RimWorld

RimWorld

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Vanilla Furniture Expanded - Props and Decor
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Mod, 1.3, 1.4, 1.5
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22.391 MB
19 May, 2020 @ 9:45am
10 May @ 2:39am
21 Change Notes ( view )

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Vanilla Furniture Expanded - Props and Decor

In 2 collections by Oskar Potocki
Vanilla Expanded
97 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and cost silver instead of other resources. Many new props have been added, including effect spawners.
1.0.0 (19/05/2020): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Props and Decor is a major mod release that has been in production for almost 8 months. The main aim is to provide much needed customizability to your bases and cities, a way to add some detail to your rooms and buildings, and to generally allow you to place more of “you” inside the game.

This mod adds almost 350 hand drawn, vanilla-like props, spread across several categories, from place-able filth to space ships. All these props have no functionality in the game - a sink prop doesn’t use Dubs Bad Hygiene, a shelf prop isn’t an actual shelf, and it doesn’t need Deep Storage to work. All these props are simply decorations, and should only be used if you want to get a bit more creative with the building.

Props do allow you to cheese the game in a variety of ways if you choose to do it. You can use prop containers to block in enemy raiders. We will not be fixing that - if you want to use creative tools to win the game, you might as well play with the god mode on.

Why didn’t we add functionality to these props? Because of the sheer amount of them - I wouldn’t forgive myself if I didn’t add function to ALL of them. I wouldn’t be satisfied with just 30 props with functions while the rest would just be props. I have then decided all of those should be simply props, as the name of the mod suggests.

Well don’t wait any longer, download this mod, use the new props to decorate your base and make sure to tell your friends about it too! Everyone wants to place a puddle of vomit in their hospitals!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]

Due to the super massive update to the prop system, players with this mod already in their mod list will encounter a harmless error due to us removing the research projects. This error only happens once and is fixed on save and reload. Similarly if you had a half-built prop from the previous version, cancel its construction to avoid errors when a pawn tries to finish building it.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, responsible for the new props system and many new props.

Screenshots provided by the community. Some of them contain objects from other mods, which is the property of their respective authors. These objects are NOT a part of this mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]
































































Q: Is this mod CE compatible?
A: Haha! OF course, I love CE. It’s compatible. /s
No but seriously, it should be.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further up or down the mod load order, until the issue is fixed.

Q: Is X prop flammable? Does it provide cover? Can it be walked through?
A: Generally by the rule of thumb, if something should be flammable/provide cover/block movement, it does.

Q: Is this mod compatible with Rimatomics, Rimfeller, Dubs Bad Hygiene, Deep Storage or Vehicle framework or anything else?
A: It’s compatible, but it doesn’t use these mods to add functionality. These props don’t do anything, they only look cool.

Q: How do I unlock the props?
A: All props are unlocked by default, accessible via the props menu.

Q: Can I add it to an ongoing save?
A: Yes you can.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below! We are open to all sort of props suggestions. I can’t promise we will add them, but whenever I have a spare minute I can draw things.

Q: Will you keep updating the mod with new props?
A: Anything that doesn’t end up as part of the mod will end up as a prop, so yes.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Does it work with other decoration mods?
A: Of course it does!

Q: Does it fill the whole Architect tab?
A: No, it all appears in a separate UI.

Q: Do props cost resources to make?
A: No, they only cost silver. You can enable god mode and that will make all props free.

Q: These don't work with the blueprints mod anymore!
A: Use Izk's updated version, which fixes the bugs from the currently unsupported version: Get the forked blueprints mod here: https://steamproxy.net/workshop/filedetails/?id=3150588521
Popular Discussions View All (1)
15
10 Jun @ 4:44am
PINNED: Suggestions
Sarg Bjornson
472 Comments
Sarg Bjornson  [author] 19 Jun @ 10:52am 
Unfortunately it's a manual job... I don't expect many other modders will make use of it, to be honest
Bobkiri 19 Jun @ 10:12am 
Is it possible to make a mod setting that puts furniture from other mods inside the prop window? There are tons of furniture mods in Rimworld, and they all inflate the prop tab in their own way... It's too much work to make a patch for each one.
WJSabey 4 Jun @ 12:27am 
These are awesome, it's great to have a bit of decoration. The decals though, they render above the snow layer, which looks really weird if you use them outside in a snowy biome.
Sarg Bjornson  [author] 30 May @ 11:14pm 
Destroyed props are not recreated as blueprints, you have another mod messing that up
Sakujo 30 May @ 5:43pm 
Any way to have colonists rebuild destroyed props? They just walk to them and then stand there doing nothing.
· 無名 · 24 May @ 11:53am 
Ty for the reply!
Sarg Bjornson  [author] 24 May @ 11:51am 
Not a chance lol
· 無名 · 24 May @ 11:47am 
Any chance we could get a setting to hide the "Build props" button from the building menu? A decent amount of people are using this mod as a dependency for other mods that utilize the art.
Mr. J 24 May @ 7:39am 
A lot of plant props like trees, grass, shrubs etc lack the offset that you see with naturally planted ones, meaning they clip into walls below them and look like they're half a tile to a full tile lower than they're meant to be.
Raggsockan 13 May @ 7:17am 
Those who have problems rotating props it might be Designation shapes causing conflict, Try changing what shape you make the items in and it worked for me.