RimWorld

RimWorld

[1.4] Vanilla Factions Expanded - Vikings
Počet komentářů: 2 632
Loki 21. zář. v 15.26 
So will this new medieval 2 mod work with medieval overhaul?
👁 20. zář. v 20.29 
Yah that makes sense, like consolidating the crop mods would make a lot of sense but merging that with psychasters expanded might be weird.

Or like merging the animal mods would make sense until someone complained about the endangered species and couldn't legally have it in their country because of it.
Oskar Potocki  [autor] 20. zář. v 15.01 
Oh we won't be doing one big mod for many reasons. We will however consolidate mods where it makes sense, and in the case of Vikings and Medieval it really does - in fact, most people were always running both anyway.
👁 19. zář. v 22.47 
Then again, if that were the case, when something broke like this it would basically be as good as the entire game breaking for a lot of people since Vanilla Expanded is so essential. I can play without Vikings and Medieval stuff, but I couldn't play without a lot of the other stuff. It just wouldn't feel right.
👁 19. zář. v 22.46 
I've long felt that some Vanilla Extended Consolidation Merging would be great for the load orders but I didn't want to say anything because I thought you guys were keeping all the mods separate for a reason.

But I've always felt like it would be good if we could just toggle features on or off in the mod options and have everything in one big mod rather than a lot of little mods, except for maybe the endangered species mod and the story tellers that would have duplicates already in mods.

Like I'd toggle some Splits and Schisms features depending on my faction, probably permanently disable the genetics expanded quests and creature encounters, and switch off those big Mechanoid Invasion events, but keep everything else basically as is.
👁 19. zář. v 22.19 
*misses vikings again*
Oskar Potocki  [autor] 15. zář. v 1.50 
It doesn't work on 1.5. We're reworking the mod and it will be a part of Medieval 2 once it's out.

If you enable this mod on 1.5, your save will become irreversibly damaged.
logangrendler 14. zář. v 14.38 
dos eit work for 1.5 and are there any ports of it
Outlaw 13. zář. v 13.26 
Honestly the merge makes a lot of sense given that these two eras existed roughly during the same timeframe.
Yurivw 11. zář. v 12.56 
Damn I just realised I'm missing my fancy hearth. Ah well, I guess I can live without it lmao
Oskar Potocki  [autor] 11. zář. v 7.38 
It's either the merge or cancelled mod. I don't have enough coding power to maintain so many mods.
Tefnut 11. zář. v 4.27 
Ugh, of course you're not updating the mod for the new version. Why even merge them? Theyre separate mods with separate intentions.I thought the whole point of VE being multiple mods to begin with is not having mods with two entirely unrelated sets of mechanics.
CarlosCreeper 10. zář. v 12.10 
he said 1.5, he just forgot the ".",
tilarium 7. zář. v 14.39 
16?
Laley14 7. zář. v 11.34 
15
Sentane 30. srp. v 3.42 
"Rap snitches, telling all their business
Sit in the court and be their own star witness
"Do you see the perpetrator?" "Yeah, I'm right here"
Fuck around, get the whole label sent up for years, uh"
spincrus 28. srp. v 13.26 
I have literally not played Rimworld 1.5 since there is no crypto armor... and I've got 2854 hours logged, have published really successful mods since 2016, and been active in other modding communities. If that doesn't tell how much I love the crypto armor and weapons, I don't know what will :elscience:
sobewarrior626 25. srp. v 20.24 
OH! I didn't realize this was gonna be a part of VFE-Medieval 2. :steamfacepalm: serves me right for thinking I know better. I'll just wait for VFE-Medieval 2, and let the cryptobionics guy know that the prereqs are gonna change w/ 1.5.
Oskar Potocki  [autor] 25. srp. v 3.31 
If you enable this mod in 1.5, you will never be able to change it to VFE-Medieval 2 that we're working on. It will break your save if you update. We also won't troubleshoot any issues that you have, related or unrelated to this mod, because you shouldn't run outdated mods.
sobewarrior626 25. srp. v 2.34 
does anyone even *know* what running this in 1.5 does? I can't imagine anything base Rimworld changed in 1.5 to make this not work, and this just...kind of doesn't interact with Anomaly.
Besides an "indication" and a lot of red words, I don't think VFE Vikings would not work on 1.5. I'll try it and post results.
TokyoSexWhale 22. srp. v 12.41 
I hope you remove the crypto stuff the armor is so bad
Oskar Potocki  [autor] 22. srp. v 8.24 
@TTV-nixonjust
Only where applicable!
xiragana 22. srp. v 6.21 
@Oskar Potocki I hope you wont remove crypto stuff like you did with plasma in insect2? I want crypto armor so bad :(
Very cool stuff
tubros 18. srp. v 12.58 
@Oskar Potocki Thank you for communication, miss and wait for the return of this mod =)
TTV-nixonjust 17. srp. v 21.47 
@oskar is the plan going forward going to be merging your mods together in order to easily maintain them and update? Cant wait for this mod.
Sentane 17. srp. v 12.58 
Oskar you beautiful man. I can't wait for Medieval 2, take your time tho.
Oskar Potocki  [autor] 17. srp. v 4.46 
We just released Insectoids 2 and have barely begun work on Medieval 2. Give us time, it will take a few months to make Medieval 2 anyway. You can tune in to our Patreon for updates.

Any further comments asking for Medieval 2 release date will be removed.
firefan43 17. srp. v 4.02 
Most anticipated mod ever
King DaMuncha 16. srp. v 22.32 
Please update.
♥CrystalNep♥ 14. srp. v 16.46 
everyone but me : misses weapons and/or armor
me : misses the cornucopia artefact
👁 11. srp. v 22.02 
*yearns longingly for Hearth and Honey*
*misses training dummy*
KyuKage 1. srp. v 1.44 
Really minor thing, but I assume the below text is meant to read "updated to 1.5" rather than 1.4?

"This mod won't be updated to 1.4. We are re-releasing this mod, merged with Medieval mod. They will release when ready. DO NOT USE THIS MOD ON 1.5, IT WILL BREAK YOUR SAVE."

Looking forward to the new combined mod when it drops.

Thanks to the authors for their effort.:OkaySir::ghsmile:
bolemeus 28. čvc. v 6.05 
This is my favorite vanilla expanded faction
Lord Jötnar 27. čvc. v 13.58 
I know you mentioned this mod wont be updated and is merging with medieval, but when I looked there it said it was gonna be merged with this. I assume that means a whole new mod page will be coming out. Any idea what you intend to name that so I know what to search for?
brotherofmischief 26. čvc. v 15.09 
So hard to play without this but the creators got so much to do, love yall!
Oskar Potocki  [autor] 24. čvc. v 8.55 
When done.
Bærn 24. čvc. v 8.14 
when is it gonna be 1.5 ?? <3
funnytool1 23. čvc. v 4.02 
Looking forward to this one being updated plz
spincrus 19. čvc. v 14.18 
Something's always missing in my games without the crypto weapons and armor. I've built whole factions revolving around the idea of "vaulters" from the Endless franchise.

If I were to ask for permission to release them as a standalone weapons and armor pack (I already have prestige versions for personal use, unreleased), would you grant it?
Gerewoatle 13. čvc. v 11.27 
Same, actually. I hope that whether or not they're in Medieval 2, the cryptogear reappears somewhere.

Or if not, that at least Zal can be permitted add them to the Insectoids plasma weapons continuation mod he made.
👁 13. čvc. v 6.20 
I just started missing the Crypto Rifle for the first time ever today.
I had kind of forgotten it was even from this mod, but finally I made a freezing cold arctic faction full of cheat genes and was like "Oh yeah that old ice gun would go good with these guys"

I hope it's still in Medieval 2, or if not, will have like a separate DLC weapon pack for classic cryo weapons they really were bad ass.
Leo 11. čvc. v 18.18 
Looking forward to this one being updated! Just missing this and the medieval VFE in order to finally start a new 1.5 playthrough :)
Arkaethen 11. čvc. v 9.52 
Still hype, hoping we get some viking style for weapons so my bill menus get a little less bloated
Oskar Potocki  [autor] 8. čvc. v 9.00 
No, the Medieval 2 mod will be a brand new release. We haven't started yet as we're busy remaking Insectoids now.
lizidonggua2020 6. čvc. v 20.01 
has this mod already merged with medieval mod yet? I want to start a medieval game but couldn't find VFE medieval anywhere :(
keepercraft 2. čvc. v 4.15 
I liked that Wooly Cows in my sci-fi colony. :VBCOOL:
Con(troll) Artist 27. čvn. v 4.42 
That's fair. Consider the mod not given up on just yet. ;)
Oskar Potocki  [autor] 27. čvn. v 4.00 
Merge will also include content overhaul. Don’t give up on it yet.
Con(troll) Artist 26. čvn. v 22.18 
Gotta say, not a fan of VFE Medieval, and merging this with that one pains me since I'll have to skip it altogether. Still, I wish it success for the authors, and fun for those who are interested in it.
M 26. čvn. v 16.33 
"The only reason I am able to wait for this mod is because the cube requires my full attention." lol @ LOL is community meme now? :D

This mod was great, sad with no 1.5 update but interesting with 2.0 medieval update. Great series. Good luck, cheers