RimWorld

RimWorld

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Callouts
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
20.015 MB
30 Oct, 2022 @ 3:21pm
16 Apr @ 12:39am
7 Change Notes ( view )

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Callouts

Description
Original mod for 1.2 and 1.3 by CaptainMuscles at https://steamproxy.net/sharedfiles/filedetails/?id=2362736503.
I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've just uploaded it to steam workshop.
In doing so, i've merged functionalities from Callouts Extended and Callouts Expanded also.






Adds callouts in text form that occasionally appear above a pawn's head when certain in-game events occur.

The callouts use the same grammar rules and concepts as log entries, allowing us to play "Mad-libs" with not only random words, but also the properties of the initiator and recipients of the interaction, their weapons, and the cover they're using (and more soon!)

As an added bonus, wounds sustained by a pawn generate text motes (configurable in settings) as do potentially lethal hediffs advancing in severity. See gif below for an example with everything turned way up.




Pawns are more likely to use some callouts over others depending on their traits. 'Kind' or 'wimp' colonists will use 'mild' callouts; 'Abrasive', 'Bloodlust', or 'Psychopath' colonists will use 'spicy' callouts.

As of this version, Callouts can now be based on ThingDef, PawnKindDef and other such things. Check the wiki[github.com]for more details.

Current events that can trigger a callout:
Combat
- Ranged attack
- Melee attack
- Ranged attack hitting
- Melee attack hitting
- Taking damage from another source

Animal interaction
- Being nuzzled
- Feeding an animal (a wounded animal, or one that is being tamed or trained)
- Successfully taming an animal
- Successfully training an animal
- Tending to a wounded animal
- Slaughtering an animal
- More coming very soon!

Other
- Lethal hediff advancing to next stage
- Being drafted
- Trading

Things that can be referenced by the callouts:
- Various properties of the initiator and recipient of the action
- Properties of the initiator and recipients weapons (and their projectiles)
- The cover the initiator and recipient are using
- Also more coming soon

The current callouts list is a little sparse/repetitive at the moment, so please bear with me as I flesh them out. Also feel free to add your suggestions to the comments!

Please share your feedback/suggestions!


I'm planning on adding quite a bit to this in the future, more callouts, more callout types (both combat and non-combat), and more filter options.

Settings



Combat callouts enabled - Enables/disables all combat callouts.
Animal interaction callouts enabled - Enables/disables all animal interaction callouts.

Queue text motes - When enabled, text motes will be queued and released over time to keep them from overlapping as much.
Attach callout text to caller - Makes callouts stay directly over the callers head until they expire
Draw label backgroud for text motes - Turn on/off drawing grey label behind callouts and motes making them easier to read

Show wounds - Turn on/off text motes displaying body parts that sustained wounds

Base callout frequency - The base chance that any given event can fire a callout

Call out when targeting animals - Turn on/off showing callouts when the target is not humanlike
Animals call out - Allow animals to use callouts

More Callouts!


Check out の⁠ヮ⁠の 's addon for even more callouts:
https://steamproxy.net/sharedfiles/filedetails/?id=2449104349

Credits!


Concept: Tallas
Coding for 1.2, 1.3: Captain Muscles
Coding for 1.4: Bratwurstinator
Inspired by Combat Extended's taunt feature




Github download link:
https://github.com/Bratwurstinator/Callouts/releases
Popular Discussions View All (2)
8
23 Sep @ 1:50pm
Bug Reports
Profligate
5
8 Aug, 2023 @ 4:50am
Callout Suggestions
Profligate
68 Comments
octogiraffe 4 Nov @ 2:54am 
Is there a way to make masochists moan yet or
TheLastThrumbo 29 Sep @ 10:27pm 
Haven't had this mod for that long, but I've enjoyed it ever since I've had it. Thank you!
William 8 Aug @ 3:29am 
underrated mod
Holgast 13 May @ 6:02am 
Also - I would love to have an extra constant that is the inverse of the ones we have now. like, there are constants for the pawnkinddef/thingdef of the pawn calling out, but I'd like to have different callouts in response to different enemies
Holgast 13 May @ 5:02am 
agree with Dani - most egregiously, several callouts are missing ending punctuation (full stop or exclamation mark), and I was pretty sure that used to be there. also, opening capitalisation is missing for, say, all the animal ones. that said, it's an easy local edit so I can just fix it on my end if it's annoying enough.
Dorito DeVito 5 May @ 12:49pm 
Sorry for double-post but if you have a ko-fi or some other donation option, I'd love to show my thanks for your work!
Dorito DeVito 5 May @ 12:47pm 
If possible, would you be able to push your latest changes to github? I'd love to see how everything works and potentially make some personal additions.
Profligate  [author] 2 May @ 1:23pm 
Yo i'll be properly gone for about a week or two but if i remember afterwards i'll take it into consideration.
DaniAngione 2 May @ 11:21am 
I really like this mod but some of the callouts just throw me out completely due to being very meme, meta or just reference very out-of-character or universe things; Also some of them have really bad grammar like non-capitalized "I", no punctuation whatsoever and things like "thats" instead of "that's"; Now I know this might be a bit picky, but people seek different levels of immersion in games and that's ok, the mod is extremely fun and cool half of the time and awkward/frustrating the other half, in my experience.

I wonder if it would be possible, through settings, to be able to "control" the list of callouts and such. Controlling which ones can appear or not, or maybe even allowing users to add their own through some sort of settings list or simple-to-edit file could allow people to customize the mod to their preferences!

That's my suggestion :) Thank you for the good work in keeping it!
Leaf 16 Apr @ 6:08pm 
thank you!! :)