RimWorld

RimWorld

258 ratings
Safe Temperature
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Mod, 1.4, 1.5, 1.6
File Size
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181.580 KB
12 Jul, 2023 @ 4:49pm
12 Jun @ 6:49am
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Safe Temperature

Description
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you!

Improves the safe temperature mechanic by forcing pawns to immediately drop what they're doing upon reaching serious temperature to go wait in a safe temperature area. Also forces them to stay in the safe temperature area until they are no longer shivering/initial heatstroke. Includes options to tweak these behaviors.



Updates
06/12/2025: Updated to 1.6
10/18/2024: Add settings for various pawn behaviors
04/29/2024: Update to 1.5, fix errors/warnings in log, prevent pawns from waiting in doorways, and allow pawns to use smarter, less all-or-nothing logic when selecting an area to seek temperature safety
08/24/2023: Restricts safe temperature behavior to colonists only
07/18/2023: Allows pawns to perform work in safe temperature zones, allows player to manually assign jobs inside or outside of safe temperature zones.
07/14/2023: Allows player control while pawn is drafted.

Credits
Popular Discussions View All (1)
0
25 Jun @ 12:37am
1.6 Possible bug
moo
92 Comments
1trickPwnyta  [author] 21 Aug @ 9:14pm 
@Kateye This mod is not compatible with any mod that changes the game's temperature calculation, sorry.
Kateye 21 Aug @ 8:04pm 
I am having an issue that when my pawns work at a smelter outside, the local temperature goes up to 70C, they get heatstroke, then "Waiting in a safe temperature" AT THE SMELTER, continuing to get more and more heatstroke until they faint. I suspect you're checking to see if the room is safe rather than the tile.
Eric_Kei 20 Aug @ 1:07pm 
I'm not sure; the Steam Vent temp reading was in the 120~140F range. After I made her move, she stood in a warmer tile for another minute or so at 3X speed. Even overnight, the temperature on the map wasn't even close to freezing outsided; maybe in the low 50s at worst (naked pawn in a new colony). My guess is that I had a cooler set too low in a nearby Room.

I think it was just a temporary hiccup; I just felt it was notable.
1trickPwnyta  [author] 20 Aug @ 6:37am 
@Eric_Kei Did she remain there even after her hypothermia went away?
Eric_Kei 20 Aug @ 3:16am 
I had a rather...odd...thing happen to me yesterday with this one. A pawn (possibly suffering from Hypothermia?) decided to warm up by standing on the SW tile of a steam geyser (the one the heat is generated in). She then remained there even though she quickly ended up with Heatstroke o_O She was still marked as 'seeking safe temperature,' so I had to Draft her to force her to move away.
1trickPwnyta  [author] 28 Jul @ 9:38pm 
@Church.exe I don't think this mod would work with mods like those.
Church.exe 28 Jul @ 9:35pm 
If that's an issue then how would this mod handle something like Grid Cell Temperature or Celsius? Does Vanilla Temp Expanded use a different implementation that causes errors (for instance not actually changing the temperature but applying a temperature offset to any pawns nearby or something) or would this just flat out not work with more dynamic temperature mods like Celsius or GCT?
MonsterCock69 2 May @ 4:30am 
@1trickPwnyta what @Grave is referring to must be an interaction caused by "Vanilla Expanded Temperature" which causes things that generate heat (like campfires) to have a bubble of heat around them, a patch is needed cause I have the same identical issue, and it's an issue that 100% can happen with many other things other than MO forge, it's Van Exp Temp that causes this

Edit:
NVM @Grave found a fix, go in vanilla expanded temperature settings and change or disable the item that causes the issues' proxy heat setting, or tick the setting "enable proxy heat effect indoors"
1trickPwnyta  [author] 28 Mar @ 8:21pm 
@Grave Does the forge only heat up the area around it, and not the whole room? Because yeah, that probably would be the issue. In that case, I would say this mod is not compatible.
Grave 28 Mar @ 6:33pm 
I'm having an issue where pawns work at the Medieval Overhaul forge, it generates a bubble of heat around it that causes heatstroke. The Pawns get heatstroke and start "waiting in safe temperature" without moving away from it. I'm guessing they're using the room's regular temp and not moving out of the weird MO forge heat zone. I'm not even sure it's MO that adds the heat zone.