RimWorld

RimWorld

[1.4] Vanilla Factions Expanded - Vikings
2,586 Comments
Con(troll) Artist 27 Jun @ 4:42am 
That's fair. Consider the mod not given up on just yet. ;)
Oskar Potocki  [author] 27 Jun @ 4:00am 
Merge will also include content overhaul. Don’t give up on it yet.
Con(troll) Artist 26 Jun @ 10:18pm 
Gotta say, not a fan of VFE Medieval, and merging this with that one pains me since I'll have to skip it altogether. Still, I wish it success for the authors, and fun for those who are interested in it.
M 26 Jun @ 4:33pm 
"The only reason I am able to wait for this mod is because the cube requires my full attention." lol @ LOL is community meme now? :D

This mod was great, sad with no 1.5 update but interesting with 2.0 medieval update. Great series. Good luck, cheers
tilarium 26 Jun @ 9:40am 
Hence the rebuilt part. Brain wasn’t functioning and couldn’t think of a better term
Computica 25 Jun @ 5:57pm 
@tilarium It's being fused with VE Medieval
tilarium 25 Jun @ 11:18am 
Updated? Never.
Rebuilt? When it's done
Kae Eff 25 Jun @ 7:59am 
I have a save with a colony mostly comprised of pawns modeled on/inspired by Nordic Trolls and I am very interested in seeing this be updated. Is there an expectation for when this might happen?
Chesse5552024 22 Jun @ 11:54am 
Please you add it eventually because be upsets if you don't,
Chesse5552024 22 Jun @ 11:53am 
Please you add it eventually because be upset if you do.
McShaneGun 22 Jun @ 2:12am 
Found the issue. Giddy-up! 2 and giddy up in general is a major problem for modded encounters due to is calculating battle mounts when entering a new tile.
McShaneGun 22 Jun @ 1:43am 
Im not using 1.5. Your mod works across the board except for generating that instance. Just wondering what kind of mod that may cause confliction. You would know better.
Oskar Potocki  [author] 19 Jun @ 2:06am 
Only Medieval Knights and Vikings.
Fibre🌹 19 Jun @ 1:43am 
@OskarPotocki Will Medieval 2 include every medieval faction you've made in the past with some additions? Would love to know, thanks again for all your hard work
Wickardo 18 Jun @ 6:15am 
any way to make it so recipes from VFEV would take materials from the AlphaBees mod? like a toggable option saying "mark these to overwrite alpha bees recipes", So i do not have tons of incompatible honey laying around. For example, sweetrolls could take honey from the alphabees mod, and honeywine could be produced using honey from said mod.
Of course, my unexperienced modding brain says "simply edit the xml", but I am sure it is more complicated than that. In case it is too complicated for just a minor detail, you guys do not have to touch this, I am well aware you boys are already updating everything to 1.5.
Oskar Potocki  [author] 18 Jun @ 2:41am 
We are working on Medieval 2.
fake james 18 Jun @ 1:41am 
any chance this gets updated for 1.5? papa needs his fenrir
Oskar Potocki  [author] 17 Jun @ 1:39pm 
This mod doesn't work on 1.5.
McShaneGun 17 Jun @ 8:00am 
Hey brother outstanding mod. Just want to give you a heads up that the game crashes when it generate the map for a viking tomb. Guarenteed a mod conflict but i wouldnt even know where to begin. Everything else works great.
Prakurkas 17 Jun @ 3:39am 
newest
Oskar Potocki  [author] 16 Jun @ 11:28am 
What game version are you on?
Prakurkas 16 Jun @ 9:24am 
also disables dev tool usage (which all the other faction expanded mods do likewise)
Prakurkas 16 Jun @ 9:14am 
mod disables raids for some reason
Oskar Potocki  [author] 12 Jun @ 1:41am 
No link as it's still quite far from finished.
firefan43 11 Jun @ 3:59pm 
LOL @ ObscureParticle. Thats awesome
SkemGaming 11 Jun @ 2:07pm 
Is there a link for the merged medieval-Viking-Whateverelse mod?
ObscureParticle 10 Jun @ 7:47am 
The only reason I am able to wait for this mod is because the cube requires my full attention.
Oskar Potocki  [author] 9 Jun @ 10:57am 
All mods? No.
Salatrüpel 9 Jun @ 5:58am 
are there plans to merge all your mods into one? and why not?
Sir Val von Ra 7 Jun @ 5:40am 
@Viri, best you could do is pick up Cherry Picker.
Viri 7 Jun @ 3:38am 
I have a low key thing to ask... Would it be possible to split those mods into weapon food etc?
Bored Oak 6 Jun @ 4:02pm 
Any chance of Beekeeping being added to another VE pack? I loved that in this mod.
firefan43 5 Jun @ 3:26pm 
So excited for this....just sayin :)
Sverd 5 Jun @ 12:56pm 
Nice, that's exciting. Can't wait for the re-release.
Oskar Potocki  [author] 5 Jun @ 1:05am 
I have plans for a persona crypto axe!
Sverd 4 Jun @ 4:06pm 
Any chance when this is reworked we could get the cryptotech weapons as persona weapons/possible crafting ability? As per this old mod: https://steamproxy.net/sharedfiles/filedetails/?id=2291889658

Always thought these cryotech weapons would make for perfect persona weps
Sir Val von Ra 3 Jun @ 4:59pm 
They are remaking this mod and adding a few mods together, this and medieval for example.
Old Man Hound 3 Jun @ 4:16pm 
This is one of my favorite mods out there. Everything it adds just feels so perfect for Rimworld. Please oh Please Update!
Oskar Potocki  [author] 30 May @ 2:02pm 
This mod has no support for 1.5. There will be unfixable bugs that will corrupt your save.
Miedzian 30 May @ 11:32am 
I have a problem, maybe someone is able to help me. Unfortunately, I played with this mod on version 1.5. Everything was fine (buildings and small raides) but big raid happened to me >100 vikings. I won the battle, but FPS dopeed to very low values and now everything is lagging. I tried to clean corpses and weapons, but there are still "thrown harpoons" everywhere on the map and I think that there is a problem. Is there a way to remove/clean this thrown harpoons?
Sir Val von Ra 24 May @ 4:02am 
Behold ZAX, in darkness, a doom sweeps the land. This is the 27th of Last Seed, the year of Akatosh, 433. These are the closing days of the third era, and the final hours of my life as someone stole my Sweet Roll.
ZAX 23 May @ 4:31pm 
Let me guess, someone stole your sweetroll?:steamfacepalm:
👁 18 May @ 5:25pm 
*cares infinitely less about insects but wonders if the insect supremacy meme is about to become more interesting*
👁 18 May @ 5:23pm 
*rolls around eagerly waiting for 1.5 Medieval+*

*can't wait, is excited*
tilarium 18 May @ 5:51am 
No. You’d know what’s going on if you read the comments though.
ghgjj 18 May @ 4:00am 
No 1.5?
Po_Polsku 16 May @ 1:49pm 
Oskar potocki i always play rimworld with your mods, you are doing really good job!
Oskar Potocki  [author] 15 May @ 2:52pm 
Months. Haven't even started yet, been busy with Insectoids 2.
cjibcn 15 May @ 10:24am 
Could you tell us if this super mashup mod Vikings x Medieval comes in weeks, in months or
in years ?

I just would like to know the order of magnitude.
(love this mod, love your work btw)
Oskar Potocki  [author] 14 May @ 3:25am 
No. You have to wrap up your save or remain on 1.4.