RimWorld

RimWorld

3,915 ratings
[1.4] Vanilla Factions Expanded - Vikings
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
34.100 MB
17 Sep, 2020 @ 6:59am
21 Dec, 2023 @ 10:11am
47 Change Notes ( view )

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[1.4] Vanilla Factions Expanded - Vikings

Description


[www.patreon.com]




1.3.2 (25/11/2020): fixed mead not applying correct buffs
1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound.
1.3 (15/10/2020): Fixed the issue with hordes of pillagers.




This mod won't be updated to 1.4. We are re-releasing this mod, merged with Medieval mod. They will release when ready. DO NOT USE THIS MOD ON 1.5, IT WILL BREAK YOUR SAVE.

After 6 months in development and almost 2 months in beta testing, we are absolutely ecstatic to show you the effect of our hard work - Vanilla Factions Expanded - Vikings. This mod will enhance your selection of pre-industrial factions by adding two new Viking tribes - both with new, custom-made, legit name generators! It’s up to you to decide whether you want to help them pillage, or get pillaged by them!

This mod utilises a vast amount of new custom code we made available in Vanilla Expanded framework, including custom base generation code, which makes all sieges much more authentic! A number of new weapons, armor, apparel and furniture is also added, greatly adding to your selection of medieval flavour. To those who prefer spacer vibes, rare, experimental cryptotech weapons and armor are also added - now you can literally freeze your enemies as you shoot them!

Various new quests and events allow you to add more dynamic to any playthrough, as they will work just as well for a viking clan as they will for industrial or spacer colony. Hunt legendary creatures, explore ancient dangers, ransack viking tombs or get raided by two new raid types - pillagers, who will come and go like a thunder, stealing your valuables and throwing torches at your base, and slavers, led by a number of wolfhounds, they will try to kidnap all your colonists!

Freya Fierce storyteller introduces a new raid restlessness mechanic, forcing your colony to venture into the world and complete missions in order to remove a stacking debuff for inactivity! Event-wise, she’s just like Randy, but allows you to have 2x as many pawns due to the need for annual caravans.

















































































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Erin, an artist responsible for Wooly cow art.

Sarg Bjornson, a programmer responsible for mead code.

erdelf, responsible for facepainting code.

Kikohi, a programmer who wrote a big chunk of this mod’s code.

Taranchuk, a programmer who wrote more complex methods, like raids.

Helixien, a modder responsible for initial design of the mod.

Storyteller art by Vitalii.

Chowder, a modder responsible for xml tweaks and description writing.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with Combat Extended?
A: Yeah!

Q: How to remove honey from apiary?
A: Your pawn needs at least 5 Animals skill!

Q: Will you keep updating the mod with new content?
A: Possibly, but we will much rather focus on developing new modules for the faction mod.

Q: Does Freya Fierce storyteller limit technology the way Maynard Medieval does?
A: No. She adds a raid restlessness mechanic.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however bear in mind you can’t remove factions mid-playthrough, so always backup your save.

Q: How do I remove facepaints?
A: Simply deselect the currently equipped face paint.

Q: Does it work with Rimbees
A: YES



Check out our collection at:


[www.patreon.com]
Popular Discussions View All (2)
31
15 Apr @ 2:11am
PINNED: Suggestions
alphamike99
0
9 Jan @ 9:31pm
Beehives and Mead
Tardo The Ass-Monkey
2,586 Comments
Con(troll) Artist 27 Jun @ 4:42am 
That's fair. Consider the mod not given up on just yet. ;)
Oskar Potocki  [author] 27 Jun @ 4:00am 
Merge will also include content overhaul. Don’t give up on it yet.
Con(troll) Artist 26 Jun @ 10:18pm 
Gotta say, not a fan of VFE Medieval, and merging this with that one pains me since I'll have to skip it altogether. Still, I wish it success for the authors, and fun for those who are interested in it.
M 26 Jun @ 4:33pm 
"The only reason I am able to wait for this mod is because the cube requires my full attention." lol @ LOL is community meme now? :D

This mod was great, sad with no 1.5 update but interesting with 2.0 medieval update. Great series. Good luck, cheers
tilarium 26 Jun @ 9:40am 
Hence the rebuilt part. Brain wasn’t functioning and couldn’t think of a better term
Computica 25 Jun @ 5:57pm 
@tilarium It's being fused with VE Medieval
tilarium 25 Jun @ 11:18am 
Updated? Never.
Rebuilt? When it's done
Kae Eff 25 Jun @ 7:59am 
I have a save with a colony mostly comprised of pawns modeled on/inspired by Nordic Trolls and I am very interested in seeing this be updated. Is there an expectation for when this might happen?
Chesse5552024 22 Jun @ 11:54am 
Please you add it eventually because be upsets if you don't,
Chesse5552024 22 Jun @ 11:53am 
Please you add it eventually because be upset if you do.