RimWorld

RimWorld

347 ratings
Material Filter
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
121.936 KB
17 Oct, 2018 @ 9:48am
1 May @ 5:25am
24 Change Notes ( view )

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Material Filter

Description
Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.

Requires HugsLib.
Load anywhere after it.

Also works for modded materials.
Load order of those mods should be irrelevant to this one (except if they add Defs via .dll).

https://github.com/Kamikaetzchen/MaterialFilter

B19 Version can be found here.

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Supported Languages

Japanese (Proxyer)
Russian («(PeGaS)»)
Spanish (Pollo frito)
German
... and English (duh)

If you want to have your language added, copy the Template folder under "Steam\steamapps\workshop\content\294100\1541305730\Languages", replace every '<!-- Translation -->' and upload it somewhere.

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Updates:

2024-05-01:
Update for 1.5
Some methods from the game got renamed, it might be possible that the filters have to be reapplied ingame :(

2022-10-25:
Update for 1.4

2021-11-13:
Materials are now sorted alphabetically.

2021-08-10:
Update for 1.3

2020-09-25:
Update for 1.2

2020-07-27:
avoid duplicate SpecialThingFilterDefs

2020-07-20:
Button now appears for all bills with ingredients that are 'made from stuff' (Hopefully^^)

2020-07-19:
Made GUI prettier and more useful.
Filter button appears again on some relevant (and some irrelevant) bills.
Fixed fps issues.

2020-07-15:
Filters moved to separate window.
Works now for all items which are 'made from stuff' (not just apparel, oops)
GUI is still ugly though. Fix later

2020-04-13:
Fixed Error that would occur when Stuff had multiple StuffCategories.

2020-04-11:
Updated mod for 1.1 support
Filters now appear at the root of the list, which means they work for all categories (apparel, weapons etc.)
However, there is no way to collapse them into a submenu anymore.

2018-10-28:
Updated japanese translation.

2018-10-26:
Updated spanish translation.

2018-10-25:
Added Metallic category to filter.

2018-10-17:
Initial Upload
Popular Discussions View All (4)
7
1 Jun, 2023 @ 4:07pm
Bug Report
Senacharim
5
10 Jan, 2021 @ 11:50am
FPS issue when used with LWM's deep storage
Mbos
3
5 May, 2021 @ 8:29am
Report a issue (1.1.2604)
Proxyer
234 Comments
VitaKaninen 5 Jul @ 5:22am 
@LordHeadass You would make a new policy, and then at the top, click the filter button to only allow them to wear clothing made from that specific material. Then you would set up a separate policy that only uses the other material.

This will apply to the entire policy, so if you wanted them to wear hats made of devilstrand, but dusters made of hyperweave in the same policy, this would not work. I tend to not use this since I like them to wear Bioferrite slave collars, but the rest of the clothes made from other materials.

One option you might try is to use Colony Groups, and assign clothing colors to each group. Whenever they go put on a new piece of clothing, they will automatically dye it to whatever color you have assigned to them.
LordHeadass 5 Jul @ 4:21am 
Is there a mod that makes this applicable to individual apparel policies? This one seems to apply the restrictions to all clothing rather than by the policy/item you've got selected.

I'm trying to get two groups (based on apparel policy) to wear the same article of clothing but have one group only wear hyperweave and the other only wear devilstrand (sue me, i'm ex-military and like things uniform and organized). Or maybe this mod does it and I'm doing something wrong?
Enlonwhite 4 Jul @ 8:25pm 
This mod is so needed for late game, I thank you sir for your dedicated service, and this LOVELY mod.
pgames-food 14 Jun @ 3:08pm 
(yeah i was looking for one) :)
MightyMit 14 Jun @ 5:39am 
Is there an equivalent of this for food?
Madlark 2 May @ 9:37am 
How. Did I ever. Live without this.
Daint Savid 1 May @ 1:26pm 
Thanks Kami!
Proxyer 1 May @ 7:46am 
Update! :cupup:
oXslothXo 1 May @ 7:13am 
thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VitaKaninen 1 May @ 5:36am 
Thanks!