul @ 3:50am 
Can this be an issue as well? As of RimWorld 1.5 I can't find the Cheater-Cheater achievement in the list and it doesn't pop when I activate the Dev mode. On previous verision (1.4) everything was fine.
Sarg Bjornson  [author] 20 Jul @ 3:15am 
It's exhausting
BananaBread 20 Jul @ 3:14am 
sarg putting the half-assed bug reports on blast :steamthis:
Sarg Bjornson  [author] 17 Jul @ 11:06pm 
You have an issue indeed
Ajdnesiak 17 Jul @ 1:11pm 
I have a issue, when I open my Achievements menu I dont see any of them even if it shows different category from mods etc. I can only buy stuff
Pos 5 12 Jul @ 11:57am 
My must have and favourite mod of all time! Thanks for the great mod! As for 1.5, do you mind adding a new trigger for Comfier than usual for couch?
Sarg Bjornson  [author] 3 Jul @ 12:49am 
Yep, expected
MICH 3 Jul @ 12:30am 
When I used the "Random Quest Reward" for my points, it just gave me a normal quality, nameless and description-less tome. There's no name on it, it doesn't give any mental break thing or anomaly research. It does nothing but give a mood buff and increase recreation.
Sarg Bjornson  [author] 29 Jun @ 12:37pm 
Sounds like a bug, doesn't it?
Alpack 29 Jun @ 12:33pm 
so recently i started a new colony and crafting meal with berries achieved crafting a piece of clothing with gallatros leather and behemot scales
Lenny Blade 18 Jun @ 3:30am 
it seems this mod isn't part of the vanilla expanded collection? i couldn't see it when i looked through the collection earlier
Sarg Bjornson  [author] 17 Jun @ 10:35pm 
Hediff immunity tracker
Doc 17 Jun @ 5:50pm 
Out of curiosity, what pre 1.5 achievement was causing performance issues, anyway?
Mama Jake 10 Jun @ 3:01pm 
I'm getting achievements as expected, but the button in my menu bar isn't there. I'm not sure what mod's conflicting, but if anyone knows or experienced this, please lmk if you have a fix
CalamityCats 10 Jun @ 4:26am 
So happy that this mod is still being updated.
Sarg Bjornson  [author] 25 May @ 11:00pm 
Fixed!
Biblioimmortal 25 May @ 2:07pm 
The 'Mods that have achievements with Vanilla Achievements Expanded' link seems to point to the mod page (2288125657) rather than the collection (2288594425)
Snuggy 24 May @ 2:24am 
I thought this mod wasnt going to be updated going forward. Glad to see that changed. Great mod
shadowwake 21 May @ 9:13am 
So sorry completely forgot i offered to post the error message i was getting, just came back and saw you asked for it.

The bad news is, i don't have a screenshot or log of the actual error from back then. The good news is, it seems to have been largely resolved by whatever patches you recently released. As of right now, with only my VE mods, harmony, and an error checker selected, these are the only 2 issues that pop up. Only one seems to be a mod issue and not a game issue.

MeditationFocusDef Void does not have a MeditationFocusExtension, which means it will not have an icon in the Psycasts UI.
Please ask Ludeon Studios to add one.

Error in Vanilla Outposts Expanded, assembly name: VOE, method: AmbushedRaid:ShouldRemoveMapNow, exception: System.MissingMethodException: void Outposts.Outpost.AddLoot(RimWorld.Faction,single,Verse.Map,string&)
Katekeeper 20 May @ 7:40am 
it also fixed the mod list related achievement not popping to, keep up the amazing work but never over work yourself
Sarg Bjornson  [author] 20 May @ 7:06am 
v2.03:

Created new tracker for slaves, SlaveJoinedTracker, as they weren't being tallied properly with the existing tracker
Changed Slave Driver achievement to count 7 slaves at the same time
NOTE: these changes will only affect new savegames. On an existing savegame you may get the two slave achievements all of a sudden. Just ignore them
Sarg Bjornson  [author] 20 May @ 2:59am 
Yep