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On its own this + FA means bug heads will get overwritten by the facial animation heads.
If you add Big & Small Framework as well they will look as you'd expect due to plugging into FA-modifying behaviour from there.
@DemittiNix
"Things/Pawn/Humanlike/Heads/Bee/Bee_Average_Norma" isn't actually used. It is leftovers from testing that should be deleted.
".../Bee_Colorable/..." is though.
Seems to work on my machine: imgur [imgur.com]
Does this happen if using only this mod? If not, please try work your way through your modlist until you know what mod causes the issue.
I've written the head graphics harmony patches so they should patch late (thus running after default patches), but it is possible some modder did the rather destructive thing of aborting the patch stack for heads. That could be an explanation.
Under .steam / steamapps / workshop / content / 294100 / 2896673577 / textures / things / pawn / humanlike / heads / Bee and Bee_colorable delete all red colored alpha layers.
For whatever reason, roo's birthmarks and blemishes:
https://steamproxy.net/sharedfiles/filedetails/?id=2890180936
when set to vitiligo, will reveal the bug head if set to NOT_head in character editor!
Its not perfect by any means. the head is... slightly [SLIGHTLY] transparent
BUT it does the job pretty decently until that one facial animations biotech compat mod catches up with its updates!
https://steamproxy.net/sharedfiles/filedetails/?id=2950353635
I've been told that the "RJW" mod can cause this kind of problem. If you have that installed I'd suggest trying to remove it. If you're using that and removing it fixes the issue then I'd suggest you talk with the RJW modders.
If you're not using it then I'd suggest trying to remove mods until the faces draw in the right order to home in on what mod or mod combination could be the source of the issue.
You can either disable facial animations on the modded/dlc Xenotype via Nal's Facial Animation Mod Options.
If you want it to work on a 'gene' level you can subscribe to the Big & Small Framework. That will make the bug heads automatically disable facial animations. It also adds a custom gene you can add to any pawn to disable the facial animations.